Sorry for the late reply, I took the break from the game.
I do not run public servers at the moment. I also use stock Mineclonia without any specific
I also cant think of permanent solution, unless you can make your blocks be only visual, i.e. ignored by other game aspects. As a band-aid to not bother with listing all the plants you can place a check if any cultivated dirt block is placed under ~5-10 blocks and make sure nodes wont appear above it.
Please note that my programming knowledge is very basic. I also cant read all change notes for some reason, so I don't know if you found a solution yet.
When it comes to removing blocks, unlike 'cleaner', 'servercleaner' works out of the box.
Someone need to just hit the unknown block for it to be removed.
Tested on Mineclonia.
Sometimes light node prevent soil cultivation on some dirt blocks.
Running /clearlights will resolve issue localy.
I like the mod overall, but consider using command to fix gameplay issues on LIGHTING mod forces me to not reccomend this mod.
Informing all players (and probably handing permissions) is pace breaking.
WILL UPDATE review to positive when this is fixed.
[Accidental duplicate due to connection issues]
Sorry for the late reply, I took the break from the game. I do not run public servers at the moment. I also use stock Mineclonia without any specific I also cant think of permanent solution, unless you can make your blocks be only visual, i.e. ignored by other game aspects. As a band-aid to not bother with listing all the plants you can place a check if any cultivated dirt block is placed under ~5-10 blocks and make sure nodes wont appear above it. Please note that my programming knowledge is very basic. I also cant read all change notes for some reason, so I don't know if you found a solution yet.
When it comes to removing blocks, unlike 'cleaner', 'servercleaner' works out of the box. Someone need to just hit the unknown block for it to be removed.
Tested on Mineclonia. Sometimes light node prevent soil cultivation on some dirt blocks. Running /clearlights will resolve issue localy.
I like the mod overall, but consider using command to fix gameplay issues on LIGHTING mod forces me to not reccomend this mod. Informing all players (and probably handing permissions) is pace breaking. WILL UPDATE review to positive when this is fixed.