After playing this game, I notticed that some of the levels have their own sky with a unique colour. As far as I know, there isn't a feature that adds whole dimensions to the base game, but I'm starting to think it's some kind of render distance thing between the ground and level above it, but can you confirm what make's the level's look like they have skys and lighting? and as a bounus, how you did the wind particles on level 167?
Hi there
I'm having a hard time trying to use this mod, I tried to send a request to the "Cat Fact" API (link at the bottom) using the request block, but my set up keeps crashing the game, I know you have refrence code avalable, but can you tell me the correct order of nodes and channles to get a response from the block, and possibly log it to the console output?
Hello there
I was wondering how exactly do I use this mod, I don't see it in the inventory with sigleplayer, and I'm not sure if it will make a difference if I create a server, can you help me out please?
After playing this game, I notticed that some of the levels have their own sky with a unique colour. As far as I know, there isn't a feature that adds whole dimensions to the base game, but I'm starting to think it's some kind of render distance thing between the ground and level above it, but can you confirm what make's the level's look like they have skys and lighting? and as a bounus, how you did the wind particles on level 167?
Hi there I'm having a hard time trying to use this mod, I tried to send a request to the "Cat Fact" API (link at the bottom) using the request block, but my set up keeps crashing the game, I know you have refrence code avalable, but can you tell me the correct order of nodes and channles to get a response from the block, and possibly log it to the console output?
link: https://catfact.ninja/
Hello there I was wondering how exactly do I use this mod, I don't see it in the inventory with sigleplayer, and I'm not sure if it will make a difference if I create a server, can you help me out please?