This is a known error, and happens randomly on restart... I haven't been able to figure out a way to check or fix it? This game is primarily designed as a tool to test and expose these kinds of errors, and so the emergence of this error isn't a bug it's a feature. Restart the game and the sprite should go back to normal after one or two tries. I'll have a patch for this sometime next year, after I figure out which part of the engine is breaking this. If you'd like to diagnose and fix it manually, look at "~/mods/wisgame/open/open_skin.lua" all the necessary code pertaining to the skin system is available in that file.
This is a known issue and has to do with the built-in parser, I'm working on an update for it that should fix it... revert you're open_terrain.ini or wait for the update that adds a custom parser. It would also help to know what version of the engine you're running, I tested against 5.6 and 5.10 and it works, can you post your version number and any modifications you made?
Patch released that solves this, turns out you have to pass an array to the engine instead of an object... this is now resolved.
This is a known error, and happens randomly on restart... I haven't been able to figure out a way to check or fix it? This game is primarily designed as a tool to test and expose these kinds of errors, and so the emergence of this error isn't a bug it's a feature. Restart the game and the sprite should go back to normal after one or two tries. I'll have a patch for this sometime next year, after I figure out which part of the engine is breaking this. If you'd like to diagnose and fix it manually, look at "~/mods/wisgame/open/open_skin.lua" all the necessary code pertaining to the skin system is available in that file.
That's weird, it looks like io:7 is a logging function... can I get the debug.txt to see where that error originated from?
This is a known issue and has to do with the built-in parser, I'm working on an update for it that should fix it... revert you're open_terrain.ini or wait for the update that adds a custom parser. It would also help to know what version of the engine you're running, I tested against 5.6 and 5.10 and it works, can you post your version number and any modifications you made?