It would also be nice to have a tunable to turn off the block falling altogether in case someone wants all the nice work that's been done with the look of the trees but wants to use something like lumberjack for cutting mechanics.
Still confused about why this is affecting leaf decay though.
Will you accept PRs for assistance? I've been playing with this in a world and ended up patching a lot of nil checks in due to unexpected results in a game with more mods, and also ended up needing to fix some unclosed while loops, and the deprecated default:torch_wall reference (using 5.14-dev)
I really like this mod and the potential to have better villages in the game, as the mg_villages mod is very broken at this point. Would love to help where I can.
There's a lot I like about this mod, and 1 very strong dislike. When adding this mod in 5.14-dev I found that it makes all wood fall, not just trees. Attempting to build floating wood blocks from trunks is no longer possible, it has to be planks.. took a bit of trial to find out it was this mod.
[EDIT] Hmm, turns out this was also the mod breaking leaf decay...
Overall the mod seems to work and has interesting potential. However the textures are very plain and look out of place in modern Luanti, also the ores glowing combined with how frequently turquoise glass appears in the world needs some work. I suggest that ores should put out a minimal light level and only emit a full light once refined. As they are they are far too bright and cause the surface world and caves to be very lit up and it looks off in a map.
For the textures, I'd recommend that the ores look like they are embedded into an appropriate kind of stone rather than a flat slate grey with no detail as they are now.
It would also be nice to have a tunable to turn off the block falling altogether in case someone wants all the nice work that's been done with the look of the trees but wants to use something like lumberjack for cutting mechanics.
Still confused about why this is affecting leaf decay though.
Will you accept PRs for assistance? I've been playing with this in a world and ended up patching a lot of nil checks in due to unexpected results in a game with more mods, and also ended up needing to fix some unclosed while loops, and the deprecated
default:torch_wall
reference (using 5.14-dev)I really like this mod and the potential to have better villages in the game, as the mg_villages mod is very broken at this point. Would love to help where I can.
There's a lot I like about this mod, and 1 very strong dislike. When adding this mod in 5.14-dev I found that it makes all wood fall, not just trees. Attempting to build floating wood blocks from trunks is no longer possible, it has to be planks.. took a bit of trial to find out it was this mod.
[EDIT] Hmm, turns out this was also the mod breaking leaf decay...
Overall the mod seems to work and has interesting potential. However the textures are very plain and look out of place in modern Luanti, also the ores glowing combined with how frequently turquoise glass appears in the world needs some work. I suggest that ores should put out a minimal light level and only emit a full light once refined. As they are they are far too bright and cause the surface world and caves to be very lit up and it looks off in a map.
For the textures, I'd recommend that the ores look like they are embedded into an appropriate kind of stone rather than a flat slate grey with no detail as they are now.