I personally agree with this guy, custom mobs would make some of the biomes even more wonderful. Although they are very good as-is, a (possibly official) addon that adds unique mobs for the Cursed, Coral, and Crystal biomes would be pure perfection.
I do like how the monsters are all based on blocks found in the game, rather than basing them off the enemies from a certain popular voxel game. It gives the mod a distinct identity of its own, while also integrating these mobs into the game pretty well.
This is a very good modpack-like experience overall, and has features for most players.
There are, however, a few oddities with stuff that seems in-progress or deprecated. For example, the "moon" area is completely missing, and the "mars" area is just a normal desert (I think there was a unique skybox once, but it does not show up).
Along with this, the Villager/Settler behavior seems broken, with the game telling you that "This mob is not tamed". Although I personally disable these settlers when playing, this is rather odd nontheless.
This has to be the coolest mod for Minetest that I've ever played. The amount of life it brings to the underground is incredible, it provides an amazing amount of further exploration to a usually tedious part of the game. The underworld, even if it is too deep for most players to reasonably reach, is incredibly unique and well-made. The moving statues are a very interesing and frightening touch.
I do believe that something that could heavily benefit this mod would be an official mob addon. Although the caves have a great amount of ambience, the fact that they don't have any special beings inhabiting them feels like a missed oppurtunity. I believe having unique mobs, both passive and hostile, would greatly benefit the experience. If they were to be added as a seperate addon, I believe that would make this experience perfect.
I personally agree with this guy, custom mobs would make some of the biomes even more wonderful. Although they are very good as-is, a (possibly official) addon that adds unique mobs for the Cursed, Coral, and Crystal biomes would be pure perfection.
I do like how the monsters are all based on blocks found in the game, rather than basing them off the enemies from a certain popular voxel game. It gives the mod a distinct identity of its own, while also integrating these mobs into the game pretty well.
This is a very good modpack-like experience overall, and has features for most players. There are, however, a few oddities with stuff that seems in-progress or deprecated. For example, the "moon" area is completely missing, and the "mars" area is just a normal desert (I think there was a unique skybox once, but it does not show up). Along with this, the Villager/Settler behavior seems broken, with the game telling you that "This mob is not tamed". Although I personally disable these settlers when playing, this is rather odd nontheless.
This has to be the coolest mod for Minetest that I've ever played. The amount of life it brings to the underground is incredible, it provides an amazing amount of further exploration to a usually tedious part of the game. The underworld, even if it is too deep for most players to reasonably reach, is incredibly unique and well-made. The moving statues are a very interesing and frightening touch. I do believe that something that could heavily benefit this mod would be an official mob addon. Although the caves have a great amount of ambience, the fact that they don't have any special beings inhabiting them feels like a missed oppurtunity. I believe having unique mobs, both passive and hostile, would greatly benefit the experience. If they were to be added as a seperate addon, I believe that would make this experience perfect.