But is a good framework for other mods since you dont neet to worry about every cave being filles with very strong magical gear only because you want to have some structures around.
Sometimes its worth enhancing an iron pick over making one of a rarer material you dont want to waste yet. Its compatible with a high number of tool mods too.
Just sneak and nearby items will come to your inventory in a similar manner to item_magnet and a sound will play when you pick them up.
Its compatible with "Item Drop"
You can now slowly climb down into it slowly as you hear the rope strain with your weight. No cave is too deep and no cliff is too tall. Making rope is cheap and you can begin making them on the early game
Thank you! It now supports farming redo wich was the main mod i was getting food from! Its also compatible with the slow eater mod that i use often
Sorry to use this same message to report a "bug" but it also broke both wooden bucket mods since they also use rmb for action so instead of filling your fucket with water you take a sip of it, its kinda funny. Even if you dont fix that i enjoy this mod a lot
I havent seen him yet but a door opened in front of me, i heard footsteps nearby and a spooky sound in a cave entrance.
I suggest adding as a feature the chance of herobrine breaking torches you've placed like in the minecraft mod.
After a few days he appeared when a loud sound played, since then he began appearing and each time loud ambiance would play. If you are somebody playing the mod i recommend disabling the ambience part of it or replacing the sound files with something more subtle and less loud like i ended up doing (theseones). I considered disabling it but sometimes you need to know where he is to not run into him and get too close. He appears very often, at least twice a day and once a night, from a distance no bigger than 40 blocks, (maybe its tied to render distance, i dont know) and sometimes he will pop up right in front of your line of sight. He stays in place for a while, waching you and after a while he vanishes. Dont get too close to it
The sound is a bit too loud for me and plays everytime you cross the water's surface, no matter your speed. I'd recommend replacing it if you plan on using this mod
The animation and sounds are neat, it lets you eat even when your belly is full and doesnt sutpport most food mods and its still the best eating mod out there. Remember to use right mouse button to eat. Works with 3d apples. You cant eat mushrooms dynamically since you place them with rmb
my computer overheats and my monitor starts to melt everytime i try to play with this mod enabled. The game looks too good and i often confuse it with the real world wich sucks. I've broken a hand trying to punch a tree to get wood and nearly set my house on fire trying to make a torch
Its silly that you take damage from punching wood but not from punching rocks. One of the best mods that require you to make tools before punching a tree. Reshapes leave nodes to make them look bushier and it succeeds
Not that good for survival because most drinks satiate the same as blueberries and take twice the inventory space (one for full glass bottles and one for empty ones) But still this mod is very well made, the models and textures are good, the bamboo trick is nice too, the models are great and now you can "eat" cactuces. If you want more food items just for the sake of it i recommend this mod.
You can craft a stack and not have to worry about going back and forth to get water when making a farm. Its useful if you want to make floating farms with no base underneath the layer of earth or if you are using one of those mods that gives earth gravity and want to put it underneath the earth. Would be nice if it was compatible with wooden buckets but it still is an amazing and simple mod
This kinda works like a sanity meter. You have a new "healthbar" that indicates how much time you can tolerate in the dark before drowning in eat. It makes exploring caves more dangerous because the only way to regain tolerance is by being on the sunlight. That means that if you are at the bottom of a cave and you have little tolerance left you could die while going up because you lost it all and are to deep to get sunlight. My only complaint is that the light level required for Sam to start loosing tolerance might be too high wich doesnt allow for you to have places with moody lighting, instead you must have very well lit areas to stay in during the night or underground
But it duplicates the crafting recipes of most items meaning that if there were 20 things you could craft with a stick now you will see 40 recipes instead
Extra useful for building, they dont seem to be affected by gravity either. They almost the same as stairs and are more versatile but you can easily break them with one punch so it isnt an ideal replacement for them.
It makes containing (with minerals wood still works) water more challenging. The sand in the coast begins disappearing and the dirt on the bottom of the river/lake/ocean turns to sand .I dug a downhill one block canal and after a while the water broke a block and spilled all over the hill, another time it plugged itself with a dirt block.
And is very accessible because all you need is some coal, paper and wood, and you can begin making a large map of the area. Early maps are not that detailed but the mod includes the option to put markers on the map to mark points of interest. I recommend adding more screenshots on the page to show how the mod looks
It rots and becomes useless, you cant craft anything with it or use it as fuel. It would be nice if they had any recipes after that but it doesnt, its just some simple decorative blocks
Its the best wax candles mod available here. It also includes a lot of other decoration blocks but if you dont want them you can just disable them. Its odd that some of them emit light even they dont usually do that in real life but it helps to lighten up your churches. Some tombstones arent craftable
It makes no sound, its fast, and does a lot of damage despite not having much health. Im mot sure what are its spawning conditions so im not sure if im safe while working on the caves, apparently not because in a well lit area it still got me multiple times. It also can spawn on the surface so keep an eye out!
Its on its early stages but with enough complexity to give you at least an hour of game before you can produce every item in the game.
It can crash when using refineries tho. Check the github issues for a fix.
Could you make its behavior a bit more complex than the cave dweller? Kinda like this: https://youtu.be/cq364jzHsYg
I feel like the stalking is scarier than the chase itself and allows for more tension to build up before the climax
It makes getting a bunch of mese for crafting easier and pushes you to automate the process by requiring you to craft one mese at a time. It also works with Techage.
It would be nice if it had compatibility with nuggets or an way to recycle the broken casts.
Standard containment procedures:
In case of an instance of kudzu be it of artificial or natural origin it should be immediatly destroyed before it reachs critical mass. Critical mass being the size where its not possible to destroy it all by hand faster than it self replicates. If kudzu were to reach critical mass it must be covered in water to prevent it from spreading any further than it alreday has. In no case should kudzu be set on fire since it spreads faster than fire and this will result in an end of the world scenario where fragmented pieces of the main burning mass willb spread fire in different directions infinitely if not properly contained. To contain kudzu for production of infinite resources it should be placed on a square room 2 nodes thick made of non combustible materials and protected from exterior sources of damage.
Description: Kudzu is a organism capable of self sustainable self replication at an immense speed. The direction of spread seems to be totally random an possible in any of the 8 nodes surrounding any kudzu node (meaning it can spread diagonally betwen to nodes). Kudzu wont spread to areas where there alreday is any kind of node placed but it will spread to areas ocuppied by entities obstructing its view and movement. Products derived of kudzu do not seem to share its particular properties unless reasembled into a kudzu node again.
But is a good framework for other mods since you dont neet to worry about every cave being filles with very strong magical gear only because you want to have some structures around.
Sometimes its worth enhancing an iron pick over making one of a rarer material you dont want to waste yet. Its compatible with a high number of tool mods too.
This mod adds big rocks during world gen with ugly textures, models and bad collissions. You can see them on the right side of the first picture.
Just sneak and nearby items will come to your inventory in a similar manner to item_magnet and a sound will play when you pick them up. Its compatible with "Item Drop"
You can now slowly climb down into it slowly as you hear the rope strain with your weight. No cave is too deep and no cliff is too tall. Making rope is cheap and you can begin making them on the early game
Thank you! It now supports farming redo wich was the main mod i was getting food from! Its also compatible with the slow eater mod that i use often Sorry to use this same message to report a "bug" but it also broke both wooden bucket mods since they also use rmb for action so instead of filling your fucket with water you take a sip of it, its kinda funny. Even if you dont fix that i enjoy this mod a lot
I havent seen him yet but a door opened in front of me, i heard footsteps nearby and a spooky sound in a cave entrance. I suggest adding as a feature the chance of herobrine breaking torches you've placed like in the minecraft mod. After a few days he appeared when a loud sound played, since then he began appearing and each time loud ambiance would play. If you are somebody playing the mod i recommend disabling the ambience part of it or replacing the sound files with something more subtle and less loud like i ended up doing (these ones). I considered disabling it but sometimes you need to know where he is to not run into him and get too close. He appears very often, at least twice a day and once a night, from a distance no bigger than 40 blocks, (maybe its tied to render distance, i dont know) and sometimes he will pop up right in front of your line of sight. He stays in place for a while, waching you and after a while he vanishes. Dont get too close to it
The sound is a bit too loud for me and plays everytime you cross the water's surface, no matter your speed. I'd recommend replacing it if you plan on using this mod
The animation and sounds are neat, it lets you eat even when your belly is full and doesnt sutpport most food mods and its still the best eating mod out there. Remember to use right mouse button to eat. Works with 3d apples. You cant eat mushrooms dynamically since you place them with rmb
my computer overheats and my monitor starts to melt everytime i try to play with this mod enabled. The game looks too good and i often confuse it with the real world wich sucks. I've broken a hand trying to punch a tree to get wood and nearly set my house on fire trying to make a torch
It adds more variety to minning and its always nice so see dense mese or diamond
its great along the 3d mushrooms mod
Its silly that you take damage from punching wood but not from punching rocks. One of the best mods that require you to make tools before punching a tree. Reshapes leave nodes to make them look bushier and it succeeds
Not that good for survival because most drinks satiate the same as blueberries and take twice the inventory space (one for full glass bottles and one for empty ones) But still this mod is very well made, the models and textures are good, the bamboo trick is nice too, the models are great and now you can "eat" cactuces. If you want more food items just for the sake of it i recommend this mod.
Hope you have organized chests because if you dont finding where those items went is going to be a nuisance. But if you are organized then its great
lol
The lamp is nice too and easy to craft since the early game. You can make working chairs and tables for cheap too and they have nice models.
You can craft a stack and not have to worry about going back and forth to get water when making a farm. Its useful if you want to make floating farms with no base underneath the layer of earth or if you are using one of those mods that gives earth gravity and want to put it underneath the earth. Would be nice if it was compatible with wooden buckets but it still is an amazing and simple mod
Everytime i miss a block with my axe i feel like i could cause an accident with it, just like a real axe.
This kinda works like a sanity meter. You have a new "healthbar" that indicates how much time you can tolerate in the dark before drowning in eat. It makes exploring caves more dangerous because the only way to regain tolerance is by being on the sunlight. That means that if you are at the bottom of a cave and you have little tolerance left you could die while going up because you lost it all and are to deep to get sunlight. My only complaint is that the light level required for Sam to start loosing tolerance might be too high wich doesnt allow for you to have places with moody lighting, instead you must have very well lit areas to stay in during the night or underground
But it duplicates the crafting recipes of most items meaning that if there were 20 things you could craft with a stick now you will see 40 recipes instead
Extra useful for building, they dont seem to be affected by gravity either. They almost the same as stairs and are more versatile but you can easily break them with one punch so it isnt an ideal replacement for them.
It makes containing (with minerals wood still works) water more challenging. The sand in the coast begins disappearing and the dirt on the bottom of the river/lake/ocean turns to sand .I dug a downhill one block canal and after a while the water broke a block and spilled all over the hill, another time it plugged itself with a dirt block.
And is very accessible because all you need is some coal, paper and wood, and you can begin making a large map of the area. Early maps are not that detailed but the mod includes the option to put markers on the map to mark points of interest. I recommend adding more screenshots on the page to show how the mod looks
To cleanse the world of unknowns and errors! And destroy the error messages when you start a game. It has a tutorial on the github page.
It rots and becomes useless, you cant craft anything with it or use it as fuel. It would be nice if they had any recipes after that but it doesnt, its just some simple decorative blocks
Its the best wax candles mod available here. It also includes a lot of other decoration blocks but if you dont want them you can just disable them. Its odd that some of them emit light even they dont usually do that in real life but it helps to lighten up your churches. Some tombstones arent craftable
But indirectly dependent on magic materials wich unbalances the game too much for my taste
It makes no sound, its fast, and does a lot of damage despite not having much health. Im mot sure what are its spawning conditions so im not sure if im safe while working on the caves, apparently not because in a well lit area it still got me multiple times. It also can spawn on the surface so keep an eye out!
Its on its early stages but with enough complexity to give you at least an hour of game before you can produce every item in the game. It can crash when using refineries tho. Check the github issues for a fix.
Are threads a valid option to report bugs or should i use github?
Thank you, you really did a lot of work. I was thinking of the ghost mob when i made this post.
Could you make its behavior a bit more complex than the cave dweller? Kinda like this: https://youtu.be/cq364jzHsYg I feel like the stalking is scarier than the chase itself and allows for more tension to build up before the climax
Everytime i launch the game it gives a message saying it could not load etheral leaves
¿Can you make it so mobs can spawn on Backrooms Test?
It makes getting a bunch of mese for crafting easier and pushes you to automate the process by requiring you to craft one mese at a time. It also works with Techage. It would be nice if it had compatibility with nuggets or an way to recycle the broken casts.
Standard containment procedures: In case of an instance of kudzu be it of artificial or natural origin it should be immediatly destroyed before it reachs critical mass. Critical mass being the size where its not possible to destroy it all by hand faster than it self replicates. If kudzu were to reach critical mass it must be covered in water to prevent it from spreading any further than it alreday has. In no case should kudzu be set on fire since it spreads faster than fire and this will result in an end of the world scenario where fragmented pieces of the main burning mass willb spread fire in different directions infinitely if not properly contained. To contain kudzu for production of infinite resources it should be placed on a square room 2 nodes thick made of non combustible materials and protected from exterior sources of damage.
Description: Kudzu is a organism capable of self sustainable self replication at an immense speed. The direction of spread seems to be totally random an possible in any of the 8 nodes surrounding any kudzu node (meaning it can spread diagonally betwen to nodes). Kudzu wont spread to areas where there alreday is any kind of node placed but it will spread to areas ocuppied by entities obstructing its view and movement. Products derived of kudzu do not seem to share its particular properties unless reasembled into a kudzu node again.
Its a less broken (but still OP) alternative to simple recycle and gives some use to copper blocks
In a world where vehicle mods are buggy bhopping is the best trasnport
Somehow makes the places feel more abandoned and rewads you finding it with some mushrooms and fireflies