Top 5.5% reviewer
Only 44 users have written more helpful reviews.
Packages
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Better Biomes by Atlante
This mod adds some of the subtle understated beauty of nature to your biomes to make the world look more natural. It was created by Atlante.
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Boulder Dig
Creates gameplay for the game Boulder Dig (inspired by Boulder Dash). Find the boulders and gems scattered throughout the regularly generated world. 2nd option is more densely packed levels.
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Boulders
Adds pushable boulders which spawn in dirt & stone. They tumble when they wind up on top of each other and cause damage when they fall on you.
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Coconut Trees
Adds coconut trees with edible coconuts & thatch blocks
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Dirt Tunneler
Makes dirt deeper and you can tunnel through it just by walking through it. Press spacebar/shift to tunnel upward/downward with auto placed ladders.
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English Phonics
English Phonics (Learn how to sound out words and to read)
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Hardcore Farming
Makes farming a hardcore challenge by adding very hungry pests. Can you overcome them or will they defeat you?
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Hero Jetpack
Jetpack that works like challenging one in H.E.R.O. game.
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Hero Mines
Can you rescue the miner trapped at the bottom of the mine? Creates mines that are used as levels for the game H.E.R.O.
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Hero TNT
TNT that only destroys cobble like in H.E.R.O. game.
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Lua2Mts
Allows converting .lua schematics files to .mts files.
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Mob BiomeDb Mapper
Allows mobs to spawn in biomes that don't support them (Using info from BiomeDb)
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Mob Biome Mapper
Allows mobs to spawn in biomes that don't support them.
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Mob Limiter
removes mobs over max count near players with configurable settings
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Node Admin
Admin tool to get node info & dig undiggable nodes
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Node Touch Action
Pass in a node name and a function, and every time a player touches that node, the function happens
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Petroglyph Maker
Create your own petroglyphs on Desert Stone
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Petroglyphs
Adds petroglyphs which generate randomly in desert stone walls
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Phonics Library
Provides a library for creating Phonics (Learn how to read) mods in different languages.
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Pineapple
Pineapple crop for tropical biomes
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Playtimes
/playtimes command lets users see the playtimes & last login time for all users on the server
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Rock Piles
Adds rock piles which generate randomly on the surface and in caves
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Scripted World Editor
API that allows you pass in scripting tables to fill a series of shapes of different sizes with different nodes
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Spanish Phonics Learn to Read
Learn how to sound out words and read in Spanish
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Swamplified
This mod adds a few more nice touches to Atlante's Swamp biome mod
Beautiful, stunning, tasteful
The new models in this mod add a beautiful realism to Minetest. Their design is near perfection. The trees and bushes are like the bushy leaves mod, but done much better. The blueberries on the bushes look plump and inviting. The water lillies are stunning. These improvements show an artist's eye, and an artist's restraint. About the only concern I have is that when I add other biome mods they still have the cube leaf models and plain plant models which kind of clash with these new much improved models. At some point, I woul love to see support added for all of Wilhelmines biome mods nodes. There was one biome mod that works perfectly with this mod out of the box: Better Biomes by Atlante mod ( https://content.minetest.net/packages/Neuromancer/terraria/ ) because it uses for the most part all of the existing nodes in Minetest Game, but makes them more interesting. If you want more depth & variety in your worlds, I suggest adding that mod as well.
I like the mud, but the sounds could be better. I'd recommend taking the sounds from smamp mod and using those instead.
Creator is an artist
You can tell that the creator of this game has an artist's eye. This is the only game that really interests me other than Minetest Game.
Pros:
Cons:
Summary, I hope a team of developers and artists help Sumanian Voice complete this game. Let Sumanian Voice be the visionary who makes all the decisions, but this will take a lot of work, and it truly deserves a team effort because it is so promising. I prefer it to Voxel Libre & Mineclonia, and the other games, many of which have large teams of devs working on them.
Here's what I would do with the leaf textures:
https://content.minetest.net/uploads/4f03378861.png
https://content.minetest.net/uploads/370a39402a.png
To get these colors I modified E:\games\minetest-5.8.0-win64\games\pmb_core\mods\pmb_nodes\pmb_wood\init.lua
Minetest nostalgia
Thanks for bringing this bit of minetest nostalgia back to life. You have no idea how excited we were over a decade ago to get a toilet in Minetest. It made it seem like anything was possible in this game. Good times.
Very useful
As someone who created a mod to convert lua schematics to mts, this mod makes my mod a whole lot less useful. I guess mine would be good if you wanted to do a search and replace for random percentages of node being generated. But I really appreciate that this mod has been created. It gives us a whole new way of dealing with schematics. The more useful tools here the better.
To convert an .mts file to an ascii art schematic lua:
/mts2aa terraria:schematics\beech_bush_1.mts beech_bush_1.lua
I used this mod's library in my boulder_dig mod. In order to use ascii art schematic library:
Boulder_dig:
Scripted_world_editor:
mod.config
depends = default, aaschemlib
Init.lua
Adds well made colorful water creatures
Makes the water interesting. Really well done creatures as usual by Liil. They fit well into Minetest. For me this is a must have mod, and I'm surprised that it didn't get more recognition from the Minetest community.
Sorely needed API for Biomes.
As ContentDb grows It's incredibly useful to have these metadata mods that allow us to manage all the complexity. For example, I've been able to create a new version of my mob_biome_mapper mod that allows mobs to spawn in biomes that their authors never even considered. I can see many uses in mods for this, for example allowing users to customize and improve biome mods as well. I'm sure there will be all kinds of uses for BiomeDb going forward. Thanks you EmptyStar for creating this!
Adds needed functionality
Certain falling nodes should cause damage to the player. This mod adds that important functionality. Though it only adds for certain nodes. I ask that it be allowed to be used for adding fall damage to any node other modders would like to add.
Edit: Based on TenPlus1's comment adding the following code to your mod will allow you to add fall damage to any node: local function add_fall_damage(node, damage)
Brings your world to life
Minetest feels a bit empty and dead. This makes your world feel more real and alive by adding villagers and their dwellings. The attention to detail in the buildings and the villagers themselves is very good here. Nice artistic touches. Fits seamlessly into Minetest. There is a good variety of dwelling & villager types to go into a wide variety of biomes. Though one problem is that there are new biome mods being created all the time, and this only spawns villages in some of them.
Makes Minetest come alive.
The sheer number of mobs allows you to have a nice set of creatures to inhabit any biome. Most of the models and animations are very good with a few exceptions like the rat which could have a better texture and model. The interations between mobs are also fun and add an interesting dynamic to the game. For the most part the animal sounds are done well, my only complaint would be that a few of the sounds are too loud (Viper & wolf being examples). Makes playing Minetest so much more interesting. There are lots of new biome mods coming out every day so if you want to use this mod with them, then check out the mob_biome_mapper mod https://content.minetest.net/packages/Neuromancer/mob_biome_mapper/ that I wrote. I tend to make this Animal World mod a priority when making it work with new biomes because I like it so much.
Love the attention to detail and wide variety of biomes & trees.
I love this mod. So much attention to detail and wide variety of biomes & trees. The variety of fruits is cool too. My only complaint is the harshness of the orange textures.
Try these changes to nodes.lua and let me know what you think: Make it a softer dustier orange. minetest.register_node("australia:red_dirt", { description = "Red Dirt", --tiles = {"aus_red_dirt.png"}, tiles = {"default_dirt.png^[colorize:sienna:175^[colorize:red:40"}, groups = {crumbly=3,soil=1}, sounds = default.node_sound_dirt_defaults(), })
minetest.register_node("australia:red_sand", { description = "Red Sand", --tiles = {"aus_red_sand.png"}, tiles = {"default_sand.png^[colorize:sienna:175^[colorize:red:40"}, groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), })
minetest.register_node("australia:red_gravel", { description = "Red Gravel", --tiles = {"aus_red_gravel.png"}, tiles = {"default_gravel.png^[colorize:sienna:175^[colorize:red:40"}, --tiles = {"aus_red_gravel.png^[colorize:sienna:75^[colorize:red:30"}, groups = {crumbly=2, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), })
This is the first mod I enable in every game.
This is the single most important mod to have. Being able to see without having to clutter the landscape with torches is essential to fun gameplay. A million thanks for making my favorite most useful mod.
Captures the beauty of the Western Canyons.
Adds a more beautiful desert biome. Canyons look so much more compelling.
Would you be willing to make the following changes: node_stone = "default:desert_stone", & ore = "default:stone_with_gold", wherein = "default:desert_stone", ? It would then work out of the box with my petroglyphs mod, and also mob_biome_mapper/animal world mods. Those mob mods would allow caves to be filled with bats, spiders, scorpions, rats, lizards, snakes.
You could leave the stone_with_gold ore as is, or create a new node desert_stone_with_gold that could drop gold.
Great starting point for Tropical Islands Adventure
I loved the vibe of this Islands mod. I turned it into an exciting adventure by adding the following mods in this collection: https://content.minetest.net/collections/Neuromancer/tropical_islands/ But there still were a few gaps, so I created a mod to add coconut trees with edible coconuts, and it allows you to craft thatch blocks for building from the leaves. Also I created a pineapple mod for variety in food. https://content.minetest.net/packages/Neuromancer/coconut_tree/ https://content.minetest.net/packages/Neuromancer/pineapple/
The magma conduits mod needs to use the following settings: Minimum volcano peak elevation = 20 Region mapblocks =8 Probability of active volcano in region = 0.7
I'll continue to tweak and create mods to make this Tropical Island Paradise even better.
Piranesi sent me down a rabbit hole.
I thought Piranesi was a popular video game so I went on YouTube searching for gameplay, but came up empty. This is because the inspiration for this video game came from a Minetest Game Jam video game. But in my searching I discovered that Piranesi is a fantasy book written by Susanna Clarke which definitely sounds like it's worth a read. Piranesi is also an italian artist who seems to be a combination of MC Escher and Edgar Allen Poe. Oh and the game is worth a try as well, but I haven't made much progress in it. This game, the book, and the artist are all related in some way. I'll leave it to you to figure out how.
Fun and educational!
Great way to learn Cherokee/Tsalagi language. Language sounds and characters are really well done.
Really feels like a swamp
Walking through this swamp feels exactly like being in a real swamp. You have to be careful where and how you walk because you will get (temporarily) stuck and slowed down if you don't. The sound effects add to the effect, and the look of the mangrove trees really reflects the natural beauty of a swamp. My only complaint is that the trees should be spaced a little further apart so that it's easier to traverse the swamp, and see any swamp creatures that might be lurking about if you add mods.
Finds the beauty in nature
Rather than going the route of flashy and un-realistic biomes, these biomes truly capture the subtle beauty in nature. Atlante has an artist's eye for color and shapes of nature, and you can see that in this modpack. Honestly these biomes are the best Minetest has to offer, and they match and in some cases surpass the biomes in Minecraft which spends hundreds of millions of dollars on artists and developers.
Atmospheric and Fun!
Love this. Needed hostile mobs and a few tweaks.
This is absolutely gorgeous and immersive. Just needed to make it more challenging. To that end, I created a modpack that when you add it adds lots of hostile mobs, villages, and sounds. https://content.minetest.net/packages/Neuromancer/asuna_plus/ Now I like playing it more than MineCraft or MineClone. See comments below for new package to add mobs.