Change your perspective for a moment. You spend a total of a few hours making a mod, lets say it is a PvE mod. It makes areas blown up or otherwise damaged produce nettles, a node that presumably damages any entity in contact with it with a certain amount of damage.
Much later, you get your first review. It is from a person sad that the mod which states clearly that it damages things, that they downloaded with their own free will, killed their cow.
It is now apparently the fault of this mods developer that mobs_redo entities are completely blind to any nodes that damage them and are unable to evade them.
Working with 3d Armor is probably the most frustrating thing I have ever done with Minetest. It may look fine on the outside but it runs primarily on legacy code found only in minetest_game. Supporting 0.4.x is a priority even in the latest release at a detriment to 5.x support. It is just a experimental mod taken way to far with minetest due to its use in many mainstream servers. A rewrite removing the unnecessary legacy support and to implement entity based graphics instead of exclusively texture mapping is needed.
A very good example of the capabilities of mobkit and the recent engine changes for code based animation.
Change your perspective for a moment. You spend a total of a few hours making a mod, lets say it is a PvE mod. It makes areas blown up or otherwise damaged produce nettles, a node that presumably damages any entity in contact with it with a certain amount of damage.
Much later, you get your first review. It is from a person sad that the mod which states clearly that it damages things, that they downloaded with their own free will, killed their cow.
It is now apparently the fault of this mods developer that mobs_redo entities are completely blind to any nodes that damage them and are unable to evade them.
Working with 3d Armor is probably the most frustrating thing I have ever done with Minetest. It may look fine on the outside but it runs primarily on legacy code found only in minetest_game. Supporting 0.4.x is a priority even in the latest release at a detriment to 5.x support. It is just a experimental mod taken way to far with minetest due to its use in many mainstream servers. A rewrite removing the unnecessary legacy support and to implement entity based graphics instead of exclusively texture mapping is needed.