With version 2.0.1, bees sound should be played in specified location, not locationless.
Wild hive spawn chance has been changed and now, can be set via settings parameters: church_candles_wild_hive_spawn_interval and church_candles_wild_hive_spawn_chance. For more info check file settingtypes.txt.
Actually, it includes only the small wood shaft, shaft adapter (changing steel shaft into wood one), or opposite and small wood spur gear.
So it is like some proof of concept of gear3d compatible with power generators.
I see, the support for Hades has been newly added to basic materials. Thanks for notice.
I did not try to make hades_extramaterials like part of basic_materials, because there is mod hades_materials in Hades game, which include parts of basic_materials. So, hades_extramaterials add only items which is not included in Hades game.
And it looks like basic_materials have still colisions with hades_materials after compatibility update (plastic and silicon).
Are you able to report problem here: https://github.com/sfence/chair_lift/issues ?
Thanks for the feedback.
More possibilities are under development. Hopefully, I will publish that in some time.
New material clay is in development. This one should allow also the placing microblocks. I plan to use it for mould creation for example.
Thanks for the review.
I make that behavior configurable.
Models are made in Minetest, and saved as .we format (worldedit) and convert to .obj files and nodeboxes by Python script.
Thanks for feedback.
You can enable only church_candles mod from this modpack if you want only candles.
I fix missing recipes.
About a light.... it comes from original church mod I forked. I can make that bahaviours configurable.
Reported here: https://github.com/theFox6/working_villages/issues/20
I am trying to figure out what is happening with this.
Should be fixed in new release.
Thanks for feedback.
I have verified it. Looks like a bug. So, please update church modpack and try it again.
You can also change wild hive generation chance in settings. Check this screenshot or follow settingtypes.txt or hive.lua lines 386-435.
More doors required more textures in pkarcs_doors and pkarcs_doors3. If somebody draw them, there will be more doors.
Thanks for feedback.
With version 2.0.1, bees sound should be played in specified location, not locationless. Wild hive spawn chance has been changed and now, can be set via settings parameters: church_candles_wild_hive_spawn_interval and church_candles_wild_hive_spawn_chance. For more info check file settingtypes.txt.
I have forked gear3d ( https://github.com/sfence/gear3d ) and new branch v2.
it definitely will not be back-compatible.
Actually, it includes only the small wood shaft, shaft adapter (changing steel shaft into wood one), or opposite and small wood spur gear. So it is like some proof of concept of gear3d compatible with power generators.
https://i.postimg.cc/zGXndBFR/screenshot-20220705-171756.png
I expect problems with models because I will need a broken version of all nodes with an exception for the wood shaft node/nodes.
And my Blender skills and missing interest in 3d modeling... So, it will not be so easy to finish.
I see that, but gears and axles is "static", not moving like car. Working car require also something like digtron functionality for move.
Thanks. I have actually semi-finished more electric motors, alternator and combusion engines for shafts.
Car will be a problem, because of moving. It will be really hard to create working car created from nodes.
With release 2022-04-11, removed dependence of hades_extramaterials and replaced with basic_materials.
https://github.com/mt-mods/basic_materials/pull/11
I see, the support for Hades has been newly added to basic materials. Thanks for notice.
I did not try to make hades_extramaterials like part of basic_materials, because there is mod hades_materials in Hades game, which include parts of basic_materials. So, hades_extramaterials add only items which is not included in Hades game.
And it looks like basic_materials have still colisions with hades_materials after compatibility update (plastic and silicon).
Updated. Use diamond chisel to prevent 'Be patient. This work takes some time'' message or/and use gold block for sculpture making.
Thanks for feedback.
I am planing to add more block in future and more tools with different speed. But at the moment, i am focused to another mods.
But, if you send me some material textures in size 64x64 under CC BY-SA 4.0 or similar license, I will add support for them in few days.
You have to use mod mesecons too. to get recipes.
Check: https://github.com/Gerold55/laptop/blob/master/recipe_compat.lua