With this mod, you can create a good simple tutorial / help on server or for friends thanks "chat" interactions with right-click (and great for users from countries with main language isn't English - it supports diacritics!) . Or create figures with name and skin of building owner near the building. With colorable name! You can use one-layer skins (it accepts too textures with more pixels - as 32 px head) too from other (skin) mods!
I think that this mod is great as is... but some upgrade may be big progress:
colorable chat text for folk or for line of folk (or both)
tools for save template of folk and add from template (if you have folk with settings and you wants to create his partly-different version)
I have idea for a long time: use folks as "drivers" (only for view) or as passengers in AdvTrains-based vehicles. My question is: how much possible is it without complete rework of folks? Supports some about it actual Luanti core and AdvTrains or need it some changes?
I would like to use editable skins on folks, using the mod edit_skin. Is it planned or some idea about it is existing? Is it actually possible or need it some changes in Luanti core, mod edit_skin or on some of depends?
This mod makes world nicer and much more realistic than default mapgens (v5, v6, v7...). But, has some problems and issues, needs update for good working on higher versions (in 5.12 does sometines some problems before world starting).
I think that this mod need too tag about alcohol because contains beer mug and some more about beer. This content isn't problem but I think that tag about it is needed.
This mod could create nice models from nodes so simple. You need only place canvas, place nodes into saving zone (for higher speed with WorldEdit or similar tool), set type and name, save object and restart the server.
Hello,
could you support add own texture on some places, for example coat of arms of city or logo of transportation company?
Regards, MatyasP / Matyáš Pilz
Actual problem, AdvTrains 2.5 can't use registered tracks.
Error traceback:
This error happened on 2025-03-24 at 00:53:55.
...games/MtV7/mods/advtrains/advtrains/track_reg_helper.lua:489: advtrains.register_tracks(): A track preset for pre-v2.5 is used with advtrains 2.5+. Mod probably defines own track preset instead of using it from the advtrains.ap table! Please check track mod compatibility!
stack traceback:
[C]: at 0x55d4feb2f550
[C]: in function 'error'
...games/MtV7/mods/advtrains/advtrains/track_reg_helper.lua:489: in function 'register_tracks'
.../.minetest/games/MtV7/mods/advtrains_moreslopes/init.lua:78: in main chunk
Hello, with respect for you, could I ask why do you use more colored named nodes? I think that will be better change colors by paramtype 2 (fornumberof registered nodes and be more under the limit).
Using this mod is very simple and useful, without bigger server load. Supports different high/small letters for registration the place, too supports diacritics and spaces in names of places.
Registrated bookmarks are editable in file in world folder.
I have got an idea, could you create advanced tool for copying trains that can copy and paste trains with livery settings of each wagon/locomotive? Optional, when it could copy too color settings of Advtrains vehicles using colors (or texture settings assigned the color) from Bike painter?
You can build railways in plain land better, you can better do end of slope tracks. For a long time needable type of tracks.
But one remark have I: could you edit the icon of placer? Same icon for 2-3 node slopes placer and 4-8 node slopes placer is confusing.
First, mod is great. For me are AdvTrains and AdvTrains Basic Trains necessary mods.
But, I have guestion: could be livery settings editable by AdvTrains Livery tools from Marnack?
This mod I and my friends like so much. But I have a question: could you add some as "save library", "database of saves" or something similar? Some as "save color scheme version as <name>" that it saves to mod folder (each to named file or all to one file...), and every user could load from more different saved versions of vehicle paint? For example, styles as "Prague_metro", "Berlin_metro", "NYC_subway"... Is it possible?
With this mod, you can create a good simple tutorial / help on server or for friends thanks "chat" interactions with right-click (and great for users from countries with main language isn't English - it supports diacritics!) . Or create figures with name and skin of building owner near the building. With colorable name! You can use one-layer skins (it accepts too textures with more pixels - as 32 px head) too from other (skin) mods!
I think that this mod is great as is... but some upgrade may be big progress:
Hello,
I have idea for a long time: use folks as "drivers" (only for view) or as passengers in AdvTrains-based vehicles. My question is: how much possible is it without complete rework of folks? Supports some about it actual Luanti core and AdvTrains or need it some changes?
Regards, Matyáš Pilz / MatyasP
Hello,
I would like to use editable skins on folks, using the mod edit_skin. Is it planned or some idea about it is existing? Is it actually possible or need it some changes in Luanti core, mod edit_skin or on some of depends?
Regards, Matyáš Pilz / MatyasP
In the long definiton on CDB is mistake link for MyCastle (there is link for MyGlass but shell be for MyCastle).
This mod makes world nicer and much more realistic than default mapgens (v5, v6, v7...). But, has some problems and issues, needs update for good working on higher versions (in 5.12 does sometines some problems before world starting).
I think that this mod need too tag about alcohol because contains beer mug and some more about beer. This content isn't problem but I think that tag about it is needed.
This mod could create nice models from nodes so simple. You need only place canvas, place nodes into saving zone (for higher speed with WorldEdit or similar tool), set type and name, save object and restart the server.
Hello,
could you create too "tieless railbuilder", using tieless track instead of track (with ties)?
Regards, MatyasP / Matyáš Pilz
Hello, could you support add own texture on some places, for example coat of arms of city or logo of transportation company? Regards, MatyasP / Matyáš Pilz
Nice models and design, very funkctional! I would like to point out that inner sides of modules of different vehicles.
Great work, please, create more!
Actual problem, AdvTrains 2.5 can't use registered tracks. Error traceback:
This error happened on 2025-03-24 at 00:53:55.
...games/MtV7/mods/advtrains/advtrains/track_reg_helper.lua:489: advtrains.register_tracks(): A track preset for pre-v2.5 is used with advtrains 2.5+. Mod probably defines own track preset instead of using it from the advtrains.ap table! Please check track mod compatibility! stack traceback: [C]: at 0x55d4feb2f550 [C]: in function 'error' ...games/MtV7/mods/advtrains/advtrains/track_reg_helper.lua:489: in function 'register_tracks' .../.minetest/games/MtV7/mods/advtrains_moreslopes/init.lua:78: in main chunk
Hello, with respect for you, could I ask why do you use more colored named nodes? I think that will be better change colors by paramtype 2 (fornumberof registered nodes and be more under the limit).
Hello,
could I set in this mod max. distance from spawn where can the player teleport himsleft using /rtp? Is it possible?
Hello,
why has your modpack so many depends? Why is it as "modpack" but you said that it contains only one mod?
Using this mod is very simple and useful, without bigger server load. Supports different high/small letters for registration the place, too supports diacritics and spaces in names of places. Registrated bookmarks are editable in file in world folder.
Hello,
I have got an idea, could you create advanced tool for copying trains that can copy and paste trains with livery settings of each wagon/locomotive? Optional, when it could copy too color settings of Advtrains vehicles using colors (or texture settings assigned the color) from Bike painter?
Regards, MatyasP
I would ask you, could you create optional dependency for tieless_tracks by Sylvester Kruin?
I think that this will be better than 2 different slope placers for "the same".
You can build railways in plain land better, you can better do end of slope tracks. For a long time needable type of tracks. But one remark have I: could you edit the icon of placer? Same icon for 2-3 node slopes placer and 4-8 node slopes placer is confusing.
First, mod is great. For me are AdvTrains and AdvTrains Basic Trains necessary mods. But, I have guestion: could be livery settings editable by AdvTrains Livery tools from Marnack?
Great mod - great for training accuracy, for seeing land... with nice helicopter.
This mod adds some as a "another dimension" of game... realistic railways, great base for creating new mods.
This mod I and my friends like so much. But I have a question: could you add some as "save library", "database of saves" or something similar? Some as "save color scheme version as <name>" that it saves to mod folder (each to named file or all to one file...), and every user could load from more different saved versions of vehicle paint? For example, styles as "Prague_metro", "Berlin_metro", "NYC_subway"... Is it possible?
Very simple for edit, I made more textures with more colors and start texture.