Kudos for giving feedback! I'm not the main mod creator, but here's what I think:
The rotation is done like that so that you can place it in any rotation, it faces away from the block you place it on. If that were to be changed then it would be very unintuitive how to make monitors on the floor or roof. I don't know how common those use cases are but still.
The monitor power button idea is fun, however it would break with the compatibility of the nodes by e.g. causing the monitor to send a message to every other monitor that is connected on the same channel when it turns off, showing its power off message on those screens. This message could be sent to some specially named channel, but I don't know how that could be done in a clean way. I guess it could be a new text field in the channel selection screen where you select which channel the On and Off messages will go to. I'm not really sure how useful that would be though.
I like the color monitor idea, but I don't know enough about Luanti fonts to add that personally.
With xcompat (https://github.com/mt-mods/xcompat) you could remove the default dependency so the mod can be used with any game.
The materials in xcompat are accessed with e.g. xcompat.materials.dye_red
Wish this otherwise really cool mod didn't choose to base its fictional cultures on pop-cultural ideas of "jungle people" and "desert people" that come from old fashioned racist stereotypes. Anything else would have worked just as well, without alienating anyone outside of Europe/USA. Solid mod though.
These tools are a must-have for me, currently though it seems it doesn't support mineclonia in survival, the recipe doesn't show up and can't be crafted. Mineclonia uses mcl_core for at least the ironblock, so looking at the code I would assume it would work, maybe the ingots use a different name or something. Maybe using get_modpath("mcl_core") doesn't work for mineclonia?
No worries, nice to hear you're still working on the game!
And don't worry the game performs fine on mobile, at least on my phone, the problem seems to be exclusively with the inventory. Or, it might be that there's server lag, but not client lag (If its helpful, "dtime jtter" goes between 0 and 200% if that means anything, drawtime stays low at 7ms, fps at constant 57, and RTT at 1ms, although I don't know what many of these stats mean).
The issue is that items sometimes visually dissapear for a second when moving them, but not all the time, and that the player crafting table always takes a couple of seconds to show the result from your recipe. Also it seems like foxes can spawn in any biome, and in large waves, running around very very fast constantly. Other than that things seem solid
Compared to Voxelibre, the biggest difference is that this game has a development focus on being stable in the long term, compact and performant.
Things of note:
pro - Has minecraft-like redstone (Very close to MC. In comparison, Voxelibre is based on Mesecons and e.g. hard-powers any block adjecent to powered redstone dust)
Your complaint is valid, but replacing it was a fantastic decision, the mesecons redstone doesn't work like Minecraft's at all.
Mineclonia's replacement has pretty accurate and intuitive redstone, whereas Voxelibre's redstone is weird and wonky, when your expectation is Minecraft's redstone.
I completely agree with kefirkommando on this, this is the first Minecraft-like Luanti game whose world generation I truly enjoy, and it feels wonderful to explore. This is subjective, but the world generation feels far more suited and intended for the player building in it, than other Luanti games. Personally, it feels like the world isn't endless slopes and wide broad terrain like I've gotten tired of, but a collection of properly varied biomes, that each have different width and scales, there's variety and wonder. I might be wrong, but regardless, it just feels right.
The game feels very solid and wholistic to me as well. The textures are gorgeous, the sounds are so pleasant.
It does still have some issues, like the crafting guide not working, and e.g. items visually lagging behind where you place them in the inventory (at least on mobile), but its alright, and the crafting guide thing seems to have been patched and will be available in the next release build.
Kudos for giving feedback! I'm not the main mod creator, but here's what I think:
The rotation is done like that so that you can place it in any rotation, it faces away from the block you place it on. If that were to be changed then it would be very unintuitive how to make monitors on the floor or roof. I don't know how common those use cases are but still.
The monitor power button idea is fun, however it would break with the compatibility of the nodes by e.g. causing the monitor to send a message to every other monitor that is connected on the same channel when it turns off, showing its power off message on those screens. This message could be sent to some specially named channel, but I don't know how that could be done in a clean way. I guess it could be a new text field in the channel selection screen where you select which channel the On and Off messages will go to. I'm not really sure how useful that would be though.
I like the color monitor idea, but I don't know enough about Luanti fonts to add that personally.
Best simplest mass storage system
Did you actually get something like
edrunning in digilines? That'd be beyond neatWith xcompat (https://github.com/mt-mods/xcompat) you could remove the
defaultdependency so the mod can be used with any game. The materials in xcompat are accessed with e.g. xcompat.materials.dye_redSupport is fixed in the next update
I'd like to add support for other games to this, but there's no repository so no way to open a PR with it.
If you'd be okay with it, it could be uploaded to https://github.com/minetest-mods and be in the hands of the trusted Luanti maintainers, or https://github.com/mt-historical.
I've been looking for exactly this kind of mod, ty!
Note to modders: If you're using this to add support for other games to your mod, first try the dedicated compatibility mod "xcompat".
Wish this otherwise really cool mod didn't choose to base its fictional cultures on pop-cultural ideas of "jungle people" and "desert people" that come from old fashioned racist stereotypes. Anything else would have worked just as well, without alienating anyone outside of Europe/USA. Solid mod though.
The mod works for mineclonia, but has no crafting recipes
Edit: xcompat would fix this
I love this mod!
Tip: A robot needs to be emptied to be broken by the player
OCD has always been a banger pack, so glad someone ported it over to Luanti!
Wow thank you so much for adding it!! And that was so fast too
Just tested it out, it works perfectly, now I'll enjoy building in survival a lot more 😄
Thank you for making this mod and updating it, I really appreciate it!
These tools are a must-have for me, currently though it seems it doesn't support mineclonia in survival, the recipe doesn't show up and can't be crafted. Mineclonia uses mcl_core for at least the ironblock, so looking at the code I would assume it would work, maybe the ingots use a different name or something. Maybe using get_modpath("mcl_core") doesn't work for mineclonia?
No worries, nice to hear you're still working on the game!
And don't worry the game performs fine on mobile, at least on my phone, the problem seems to be exclusively with the inventory. Or, it might be that there's server lag, but not client lag (If its helpful, "dtime jtter" goes between 0 and 200% if that means anything, drawtime stays low at 7ms, fps at constant 57, and RTT at 1ms, although I don't know what many of these stats mean).
The issue is that items sometimes visually dissapear for a second when moving them, but not all the time, and that the player crafting table always takes a couple of seconds to show the result from your recipe. Also it seems like foxes can spawn in any biome, and in large waves, running around very very fast constantly. Other than that things seem solid
Compared to Voxelibre, the biggest difference is that this game has a development focus on being stable in the long term, compact and performant.
Things of note:
pro - Has minecraft-like redstone (Very close to MC. In comparison, Voxelibre is based on Mesecons and e.g. hard-powers any block adjecent to powered redstone dust)
con - No music
Your complaint is valid, but replacing it was a fantastic decision, the mesecons redstone doesn't work like Minecraft's at all. Mineclonia's replacement has pretty accurate and intuitive redstone, whereas Voxelibre's redstone is weird and wonky, when your expectation is Minecraft's redstone.
I completely agree with kefirkommando on this, this is the first Minecraft-like Luanti game whose world generation I truly enjoy, and it feels wonderful to explore. This is subjective, but the world generation feels far more suited and intended for the player building in it, than other Luanti games. Personally, it feels like the world isn't endless slopes and wide broad terrain like I've gotten tired of, but a collection of properly varied biomes, that each have different width and scales, there's variety and wonder. I might be wrong, but regardless, it just feels right. The game feels very solid and wholistic to me as well. The textures are gorgeous, the sounds are so pleasant.
It does still have some issues, like the crafting guide not working, and e.g. items visually lagging behind where you place them in the inventory (at least on mobile), but its alright, and the crafting guide thing seems to have been patched and will be available in the next release build.