Generated a singlenode world but it's all just air and I didn't want to install a complex mod like worledit, so thank you for something quick and easy!
A very fun boost mechanic, and very familiar to me. The design of the hud and the sounds and the mechanic are reminiscent of MC Alpha 1.0.16.05_13 Lilypad and .05_19 R4. If you get the reference, you know exactly what I mean! :D
Not real bunny hopping, well, maybe a bit misleading.
When coming to this mod, I fully expected Quake / Valve style bunny hopping. Sad to say that is not what you get here. This is a fairly simple mod, but it could easily attempt to replicate the functionality of Air Accelerated Bunny Hopping present in many Quake or Valve games. So if you're like me and were expecting this, then this mod will not suffice. If the creator is reading this and are interested in implementing that, I think it'd be cool and it's definitely possible, though it would probably require some finangling.
I think I understand why this mod was made, but I think the name is kind of incorrect for what it is.
A niche but effective tool that now comes with optional phasing!
The No Players Inside Nodes mod does what it says on the tin, if you're stuck inside of a node you get pushed out of it or you can optionally enable the ability to phase out of the node and get teleported a few blocks away from it. I'm a bit new to the site so I'm not sure if it's proper etiquette to re-write your review based on future changes, but I have had issues with this mod in the past, that were recently fixed. I'm still a bit neutral on this mod for it's relatively niche use case but it could still provide utility for server owners or for games that might not currently be maintained and have lingering issues. For singleplayer it might be kind of redundant if you can just grant perms to noclip out, but I didn't really want to ruin my immersion of having to resort to cheats in the game I was playing.
Original
Requires tweaks to be effective. Almost worked for me.
Fell off my platform in Skyblock Zero, respawned on my core which I built a power harvester on and got stuck inside of it. The mod did not help, had to edit the code to change to player:set_pos(dir) instead of player:add_velocity(dir) and that is what allowed me to get out of the node that I was stuck in.
I honestly could have just granted perms and tp'd out or something but I honestly thought "No, that's cheating, using a mod for unstucking yourself would actually be better"
Works perfectly for me, but might expect issues for other games.
This mod now works perfectly for me, but in the past it's had some issues. You may expect some issues with your desired game with this mod, but as of right now, it appears to be functional with my desired game, Skyblock Zero, and I can now move containers without much hassle, and all the items stay, and the animation is really cool. I'll definitely be keeping this on and recommending this now, atleast for all the games it does support.
If your game isn't supported, you should make the mod creator aware.
Original:
My original view is in the comments of this post, where I detailed some prior issues with the mod.
Some of the things you can do in this game are pretty cool, but there are some downsides, the world is drab, empty and always night time. Figuring stuff out is fun, but it's genuinely confusing sometimes trying to figure out how to do stuff. I genuinely couldnt figure out how to make a tote or chisel a wood panel, I had to inspect the code myself to figure out how to do that, and it was my fault because I needed 2 blocks of tempered lode or something.
I'm new to the Luanti community in general and have always thought of Luanti as being quite a tacky game at times, but this game has truly blown my mind with what is capable with Luanti. Skyblock Zero is an extremely fun and engaging factory game with a lot of depth, really great music and very fun mechanics. I haven't completed it yet but have spent 20 hours or so on the game and have made an infinite power generator out of puncher blocks and the node I started with, and have crafted the best storinators possible. This game makes me realize the true potential of Luanti, the engine is insanely lightweight, not ram hungry or usage intensive at all, it's an amazingly optimized voxel engine that people should make games for more.
Though I do have some complaints, the better your storinators get, the more you have to squint to even understand what items you are looking at. There's no search option either, only a sort by name field. I guess I'll have to get some LuaControllers for that or something. Also, the signs with wide text cut off, and it's just kind of annoying. Another thing, the lack of a feature to move storinators with tons of items in them is really annoying.
I can't wait to get to planets and stuff and unlock everything this game has to offer, it's very engaging, I recommend it.
Insanely cool ideas from a dev standpoint too, using a sandboxed teal environment to let players run lua code on the server. 👍
Thank you for this
Generated a singlenode world but it's all just air and I didn't want to install a complex mod like worledit, so thank you for something quick and easy!
I love it!
A very fun boost mechanic, and very familiar to me. The design of the hud and the sounds and the mechanic are reminiscent of MC Alpha 1.0.16.05_13 Lilypad and .05_19 R4. If you get the reference, you know exactly what I mean! :D
Not real bunny hopping, well, maybe a bit misleading.
When coming to this mod, I fully expected Quake / Valve style bunny hopping. Sad to say that is not what you get here. This is a fairly simple mod, but it could easily attempt to replicate the functionality of Air Accelerated Bunny Hopping present in many Quake or Valve games. So if you're like me and were expecting this, then this mod will not suffice. If the creator is reading this and are interested in implementing that, I think it'd be cool and it's definitely possible, though it would probably require some finangling.
I think I understand why this mod was made, but I think the name is kind of incorrect for what it is.
A niche but effective tool that now comes with optional phasing!
The No Players Inside Nodes mod does what it says on the tin, if you're stuck inside of a node you get pushed out of it or you can optionally enable the ability to phase out of the node and get teleported a few blocks away from it. I'm a bit new to the site so I'm not sure if it's proper etiquette to re-write your review based on future changes, but I have had issues with this mod in the past, that were recently fixed. I'm still a bit neutral on this mod for it's relatively niche use case but it could still provide utility for server owners or for games that might not currently be maintained and have lingering issues. For singleplayer it might be kind of redundant if you can just grant perms to noclip out, but I didn't really want to ruin my immersion of having to resort to cheats in the game I was playing.
Original
Requires tweaks to be effective. Almost worked for me.
Fell off my platform in Skyblock Zero, respawned on my core which I built a power harvester on and got stuck inside of it. The mod did not help, had to edit the code to change to player:set_pos(dir) instead of player:add_velocity(dir) and that is what allowed me to get out of the node that I was stuck in.
I honestly could have just granted perms and tp'd out or something but I honestly thought "No, that's cheating, using a mod for unstucking yourself would actually be better"
Works perfectly for me, but might expect issues for other games.
This mod now works perfectly for me, but in the past it's had some issues. You may expect some issues with your desired game with this mod, but as of right now, it appears to be functional with my desired game, Skyblock Zero, and I can now move containers without much hassle, and all the items stay, and the animation is really cool. I'll definitely be keeping this on and recommending this now, atleast for all the games it does support.
If your game isn't supported, you should make the mod creator aware.
Original:
My original view is in the comments of this post, where I detailed some prior issues with the mod.
Interesting, but had me scratching my head often.
Some of the things you can do in this game are pretty cool, but there are some downsides, the world is drab, empty and always night time. Figuring stuff out is fun, but it's genuinely confusing sometimes trying to figure out how to do stuff. I genuinely couldnt figure out how to make a tote or chisel a wood panel, I had to inspect the code myself to figure out how to do that, and it was my fault because I needed 2 blocks of tempered lode or something.
Great premise but it needs to be fleshed out.
Really amazing game
I'm new to the Luanti community in general and have always thought of Luanti as being quite a tacky game at times, but this game has truly blown my mind with what is capable with Luanti. Skyblock Zero is an extremely fun and engaging factory game with a lot of depth, really great music and very fun mechanics. I haven't completed it yet but have spent 20 hours or so on the game and have made an infinite power generator out of puncher blocks and the node I started with, and have crafted the best storinators possible. This game makes me realize the true potential of Luanti, the engine is insanely lightweight, not ram hungry or usage intensive at all, it's an amazingly optimized voxel engine that people should make games for more.
Though I do have some complaints, the better your storinators get, the more you have to squint to even understand what items you are looking at. There's no search option either, only a sort by name field. I guess I'll have to get some LuaControllers for that or something. Also, the signs with wide text cut off, and it's just kind of annoying. Another thing, the lack of a feature to move storinators with tons of items in them is really annoying.
I can't wait to get to planets and stuff and unlock everything this game has to offer, it's very engaging, I recommend it. Insanely cool ideas from a dev standpoint too, using a sandboxed teal environment to let players run lua code on the server. 👍