I use a 16 item hotbar and if my bar is full and inventory is full (32 items), the mod would switch beautifully, but delete the 15th and 32nd items. AI helped me find the problem in the for i = 1, list_size do loop. This line uses modulo to rotate the inventory, but when (i + from_index) % list_size equals 0, it tries to access list 0, when it should start with 1. That adds nil to the new list deleting the last item of each block. I tweaked it in a personal version (with CoPilot help) and it works a treat. Definitely a new default mod for my game. Thanks for making it!
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.
I use a 16 item hotbar and if my bar is full and inventory is full (32 items), the mod would switch beautifully, but delete the 15th and 32nd items. AI helped me find the problem in the for i = 1, list_size do loop. This line uses modulo to rotate the inventory, but when (i + from_index) % list_size equals 0, it tries to access list 0, when it should start with 1. That adds nil to the new list deleting the last item of each block. I tweaked it in a personal version (with CoPilot help) and it works a treat. Definitely a new default mod for my game. Thanks for making it!
I fixed and uploaded the models for this subway on the forum https://forum.luanti.org/viewtopic.php?p=446099#p446099
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.