I can't speak to the parkour in this because I have zero skills in that area, but I really liked how clear and straightforward the set up and instructions were. I understood it immediately and could start playing without having to click around just trying to figure out what to do. And the creator did that right from the start while letting you play through the instructions instead of delaying engagement which is very good design, imo. Nice job.
I'm another of those with a very short attention span for new games. If I can't see the goal quickly and understand the controls immediately, I'll quit very quickly. I loved how straightforward and fun this was right from the beginning. I understood it right away and felt pulled in rather than put off. Clear and engaging from the first moment is an accomplishment, I think. Nice work. Best of luck with it.
I use a 16 item hotbar and if my bar is full and inventory is full (32 items), the mod would switch beautifully, but delete the 15th and 32nd items. AI helped me find the problem in the for i = 1, list_size do loop. This line uses modulo to rotate the inventory, but when (i + from_index) % list_size equals 0, it tries to access list 0, when it should start with 1. That adds nil to the new list deleting the last item of each block. I tweaked it in a personal version (with CoPilot help) and it works a treat. Definitely a new default mod for my game. Thanks for making it!
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.
I can't speak to the parkour in this because I have zero skills in that area, but I really liked how clear and straightforward the set up and instructions were. I understood it immediately and could start playing without having to click around just trying to figure out what to do. And the creator did that right from the start while letting you play through the instructions instead of delaying engagement which is very good design, imo. Nice job.
I'm another of those with a very short attention span for new games. If I can't see the goal quickly and understand the controls immediately, I'll quit very quickly. I loved how straightforward and fun this was right from the beginning. I understood it right away and felt pulled in rather than put off. Clear and engaging from the first moment is an accomplishment, I think. Nice work. Best of luck with it.
I use a 16 item hotbar and if my bar is full and inventory is full (32 items), the mod would switch beautifully, but delete the 15th and 32nd items. AI helped me find the problem in the for i = 1, list_size do loop. This line uses modulo to rotate the inventory, but when (i + from_index) % list_size equals 0, it tries to access list 0, when it should start with 1. That adds nil to the new list deleting the last item of each block. I tweaked it in a personal version (with CoPilot help) and it works a treat. Definitely a new default mod for my game. Thanks for making it!
I fixed and uploaded the models for this subway on the forum https://forum.luanti.org/viewtopic.php?p=446099#p446099
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.