What do you consider large, would 150 nodes long be enough for larger aircraft (what I have now)? or would you suggest extending it to 250-300 nodes in length?
(I should have mentioned this for other readers in my previous post, F.O.D. is foreign object damage, as in ooops I dropped a socket ito the engine housing and left it there. Certainly a "downer", lol. And the "There is a way!" is what is said on your last day of tour before rotating home, after spending two years saying "There ain't no way", meaning no way I'm going to get through this alive.)
Love the plane. Would be nice if the passenger door was on both sides, even if inaccurate (the seaplane sometimes has to dock on the wrong side for passengers). and the larger cargo/paratrooper door for later on. I see you have a correct pattern paintjob and insignia on yours.. the painting methods available do not seem complex enough too duplicate this. Any hints? I may wish to add a logo of a personal family airline that existed long before I was born (long gone now, started in 1919).
A question I have that isnt addressed here. How long is the suggested runway supposed to be for takeoff/landing? Same for seaplane. This is a rather large plane, unlike most offered.
Love your WWI offerings! Please consider the Spad XIII, and the Fokker D VII. A good matchup in a dogfight. And I like the Spad, much better than the Sopwith Camel or Pup, though the Snipe is seriously overlooked for its durability.
Thanks for all you do for flight enthusiasts.
You have fans amung people from Wright-Patterson air museum.
And remember the following (USAF vets will know these):
Any landing you can walk away from, is a good landing.
The link you have provided is a generic link on the term precision, and does not reference this there.
Anyhow, thanks for making my airport experience a little more realistic. some of us appreciate the realism faction of Luanti/Minetest, over the fantasy/blocky mode of play. All are right in their own worlds, nothing is wrong where game engine rules arent broken.
But..... I really want a bowling ball (doesnt bounce) to somehow grab and (underhanded throw maybe?) down a bowling alley idea im working on. At least its round, colored and a start point maybe. Thanks for doing this. Already downloaded while typing ^^
Never mind the funtionality (which im still thinking about after downloading) it's main benefit to me is that after having this actually happen to me in a very borking way a few times recently, just it's very existance has lightened my mood a lot,
Is there a way to set or limit the scope of the effect maybe before use, or is it a worldwide plethora of houses? I wish to avoid concrete diarhea.
However the idea of ready mod (made, heh) houses looks great from the pic, I do not dislike the style of what I see, and have already got it, I just figued id ask about adjustable parameters first before enabling it in a generic way.
I have all the images, floor plans and blueprints for the PCC cars, I guess I could scale them down and reduce the res, as a staart point? have not modded yet, only started playing recently
The headlight on these cars would be nice if the actualy worked and cast light, just a suggestion
That and maybe lit interiors , both also based on in game time
Can we get the simmilar looking RW&B 67 stock? (sad to see those go) it could be faked just by changing the very front to the older look.
I can't even begin to think of how to do the old red 37 stock used through WWII, very rare now, but a cool rounded top look, but those would be nice too.
Otherwise I loved see these nice TFL cars, from the oldest subway in the world! (1867 I think?)
Anyway great job!
I absolutely love the Chicago style trains. I wish I had the knowledge to change the appearance of the 'black' cars in the main pics here. Yes I know about livery mod, but more the physical config of the exterior.
Id like a vertically split front wind shield, and narrower side windows like on the red and green cars (though these would be split horizontally, as they slide open up and down, but closed is just fine here), with little oval windows above. This will kindof approximate the feel of the old 1940's PCC street cars, or as close as I can get at least. would be nice to see one. The yellow one in (basic trains?) is too narrow, and was made for Japan, it looks too boxy, but very historical, they only have one left on display I think, survived WWII.
They (PCC cars) typically had a cream colored top, and a dark green bottom, seperated by a thin orange stripe. or sometimes just school bus yellow bottom and white top (at least these were in Baltimore and Philidelphia, other colors can be seen still on the streets in San Francisco in YT vids, and in the green/cream, which is thankfully still on the streets in Philly. These were typically single car mode, or at the most, 2. Some were double end control, but most werent. The style influenced the 1947-57 GM TDH city transit busses, and the pre 1966 VW split window transporter (bus) with the safari roof, all of which styleisticaly are great loves of mine from my childhood. I know how to work on graphics, but not mods yet, or id volunteer an edit for you.
Otherwise, what mod are you using for those subway stations? I love the fluted mouldiing and cornice work/arches. And the stone blocks are better than what I have. Is this yours as well, or are they another source? I so need/want for my system
Otherwise good luck with your continued school work!
What do you consider large, would 150 nodes long be enough for larger aircraft (what I have now)? or would you suggest extending it to 250-300 nodes in length?
(I should have mentioned this for other readers in my previous post, F.O.D. is foreign object damage, as in ooops I dropped a socket ito the engine housing and left it there. Certainly a "downer", lol. And the "There is a way!" is what is said on your last day of tour before rotating home, after spending two years saying "There ain't no way", meaning no way I'm going to get through this alive.)
Thank you for your very quick reply,
Safe flights and fair winds.
Love the plane. Would be nice if the passenger door was on both sides, even if inaccurate (the seaplane sometimes has to dock on the wrong side for passengers). and the larger cargo/paratrooper door for later on. I see you have a correct pattern paintjob and insignia on yours.. the painting methods available do not seem complex enough too duplicate this. Any hints? I may wish to add a logo of a personal family airline that existed long before I was born (long gone now, started in 1919).
A question I have that isnt addressed here. How long is the suggested runway supposed to be for takeoff/landing? Same for seaplane. This is a rather large plane, unlike most offered.
Love your WWI offerings! Please consider the Spad XIII, and the Fokker D VII. A good matchup in a dogfight. And I like the Spad, much better than the Sopwith Camel or Pup, though the Snipe is seriously overlooked for its durability.
Thanks for all you do for flight enthusiasts. You have fans amung people from Wright-Patterson air museum.
And remember the following (USAF vets will know these):
Any landing you can walk away from, is a good landing.
F.O.D. is a Downer.
There IS A Way!
it works very well, as if it's for real.
seperately, please update your wikipedia URL to the correct one, which is here:
https://en.wikipedia.org/wiki/Precision_approach_path_indicator
The link you have provided is a generic link on the term precision, and does not reference this there.
Anyhow, thanks for making my airport experience a little more realistic. some of us appreciate the realism faction of Luanti/Minetest, over the fantasy/blocky mode of play. All are right in their own worlds, nothing is wrong where game engine rules arent broken.
Now all we need are proper end of runway lights
Keep up the good work.
But..... I really want a bowling ball (doesnt bounce) to somehow grab and (underhanded throw maybe?) down a bowling alley idea im working on. At least its round, colored and a start point maybe. Thanks for doing this. Already downloaded while typing ^^
Never mind the funtionality (which im still thinking about after downloading) it's main benefit to me is that after having this actually happen to me in a very borking way a few times recently, just it's very existance has lightened my mood a lot,
In that, it has already been put to good use.
Thanks.
Even after a long time since the last update, it stil works fine. I can prove it, my server is now empty! lol.
Wish I had you before borking myself a few times
Is there a way to set or limit the scope of the effect maybe before use, or is it a worldwide plethora of houses? I wish to avoid concrete diarhea. However the idea of ready mod (made, heh) houses looks great from the pic, I do not dislike the style of what I see, and have already got it, I just figued id ask about adjustable parameters first before enabling it in a generic way.
Thanks
I have all the images, floor plans and blueprints for the PCC cars, I guess I could scale them down and reduce the res, as a staart point? have not modded yet, only started playing recently
The headlight on these cars would be nice if the actualy worked and cast light, just a suggestion That and maybe lit interiors , both also based on in game time
Thanks for your work
It needs the option for the circular set of stripes (like you see on the VLC logo) and IRL.
Now, how about the American answer to this from a few years later from my foormer home town, the Tom Thumb? Home of the B&O RR, Baltimore
Can we get the simmilar looking RW&B 67 stock? (sad to see those go) it could be faked just by changing the very front to the older look. I can't even begin to think of how to do the old red 37 stock used through WWII, very rare now, but a cool rounded top look, but those would be nice too. Otherwise I loved see these nice TFL cars, from the oldest subway in the world! (1867 I think?) Anyway great job!
I absolutely love the Chicago style trains. I wish I had the knowledge to change the appearance of the 'black' cars in the main pics here. Yes I know about livery mod, but more the physical config of the exterior.
Id like a vertically split front wind shield, and narrower side windows like on the red and green cars (though these would be split horizontally, as they slide open up and down, but closed is just fine here), with little oval windows above. This will kindof approximate the feel of the old 1940's PCC street cars, or as close as I can get at least. would be nice to see one. The yellow one in (basic trains?) is too narrow, and was made for Japan, it looks too boxy, but very historical, they only have one left on display I think, survived WWII.
They (PCC cars) typically had a cream colored top, and a dark green bottom, seperated by a thin orange stripe. or sometimes just school bus yellow bottom and white top (at least these were in Baltimore and Philidelphia, other colors can be seen still on the streets in San Francisco in YT vids, and in the green/cream, which is thankfully still on the streets in Philly. These were typically single car mode, or at the most, 2. Some were double end control, but most werent. The style influenced the 1947-57 GM TDH city transit busses, and the pre 1966 VW split window transporter (bus) with the safari roof, all of which styleisticaly are great loves of mine from my childhood. I know how to work on graphics, but not mods yet, or id volunteer an edit for you.
Otherwise, what mod are you using for those subway stations? I love the fluted mouldiing and cornice work/arches. And the stone blocks are better than what I have. Is this yours as well, or are they another source? I so need/want for my system
Otherwise good luck with your continued school work!