I've tagged a 0.3 release that resolves the second bugfeature (the game now adds an arrow block for the second section).
For the first feature, the intended solution, as Jimmy_Boy mentioned, is to reset the section, but I'll work on something for that. I'm also thinking about difficulties, and "check before you wreck" could potentially only be done in an "easy" difficulty, but it's still just an idea.
I've tagged a 0.3 release that fixes most of those issues.
At the beginning the floor was weirdly bright.
I tried having the game reset lighting when loading the game, and it worked fine on my end, so this could just be a hardware issue, but I'm not sure. I'll try investigating this more.
Doors can eat placeable nodes.
Someone else mentioned this. I'll work on it, although it seems a bit challenging.
In the level that you have to do multiple times, I hit the first two finish nodes at once. (Shot arrow at one and right-clicked the other.) It sounded like the level was meant to be played more than once. I consider this a nice feature, but the voice needs to react on it. ;)
I also knew about this before publishing, and was going to patch it, but ran out of time (it was originally even worse; mid-section targets didn't get removed, so you could do something similar on other levels as well). I didn't think about making it a "feature" though; I'll work on that.
The semi-transparent nodes are barely visible.
The transparency is fine for me, but I can understand how other people would struggle with that. I'll experiment with it a bit more (maybe a sort of "frosted glass"?).
Would be nice if the arrow node always gives you at least 5 arrows, not only if you have 0.
Yes, that is currently the case. I'm thinking about adding difficulties (the current state would be "hard"), and this tweak could be in an "easy" difficulty. The problem is this could be used to get an arbitrary number of arrows, and part of the game is conserving arrows. I'll think about it.
(This made me not understand that you can get arrows if you have one left and shoot at the arrow node. Therefore I thought one of the levels was broken.)
I'll probably add an achievement for this specific case. But yes, this is intentional.
I also noticed the glass issues. The problem with framed glass is it adds its own engine issues as well! There is an option in the game settings (not the client "connected glass" setting) if you want framed glass and are willing to put up with it looking weird.
I've tagged a 0.3 release that resolves the second
bugfeature (the game now adds an arrow block for the second section).For the first feature, the intended solution, as Jimmy_Boy mentioned, is to reset the section, but I'll work on something for that. I'm also thinking about difficulties, and "check before you wreck" could potentially only be done in an "easy" difficulty, but it's still just an idea.
I've tagged a 0.3 release that fixes most of those issues.
I tried having the game reset lighting when loading the game, and it worked fine on my end, so this could just be a hardware issue, but I'm not sure. I'll try investigating this more.
Someone else mentioned this. I'll work on it, although it seems a bit challenging.
I also knew about this before publishing, and was going to patch it, but ran out of time (it was originally even worse; mid-section targets didn't get removed, so you could do something similar on other levels as well). I didn't think about making it a "feature" though; I'll work on that.
The transparency is fine for me, but I can understand how other people would struggle with that. I'll experiment with it a bit more (maybe a sort of "frosted glass"?).
Yes, that is currently the case. I'm thinking about adding difficulties (the current state would be "hard"), and this tweak could be in an "easy" difficulty. The problem is this could be used to get an arbitrary number of arrows, and part of the game is conserving arrows. I'll think about it.
I'll probably add an achievement for this specific case. But yes, this is intentional.
Everything else has been fixed.
I also noticed the glass issues. The problem with framed glass is it adds its own engine issues as well! There is an option in the game settings (not the client "connected glass" setting) if you want framed glass and are willing to put up with it looking weird.