Adaptive Crosshair adds an adaptive crosshair to the game, changing its size based on the player's choice of tool and the block they're looking at. I had the same idea myself, but I have to admit, I was beaten to the punch! Huge props for how it's been implemented: the feature is smooth, useful, and really enhances the gameplay experience.
Visually, it blends well with the game's style and never feels intrusive. The changing size and shape of the crosshair based on context adds a dynamic touch. I would have liked a bit more customization, like the ability to choose the crosshair color, but that's a minor thing.
All in all, the idea is spot on, and the execution is excellent. Props for getting it done before me!
Hi Bgstack15,
I emailed you 3 days ago sending you my progress on the mod.
If you didn't received any my email this is my address: ludus.exe28@gmail.com
Milk Potion is a small mod that adds a milk potion designed to clear all negative status effects from the player. If you've ever needed a quick fix for poison, nausea, or other debuffs, this is exactly what you're looking for. It’s straightforward, functional, and works well with Mineclonia’s status effect system.
Visually, the potion fits nicely into the game’s aesthetic without feeling out of place.
That said, if you just want a reliable way to shake off negative effects, Milk Potion keeps it clean and efficient.
It won't save your life sometimes, but it 'll definitely make it less miserable.
Hi Bgstack15,
I honestly tried to contact you via Matrix as soon as possible, but given your lack of response, I thought you might have lost interest. I had considered contacting you via e-mail, but I didn't want to invade your privacy. I may have jumped to conclusions and wasted some time, but in the meantime, I've written a script for tomato and basil farming that I'd like to share with you. I also have an experimental "feature" that I hope you'll find it interesting and enjoyable.
I'll be reaching out to you soon via email with more details.
Voxelibre Furniture and Decorations is a mod that brings a breath of fresh air to your world, adding a variety of decorative items that make every structure feel more alive. Whether you’re into sleek furniture, intricate details, or just want to add a little something extra to your builds, this mod has got you covered.
Visually, the mod blends perfectly with the game’s existing style. The textures are clean, making each item look like it was made specifically for the game. From elegant new blocks to functional furniture, this mod strikes a good balance between style and simplicity. Nothing feels out of place;
The real strength of this mod, however, lies in its variety. It lets you add personality to your builds, whether it’s with new blocks that complement your architecture or decorative items that give your spaces a lived in, cozy feel. It’s perfect for those who want to make their world feel more dynamic without going overboard with flashy mods.
With that in mind, it is a great mod for those who want to add a personal touch to their builds. It’s a visually pleasing addition that doesn’t stray from Voxelibre’s signature style but improves it with small details. Expect to create more charming spaces, but keep in mind that its strength lies more in aesthetic imagination than in the construction of functional structures.
Autocrafter gives MineClone2 a practical boost, simplifying the crafting process and saving time during those intense building sessions. The mod allows for automatic crafting, minimizing the need to constantly interact with crafting tables. Perfect for players who need mass production without interruptions.
If you're looking for a way to speed up your game and quickly get the items you need, this mod is perfect. However, if you prefer the joy of crafting every single item with your own hands, you might feel like the mod takes away some of that experience, but it may miss the rewarding sense of accomplishment that the crafting by hand can provide.
Hi bgstack15,
First of all, I apologize for the delay in responding! I really appreciate your feedback; you're absolutely right about the bug, and I'm grateful that you’ve already suggested a solution. I’ll be sure to implement it soon!
As for the basil and tomato, I think it’s a fantastic idea! I’d be excited to collaborate on adding these features to the mod. If you have any ideas or would like to start working on the code, feel free to share. It might be useful to continue the discussion on Matrix, via Element.io for better coordination.
Thanks again for your contribution, and I look forward to collaborating with you on this!
Mcl Mushrooms 3D replaces the flat, cross-style mushrooms in MineClone2-based games with proper 3D models. It’s a subtle but effective visual upgrade that makes forests, caves, and swamps feel more alive without affecting gameplay or performance.
The models are lightweight, well-integrated, and match the game aesthetic.
It would be great to see this 3D style extended to flowers as well, which still use the old cross-style look. A consistent approach to vegetation would elevate the natural feel of the game even further.
If you care about visual polish and natural detail, this is a small mod that makes a noticeable difference.
It adds depth where it counts, and leaves you wishing flowers got the same treatment.
Hi!
Just wanted to let you know that your suggestions have been added in the latest update of the Italian Food mod!
The tiramisu recipe has been improved — it now uses more realistic ingredients and steps to better reflect how it’s made in real life.
Also, the coffee now gives special effects when consumed! It boosts your speed, digging/placing speed, and jump height — just like a real energy shot!
Thanks again for the great ideas! Let me know if you have more suggestions or feedback
Hey there, great points! Traditional tiramisu does indeed include both coffee and eggs. The idea of adding ingredients like coffee with gameplay effects like speed or stamina is something I’ve considered. For now, I’ve focused on basic (and pretty simplified) recipes.
This first version of the mod was mainly meant to see how users would respond and to gather useful feedback. Now that there’s clear interest, things like coffee, dishes like carbonara, and maybe a broader ingredient system are already planned for upcoming updates.
Thanks also for mentioning the cheese mod: it could be very useful to expand the food system in a consistent way. That said, I already have some ideas for adding cheese in a more original and authentically Italian style.
All of these suggestions have been noted and will definitely be considered in future versions.
P.S. I made this Italian food mod because I’m Italian… and I love Italian food :)
MineClone2 Dark Mode Inventory gives the game's inventory a darker, more eye-friendly look, ideal for late-night building sessions or just reducing screen glare. Visually, it blends well with the existing style of MineClone2. However, some text (especially in the pause menu) can become hard to read due to Luanti's default black font, and enabling bold text helps only a little. It's a nice visual tweak overall, but keep in mind that your eyes might thank you while the text doesn’t.
The mod provides a simple and effective way to extract enchantments from items making enchantment management much easier; is a useful tool for players who want to handle enchantments more strategically and practically, significantly improving the gameplay experience. If you're looking to optimize your gear, this is definitely a mod worth trying.
The Mcl Backpacks mod for Mineclonia allows players to create backpacks that expand their carrying capacity, greatly improving inventory management. This item offers different storage options, allowing players to explore and collect items without constantly returning to their base.
The integration with the game's interface is smooth, and installation is simple. The mod fits perfectly into the gameplay without disrupting the core mechanics.
Turret adds simple automated defense to your Minetest world; drop a turret, and it starts shooting enemies on sight. It’s plug-and-play protection, great for base defense in survival or PvP without diving into complex tech trees or Lua code.
Visually, the turrets are pretty bare-bones, more “practical machinery” than eye candy, but they get the job done. They don’t need ammo or configuration either, which makes them a bit overpowered in casual settings, though server owners can always tweak them for balance.
There’s no targeting logic or upgrade paths, so don’t expect sentry-gun-level strategy. But for quick defense, it’s hard to beat.
It’s like a watchdog with infinite bullets, with a simple but effective style and textures that blend in nicely.
Imaging adds a simple and flexible way to display images inside Minetest, perfect for those who want to customize maps, posters, or simply enrich the environment with visual content. The interface is clean, and integration with other mods is smooth thanks to a well designed API.
It’s especially useful for developers or players looking to add an extra touch to their world without technical hassle.
Overall, Imaging is a great tool for those seeking additional visual features without sacrificing simplicity and performance. Easy to use, effective, and with expansion potential.
A smart addition for anyone who loves customizing and enhancing the visual experience in Minetest.
Drying Rack adds a straightforward drying frame for materials that fits seamlessly into Mineclonia’s style without weighing down the gameplay. It’s a practical addition for anyone looking for a realistic and immersive way to process resources like hides and herbs.
The mechanics are intuitive: just place the items on the rack and wait for them to dry, with no complicated steps or unnecessary features. Visually, the drying rack blends well with the game world, maintaining consistency with the overall design.
In short, a lightweight and functional mod, great for players wanting a little extra depth in crafting and survival. Nothing revolutionary, but definitely a useful and well made addition.
Sometimes, the smallest tools make the biggest difference.
Adaptive Crosshair adds an adaptive crosshair to the game, changing its size based on the player's choice of tool and the block they're looking at. I had the same idea myself, but I have to admit, I was beaten to the punch! Huge props for how it's been implemented: the feature is smooth, useful, and really enhances the gameplay experience.
Visually, it blends well with the game's style and never feels intrusive. The changing size and shape of the crosshair based on context adds a dynamic touch. I would have liked a bit more customization, like the ability to choose the crosshair color, but that's a minor thing.
All in all, the idea is spot on, and the execution is excellent. Props for getting it done before me!
That was exactly the idea: something different, but not too invasive. Thanks for wanting to recommend it, it's really rewarding!
Thank you very much!
Hi Bgstack15, I emailed you 3 days ago sending you my progress on the mod. If you didn't received any my email this is my address: ludus.exe28@gmail.com
I hope we will collaborate very soon.
Milk Potion is a small mod that adds a milk potion designed to clear all negative status effects from the player. If you've ever needed a quick fix for poison, nausea, or other debuffs, this is exactly what you're looking for. It’s straightforward, functional, and works well with Mineclonia’s status effect system.
Visually, the potion fits nicely into the game’s aesthetic without feeling out of place. That said, if you just want a reliable way to shake off negative effects, Milk Potion keeps it clean and efficient.
It won't save your life sometimes, but it 'll definitely make it less miserable.
Hi Bgstack15, I honestly tried to contact you via Matrix as soon as possible, but given your lack of response, I thought you might have lost interest. I had considered contacting you via e-mail, but I didn't want to invade your privacy. I may have jumped to conclusions and wasted some time, but in the meantime, I've written a script for tomato and basil farming that I'd like to share with you. I also have an experimental "feature" that I hope you'll find it interesting and enjoyable.
I'll be reaching out to you soon via email with more details.
Regards
Voxelibre Furniture and Decorations is a mod that brings a breath of fresh air to your world, adding a variety of decorative items that make every structure feel more alive. Whether you’re into sleek furniture, intricate details, or just want to add a little something extra to your builds, this mod has got you covered.
Visually, the mod blends perfectly with the game’s existing style. The textures are clean, making each item look like it was made specifically for the game. From elegant new blocks to functional furniture, this mod strikes a good balance between style and simplicity. Nothing feels out of place;
The real strength of this mod, however, lies in its variety. It lets you add personality to your builds, whether it’s with new blocks that complement your architecture or decorative items that give your spaces a lived in, cozy feel. It’s perfect for those who want to make their world feel more dynamic without going overboard with flashy mods.
With that in mind, it is a great mod for those who want to add a personal touch to their builds. It’s a visually pleasing addition that doesn’t stray from Voxelibre’s signature style but improves it with small details. Expect to create more charming spaces, but keep in mind that its strength lies more in aesthetic imagination than in the construction of functional structures.
Your world is about to get a serious upgrade.
Autocrafter gives MineClone2 a practical boost, simplifying the crafting process and saving time during those intense building sessions. The mod allows for automatic crafting, minimizing the need to constantly interact with crafting tables. Perfect for players who need mass production without interruptions. If you're looking for a way to speed up your game and quickly get the items you need, this mod is perfect. However, if you prefer the joy of crafting every single item with your own hands, you might feel like the mod takes away some of that experience, but it may miss the rewarding sense of accomplishment that the crafting by hand can provide.
Hi bgstack15, First of all, I apologize for the delay in responding! I really appreciate your feedback; you're absolutely right about the bug, and I'm grateful that you’ve already suggested a solution. I’ll be sure to implement it soon! As for the basil and tomato, I think it’s a fantastic idea! I’d be excited to collaborate on adding these features to the mod. If you have any ideas or would like to start working on the code, feel free to share. It might be useful to continue the discussion on Matrix, via Element.io for better coordination. Thanks again for your contribution, and I look forward to collaborating with you on this!
Cheers
Mcl Mushrooms 3D replaces the flat, cross-style mushrooms in MineClone2-based games with proper 3D models. It’s a subtle but effective visual upgrade that makes forests, caves, and swamps feel more alive without affecting gameplay or performance. The models are lightweight, well-integrated, and match the game aesthetic. It would be great to see this 3D style extended to flowers as well, which still use the old cross-style look. A consistent approach to vegetation would elevate the natural feel of the game even further. If you care about visual polish and natural detail, this is a small mod that makes a noticeable difference. It adds depth where it counts, and leaves you wishing flowers got the same treatment.
Hi! Just wanted to let you know that your suggestions have been added in the latest update of the Italian Food mod!
The tiramisu recipe has been improved — it now uses more realistic ingredients and steps to better reflect how it’s made in real life. Also, the coffee now gives special effects when consumed! It boosts your speed, digging/placing speed, and jump height — just like a real energy shot!
Thanks again for the great ideas! Let me know if you have more suggestions or feedback
Hey there, great points! Traditional tiramisu does indeed include both coffee and eggs. The idea of adding ingredients like coffee with gameplay effects like speed or stamina is something I’ve considered. For now, I’ve focused on basic (and pretty simplified) recipes.
This first version of the mod was mainly meant to see how users would respond and to gather useful feedback. Now that there’s clear interest, things like coffee, dishes like carbonara, and maybe a broader ingredient system are already planned for upcoming updates.
Thanks also for mentioning the cheese mod: it could be very useful to expand the food system in a consistent way. That said, I already have some ideas for adding cheese in a more original and authentically Italian style. All of these suggestions have been noted and will definitely be considered in future versions.
P.S. I made this Italian food mod because I’m Italian… and I love Italian food :)
Thank you!
MineClone2 Dark Mode Inventory gives the game's inventory a darker, more eye-friendly look, ideal for late-night building sessions or just reducing screen glare. Visually, it blends well with the existing style of MineClone2. However, some text (especially in the pause menu) can become hard to read due to Luanti's default black font, and enabling bold text helps only a little. It's a nice visual tweak overall, but keep in mind that your eyes might thank you while the text doesn’t.
It’s easy on the eyes, just not on the fonts.
The mod provides a simple and effective way to extract enchantments from items making enchantment management much easier; is a useful tool for players who want to handle enchantments more strategically and practically, significantly improving the gameplay experience. If you're looking to optimize your gear, this is definitely a mod worth trying.
The Mcl Backpacks mod for Mineclonia allows players to create backpacks that expand their carrying capacity, greatly improving inventory management. This item offers different storage options, allowing players to explore and collect items without constantly returning to their base. The integration with the game's interface is smooth, and installation is simple. The mod fits perfectly into the gameplay without disrupting the core mechanics.
Turret adds simple automated defense to your Minetest world; drop a turret, and it starts shooting enemies on sight. It’s plug-and-play protection, great for base defense in survival or PvP without diving into complex tech trees or Lua code. Visually, the turrets are pretty bare-bones, more “practical machinery” than eye candy, but they get the job done. They don’t need ammo or configuration either, which makes them a bit overpowered in casual settings, though server owners can always tweak them for balance. There’s no targeting logic or upgrade paths, so don’t expect sentry-gun-level strategy. But for quick defense, it’s hard to beat.
It’s like a watchdog with infinite bullets, with a simple but effective style and textures that blend in nicely.
Imaging adds a simple and flexible way to display images inside Minetest, perfect for those who want to customize maps, posters, or simply enrich the environment with visual content. The interface is clean, and integration with other mods is smooth thanks to a well designed API. It’s especially useful for developers or players looking to add an extra touch to their world without technical hassle. Overall, Imaging is a great tool for those seeking additional visual features without sacrificing simplicity and performance. Easy to use, effective, and with expansion potential.
A smart addition for anyone who loves customizing and enhancing the visual experience in Minetest.
Drying Rack adds a straightforward drying frame for materials that fits seamlessly into Mineclonia’s style without weighing down the gameplay. It’s a practical addition for anyone looking for a realistic and immersive way to process resources like hides and herbs. The mechanics are intuitive: just place the items on the rack and wait for them to dry, with no complicated steps or unnecessary features. Visually, the drying rack blends well with the game world, maintaining consistency with the overall design. In short, a lightweight and functional mod, great for players wanting a little extra depth in crafting and survival. Nothing revolutionary, but definitely a useful and well made addition.
Sometimes, the smallest tools make the biggest difference.