Sweet, will incorporate these in my next bug fix! I also have to fix Gimli Axe not working on mobs, and straw mats crash the game.
Just so I'm clear, did you take the LOTT ones and post them, or take the TT version and edit them? If the former it might mess up other stuff, because I'm using outdated code everywhere.
I checked into both, but I don't support those companies and don't want to sign up. Also I don't think my project is so special that it needs version control and multiple contributors and all.
But I appreciate the offer, and if you want to just change some files and email or even post them here, I'll put them in myself! I have a couple other bugs to fix as well, we find them as we play.
Also interested in your feedback on the mod in general, and all the things/items I've added. Some of them took me forever to do.
Also when I forked LOTT, it did not have that feature yet - you couldn't smelt armor or tools or weapons. I didn't take the feature out, but have no idea how to add it in without messing with customizations I may have made to other things.
This has been the same problem for a lot of the coding. Every now and then I'll try to update a certain mod and mesh it with the changes, but it's a lot of work. I'm not a professional coder and most of my changes have been cobbling together other mods, with a few ideas of my own.
It's actually not missing the recipes - but they are not in the craft book! Try upgrading your book to the Protection version (surround craft book with iron). But you don't even really need to do that - the recipes for all the basic armors are all "standard" and were not changed.
What we normally do early game is harvest a ton of papyrus, because you're gonna need it for all the books you have to make.
Cooking tools and armor is not something I really think is "realistic". But coal is extremely plentiful once you start mining, or just use wood.
Nice, I checked and saw my silly notes there too.
If you find other bugs let me know, I've been fixing them for years but sometimes they are over my head.
Sweet, will incorporate these in my next bug fix! I also have to fix Gimli Axe not working on mobs, and straw mats crash the game.
Just so I'm clear, did you take the LOTT ones and post them, or take the TT version and edit them? If the former it might mess up other stuff, because I'm using outdated code everywhere.
I checked into both, but I don't support those companies and don't want to sign up. Also I don't think my project is so special that it needs version control and multiple contributors and all.
But I appreciate the offer, and if you want to just change some files and email or even post them here, I'll put them in myself! I have a couple other bugs to fix as well, we find them as we play.
Also interested in your feedback on the mod in general, and all the things/items I've added. Some of them took me forever to do.
Also when I forked LOTT, it did not have that feature yet - you couldn't smelt armor or tools or weapons. I didn't take the feature out, but have no idea how to add it in without messing with customizations I may have made to other things.
This has been the same problem for a lot of the coding. Every now and then I'll try to update a certain mod and mesh it with the changes, but it's a lot of work. I'm not a professional coder and most of my changes have been cobbling together other mods, with a few ideas of my own.
It's actually not missing the recipes - but they are not in the craft book! Try upgrading your book to the Protection version (surround craft book with iron). But you don't even really need to do that - the recipes for all the basic armors are all "standard" and were not changed.
What we normally do early game is harvest a ton of papyrus, because you're gonna need it for all the books you have to make.
Cooking tools and armor is not something I really think is "realistic". But coal is extremely plentiful once you start mining, or just use wood.