Many things to like, except no longer being able to build with wood
There's a lot I like about this mod, and 1 very strong dislike. When adding this mod in 5.14-dev I found that it makes all wood fall, not just trees. Attempting to build floating wood blocks from trunks is no longer possible, it has to be planks.. took a bit of trial to find out it was this mod.
[EDIT] Hmm, turns out this was also the mod breaking leaf decay...
Seems interesting, but needs texture and world gen work.
Overall the mod seems to work and has interesting potential. However the textures are very plain and look out of place in modern Luanti, also the ores glowing combined with how frequently turquoise glass appears in the world needs some work. I suggest that ores should put out a minimal light level and only emit a full light once refined. As they are they are far too bright and cause the surface world and caves to be very lit up and it looks off in a map.
For the textures, I'd recommend that the ores look like they are embedded into an appropriate kind of stone rather than a flat slate grey with no detail as they are now.
Many things to like, except no longer being able to build with wood
There's a lot I like about this mod, and 1 very strong dislike. When adding this mod in 5.14-dev I found that it makes all wood fall, not just trees. Attempting to build floating wood blocks from trunks is no longer possible, it has to be planks.. took a bit of trial to find out it was this mod.
[EDIT] Hmm, turns out this was also the mod breaking leaf decay...
Seems interesting, but needs texture and world gen work.
Overall the mod seems to work and has interesting potential. However the textures are very plain and look out of place in modern Luanti, also the ores glowing combined with how frequently turquoise glass appears in the world needs some work. I suggest that ores should put out a minimal light level and only emit a full light once refined. As they are they are far too bright and cause the surface world and caves to be very lit up and it looks off in a map.
For the textures, I'd recommend that the ores look like they are embedded into an appropriate kind of stone rather than a flat slate grey with no detail as they are now.