Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
Hi! really love the work youve done so far, but theres a few things i would recommend
item despawning (they dont despawn lol)
entity collision (tryna make a railroad with a furnace minecart and some minecarts but because theres no entity collision it just goes right through it instead of pushing it)
other than that, good job!!!!!
(also please please please add entity collision and let me know when you do it)
thx :3
its still pretty good tho!!!!! i do rlly like it, but i would legit do anything for entity collision for minecarts
Most mechanics function as they do in Minecraft, and the gameplay itself is relatively optimized (got it running and checked task manager, only took up about 400mb of ram)
only thing i would recommend is
a. item despawning (they dont despawn and it can cause issues over time)
b. entity collision (trying to work on a railroad right now using a furnace Minecraft and because theres no entity collision, it goes straight through other minecarts instead of pushing it)
other than that, pretty good!
Hi! really love the work youve done so far, but theres a few things i would recommend
item despawning (they dont despawn lol)
entity collision (tryna make a railroad with a furnace minecart and some minecarts but because theres no entity collision it just goes right through it instead of pushing it)
other than that, good job!!!!!
(also please please please add entity collision and let me know when you do it)