Without more information there's sadly no way to help you. In general, if a mod is missing something and can't be loaded, you can disable it. Your world will then start. Any items and entities belonging to the disabled mod will become unknown nodes and entities, and you can remove them or put them in a chest.
What you describe is lacking metadata. Saving and restoring metadata is a work in progress and not yet entirely finished. Just saving something shouldn't delete metadata - but when you restore something, the metadata will most likely not be set yet.
In such a case you can help yourself and dig the travelnet elevator, the furnace and the bed - and just place them anew at the same place again. This process will update them.
As to the crash, I can't say anything more without more information.
I don't see a way how the mod could destroy your server. Sure, if you were to hand out the build signs to all your players and give them creative, they might spawn a lot of unwanted buildings. But other than that? Please elaborate and explain your problem!
This is one of the very few mods I strongly disapprove of.
Even under the best of circumstances - say, a whitelisted cooperative server - it'd still be littering if players don't spend the time to walk to a place where their floating stuff won't annoy others who want to continue building there - without having to pick up all that stuff that's in the way first. And if players have to walk away first, they can as well dump the needed build items into a chest. Doesn't even have to be a locked chest if it's a whitelisted cooperative server.
On a normal server, that is not whitelisted and where everyone can join, this mod is IMHO very disrespectful of players. Beeing able to log off when needed is a primary right of players. Having to hide logout positions is bad. Perhaps PvP-servers can profit to some degree...
There's also no need to limit items this way. It's not through global rarity that items are limited - it's the time players invest to gather them.
In general this is a fun and entertaining mod that adds ways to process food and create tasty drinks. The barrels are very decorative.
It took quite a lot of fun out of wine production when the barrels started requiring water. Doing that per hand is...not fun. You need pipeworks for the water supply and a lot of standing next to the barrels in order to get more than a drink now and then. In that, it's more a technic-like mod than a farming one.
The drinks are shared and enjoyed by many players on at least one server.
This mod has been used for a long time on the VanessaE Survival server. It is very useful for large road infrastructure, and builders like it for connecting their buildings.
You can see them in action on the YourLand server. Huge city gates as well as smaller ones can be built with this system and work very convincingly.
But beware: When you build your first one, make sure to build it in an enclosed room. The gate may start wandering off in unexpected directions. It takes a bit of experimenting and practice to get them going the right way. Make sure it can't wander off into the sunset :-)
This mod is a classic and has been around for quite a while by now. The furniture it adds is still very useful and decorative. It's also not too specific so that you can use it in a variety of situations without it looking out of place. And of course - here you get a water toilet! Very important thing for most builds.
The chair and armchair are very comftable for sitting on them as well (even if you just pretend to sit on them without using any extra functionality).
The basic needs of furniture are covered with this mod. It's not as big as homedecor but still very useful.
Nice looking models that add life to the oceans. I love the jellyfish model in particular. The turtle is great as well! Sharks and crocodiles are often less welcome in your vicinity...
The wooden crosspiece may seem like a small addon - yet I've seen many great builders use that part in particular to their advantage in a lot of diffrent situations.
The tapestries as such are great decoration as well.
Adds fun to the game by showing some progress. Levels are also very intresting for players on multiplayer servers. Plus the server owner can require a certain level for things players may want (more areas, special tools, privs, ..).
Downside is that players may be inclined to do things just to get to the next level.
The arcs are great blocks that allow to build impressive structures.
In combination with the doors they're even more decorative.
Only downside is that the doors - due to their form - technicly couldn't open in some ways. Luckily they work regardless of such annoying things as RL physics.
Not that they move around - but they spread. Combating weed growth is a serious issue! Makes the game feel more realistic. If weed took over an area, it's not easy to pass through (best walk around), and clearing the area is not trivial.
You can see them in action on the Tunnelers' Abyss server.
This mod is installed and used on the Your Land server. It's great to share an ice cream now and then with fellow players. They're also pretty decorative for shops/cafes.
There have been servers based on this mod/game running for some time. They were a lot of fun.
You start with only a few indigrents: A couple of papyurs root (the future base of your builds!), two dirt blocks, two saplings and enough cobble to get a furnace and later a cobble generator running.
The papyrus root will make more papyrus grow, which then can be crafted into further roots and dirt. Thus your basic materials are provided and you can grow your island. Wood comes from the saplings.
It probably takes a bit too long at the beginning until things grow. That's easiser on a server where you can pass the time waiting with exploring other peoples' build. In singleplayer, you can try to learn how the game works so that you don't waste valuable ressources.
Adds decorative stone types and other nice decorations (growing plants, crystals etc) to your underground. It feels like biomes in the deep. No more boring stone! And the new stone types can all be compressed for easier carrying and having more decorative building material.
If you're afraid of the lava problem some people here commented about, then best start with this mod in a new world. That's usually best anyway when introducing a mod that does massive changes to mapgen.
That's the long-term plan. Right now it might not make too much sense to let them spawn as they don't know much about moving around (apart from what mobs_npc can do - which is mostly focussed on fighting). Letting them talk is one step. For intresting, living villages, they also need to move around and interact with their environment. This isn't trivial at all.
Of course it also takes intresting dialogs (planned to some degree) and skins (something I definitely can't do) for them to become intresting in villages.
This mod isn't optimal for huge builds of several hundred blocks accross. It is mostly intended for your average relatively small house.
There is no search nodes functionality because you get presented with a list of blocks - including those missing in your game - where you can decide what existing block you want to replace a block with.
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
Last time I checked it was possible to do something like //replace default:tree stairs:stair_wood or something like that. I use such commands often in my local worlds. Maybe the menu isn't optimal?
Handing out WorldEdit to inexperienced people may not be a good idea. It takes some experience with building in general first - and perhaps best by hand. After that, it can be a very powerful tool to create great structures by eleminating repetitive work and allowing to concentrate on creativity.
This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.
For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.
If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)
If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.
The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!
Server owners report that this mod is more lightweight than the normal caverealms mod.
I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.
Thanks! I've fixed that and provided a new release.
Without more information there's sadly no way to help you. In general, if a mod is missing something and can't be loaded, you can disable it. Your world will then start. Any items and entities belonging to the disabled mod will become unknown nodes and entities, and you can remove them or put them in a chest.
What you describe is lacking metadata. Saving and restoring metadata is a work in progress and not yet entirely finished. Just saving something shouldn't delete metadata - but when you restore something, the metadata will most likely not be set yet. In such a case you can help yourself and dig the travelnet elevator, the furnace and the bed - and just place them anew at the same place again. This process will update them. As to the crash, I can't say anything more without more information.
I don't see a way how the mod could destroy your server. Sure, if you were to hand out the build signs to all your players and give them creative, they might spawn a lot of unwanted buildings. But other than that? Please elaborate and explain your problem!
Ah! That is very good to hear. As long as you don't have to refill the barrels by hand (really no fun) it's fine.
This is one of the very few mods I strongly disapprove of.
Even under the best of circumstances - say, a whitelisted cooperative server - it'd still be littering if players don't spend the time to walk to a place where their floating stuff won't annoy others who want to continue building there - without having to pick up all that stuff that's in the way first. And if players have to walk away first, they can as well dump the needed build items into a chest. Doesn't even have to be a locked chest if it's a whitelisted cooperative server.
On a normal server, that is not whitelisted and where everyone can join, this mod is IMHO very disrespectful of players. Beeing able to log off when needed is a primary right of players. Having to hide logout positions is bad. Perhaps PvP-servers can profit to some degree...
There's also no need to limit items this way. It's not through global rarity that items are limited - it's the time players invest to gather them.
Contains many diffrent colored blocks that allow you more variety in building.
In general this is a fun and entertaining mod that adds ways to process food and create tasty drinks. The barrels are very decorative.
It took quite a lot of fun out of wine production when the barrels started requiring water. Doing that per hand is...not fun. You need pipeworks for the water supply and a lot of standing next to the barrels in order to get more than a drink now and then. In that, it's more a technic-like mod than a farming one.
The drinks are shared and enjoyed by many players on at least one server.
Nice variety of basic furniture. Probably a bit too many variants of tables. The diffrent wooden materials are great and allow for nice decoration.
As CalebJ already wrote: The lag reduction is noticeable. The smartshops work very well and offer everything sellers may wish for.
Works very well since quite some time for the YourLand server.
Emotes are also forwarded.
Useful for medieval servers and works very well.
Wish for the future: Allowing to add shields with four diffrent textures in the four corners would be great and allow even more flexibility.
This mod has been used for a long time on the VanessaE Survival server. It is very useful for large road infrastructure, and builders like it for connecting their buildings.
You can see them in action on the YourLand server. Huge city gates as well as smaller ones can be built with this system and work very convincingly.
But beware: When you build your first one, make sure to build it in an enclosed room. The gate may start wandering off in unexpected directions. It takes a bit of experimenting and practice to get them going the right way. Make sure it can't wander off into the sunset :-)
It's great when you see someone use confetti. Great for all kinds of celebrations! Players definitely like it.
This mod is a classic and has been around for quite a while by now. The furniture it adds is still very useful and decorative. It's also not too specific so that you can use it in a variety of situations without it looking out of place. And of course - here you get a water toilet! Very important thing for most builds.
The chair and armchair are very comftable for sitting on them as well (even if you just pretend to sit on them without using any extra functionality).
The basic needs of furniture are covered with this mod. It's not as big as homedecor but still very useful.
It's easier to plan and maintain your lines if you can have carts of diffrent color. It's a nice and useful mod.
Nice looking models that add life to the oceans. I love the jellyfish model in particular. The turtle is great as well! Sharks and crocodiles are often less welcome in your vicinity...
Finally getting rid of the night! Though some strange players may even choose night over day sometimes...
Works very well on servers.
The wooden crosspiece may seem like a small addon - yet I've seen many great builders use that part in particular to their advantage in a lot of diffrent situations.
The tapestries as such are great decoration as well.
Adds fun to the game by showing some progress. Levels are also very intresting for players on multiplayer servers. Plus the server owner can require a certain level for things players may want (more areas, special tools, privs, ..).
Downside is that players may be inclined to do things just to get to the next level.
If you plan to build something medieval or set up a medievalish server, this mod is very well suited. It adds a lot of blocks that you will need.
The arcs are great blocks that allow to build impressive structures.
In combination with the doors they're even more decorative.
Only downside is that the doors - due to their form - technicly couldn't open in some ways. Luckily they work regardless of such annoying things as RL physics.
Not that they move around - but they spread. Combating weed growth is a serious issue! Makes the game feel more realistic. If weed took over an area, it's not easy to pass through (best walk around), and clearing the area is not trivial.
You can see them in action on the Tunnelers' Abyss server.
This mod is installed and used on the Your Land server. It's great to share an ice cream now and then with fellow players. They're also pretty decorative for shops/cafes.
There have been servers based on this mod/game running for some time. They were a lot of fun.
You start with only a few indigrents: A couple of papyurs root (the future base of your builds!), two dirt blocks, two saplings and enough cobble to get a furnace and later a cobble generator running.
The papyrus root will make more papyrus grow, which then can be crafted into further roots and dirt. Thus your basic materials are provided and you can grow your island. Wood comes from the saplings.
It probably takes a bit too long at the beginning until things grow. That's easiser on a server where you can pass the time waiting with exploring other peoples' build. In singleplayer, you can try to learn how the game works so that you don't waste valuable ressources.
Adds decorative stone types and other nice decorations (growing plants, crystals etc) to your underground. It feels like biomes in the deep. No more boring stone! And the new stone types can all be compressed for easier carrying and having more decorative building material.
If you're afraid of the lava problem some people here commented about, then best start with this mod in a new world. That's usually best anyway when introducing a mod that does massive changes to mapgen.
That's the long-term plan. Right now it might not make too much sense to let them spawn as they don't know much about moving around (apart from what mobs_npc can do - which is mostly focussed on fighting). Letting them talk is one step. For intresting, living villages, they also need to move around and interact with their environment. This isn't trivial at all. Of course it also takes intresting dialogs (planned to some degree) and skins (something I definitely can't do) for them to become intresting in villages.
This mod isn't optimal for huge builds of several hundred blocks accross. It is mostly intended for your average relatively small house.
There is no search nodes functionality because you get presented with a list of blocks - including those missing in your game - where you can decide what existing block you want to replace a block with.
The problem with the pine wood stairs is fixed now.
That was a bug that existed for some time. It is fixed now.
Some players sometimes claim that the areas mod isn't easy enough to use for beginners. I hope my markers mod comes to their aid.
What you get in return is a very well-working, reliable mod that can protect your buildings and landscape according to your needs - no need to plaster it with ugly protection signs/blocks or to stick to mapblock boundaries or to get unprotectable parts of the map. It just works nice and smoothly.
IMHO a must-have for a server. Even if you combine it with other mods for beginners.
Adds very decorative light sources for your buildings' needs.
Definitely recommended.
On servers, you will often need this mod to fix areas and to save and restore buildings of your players. It's an essential tool for server maintenance.
In singleplayer, it can be very helpful for similar things and for laying the base for a new building project - or for trying out diffrent materials quickly. And for saving and restoring your builds. Best practice using WorldEdit in a test world where it doesn't matter when you misunderstood the meaning of a command.
Just don't expect WorldEdit alone to create great buildings. It can be a tool that fascilitates building by saving time when doing repetitive things like building a wall. It's still your job to make that wall actually look good by adding and taking away parts so that it becomes an intresting wall.
Last time I checked it was possible to do something like
//replace default:tree stairs:stair_wood
or something like that. I use such commands often in my local worlds. Maybe the menu isn't optimal?That's right and probably true for all tools.
Handing out WorldEdit to inexperienced people may not be a good idea. It takes some experience with building in general first - and perhaps best by hand. After that, it can be a very powerful tool to create great structures by eleminating repetitive work and allowing to concentrate on creativity.
This mod adds a new layer of gameplay. After having mined your first ores, you can start building up your machine park. That takes quite some time, experiments and learning. In the end, you can build huge factories that automaticly produce almost anything. But it's a long way to get there.
For me, the pleasure (as with all building) lies in the path there. A lot of other players also enjoy operating their machines for a long time and engaging in mass trading. Technic was and is a mod loved by many.
If you like machines and technic, then this mod most likely is for you and deserves at least one world. There are other similar mods which achieve similar things diffrently and which may be worth a look as well (like TechAge, basic_machines etc.). Just give them all their own worlds and enjoy the variety :-)
If you have trouble getting started, join a server which runs the mod. They usually come with tutorials built for new players.
The beautiful caves known from the normal caverealms mod exist here as well. It's a joy to explore them, to look up in one of the huge caves and watch the "sky" with all those sparkling parts!
Server owners report that this mod is more lightweight than the normal caverealms mod.
This mod can save the lives of a lot of the wild animals on your server! Without it, "roadkill" alongside the train lines may easily accumulate.
Go install this mod and keep wildlife safe! Also reduces cleaning costs along train track lines.
I've seen great and impressive bridges having been built with this mod on servers like Pandorabox. They can also be used to construct space ships and space stations - and whatever you can imagine.
Useful and versatile.