I was practically dying while waiting for somebody to port this feature to either 3d armor or as its own mod on contentdb. Thank you so very much.
As for requests/feedback? Well i suppose it would be nice if you could add support for the Amor Expanded mod by Crystalwarrior.
Also perhaps you could modify the default Armor inventory screen to have an extra slot. That way we can use the mushroom glove from Ethereal bosses at the same time we use a gauntlet.
This mod breeds life into the otherwise half baked default dungeons. it actually feels worth it to explore them now. My only real request would be support for mobs redo or creatura monsters/animals.
such as having certain monsters spawn in certain rooms when the dungeon is generated for the first time. or perhaps even spawner support from xspawners by sakel. An animal pen room would be nice.
While i do agree that the abundance of food items can come off as bloaty, i don't really see the big deal. In a survival context i find myself just eating bread or heck even random meats from all the monster and animal mods i have anyways.
I will say that corn is a bit overpowered from what i've seen in survival. But in a singleplayer context you can just not use it, and in multiplayer the server owner can literally just tweek 2 numbers so that's not a big deal either.
Having the crops grow even while you are away in different chunks is a wonderful feature that eliminates the need to babysit your farm.
The default dependency being optional is also something that i really appreciate and wished other mods started to do. All in all, as i said, it's an okay mod.
If one chooses not to use either Ethereal or Mineclonia, what would happen? Could they still fight at least some of the bosses? or would it not work at all?
The title says it all. From the sound effects to the quiver system to the functionality of the arrow trajectory. A genuinely wonderful mod that gives the player a fighting chance against both Dmobs and Not So simple mobs. 10/10, would reccomend.
The added monster in the desert pyramid are a wonderful touch. I will say though that i feel like the jungle pyramid is a bit overpowered in terms of item quantity. Regardless, great mod.
It breaks up the boarderline monotany of Minetest exploration. The underground structures also add much needed flair to an otherwise empty underground. (Sorry not sorry, dungeons.)
You know i really like the concept of dwellers. They really do scratch an itch that conventional bosses just cannot. With that being said i do think this simple demonstration of a dweller is fun to mess around with on a throwaway world. You should make a post on the forums for this mod.
I was practically dying while waiting for somebody to port this feature to either 3d armor or as its own mod on contentdb. Thank you so very much.
As for requests/feedback? Well i suppose it would be nice if you could add support for the Amor Expanded mod by Crystalwarrior.
Also perhaps you could modify the default Armor inventory screen to have an extra slot. That way we can use the mushroom glove from Ethereal bosses at the same time we use a gauntlet.
This mod breeds life into the otherwise half baked default dungeons. it actually feels worth it to explore them now. My only real request would be support for mobs redo or creatura monsters/animals.
such as having certain monsters spawn in certain rooms when the dungeon is generated for the first time. or perhaps even spawner support from xspawners by sakel. An animal pen room would be nice.
Tldr: It's an okay mod.
While i do agree that the abundance of food items can come off as bloaty, i don't really see the big deal. In a survival context i find myself just eating bread or heck even random meats from all the monster and animal mods i have anyways.
I will say that corn is a bit overpowered from what i've seen in survival. But in a singleplayer context you can just not use it, and in multiplayer the server owner can literally just tweek 2 numbers so that's not a big deal either.
Having the crops grow even while you are away in different chunks is a wonderful feature that eliminates the need to babysit your farm.
The default dependency being optional is also something that i really appreciate and wished other mods started to do. All in all, as i said, it's an okay mod.
If one chooses not to use either Ethereal or Mineclonia, what would happen? Could they still fight at least some of the bosses? or would it not work at all?
The title says it all. From the sound effects to the quiver system to the functionality of the arrow trajectory. A genuinely wonderful mod that gives the player a fighting chance against both Dmobs and Not So simple mobs. 10/10, would reccomend.
The added monster in the desert pyramid are a wonderful touch. I will say though that i feel like the jungle pyramid is a bit overpowered in terms of item quantity. Regardless, great mod.
It breaks up the boarderline monotany of Minetest exploration. The underground structures also add much needed flair to an otherwise empty underground. (Sorry not sorry, dungeons.)
You know i really like the concept of dwellers. They really do scratch an itch that conventional bosses just cannot. With that being said i do think this simple demonstration of a dweller is fun to mess around with on a throwaway world. You should make a post on the forums for this mod.