a great mod that makes traveling the map so much more fun while not changing gameplay significantly.
traversing the terrain feels way more efficient and 'fair' given the epic map gen with big cliffs and all.
10/10 mod!
Thank you repetitivestrain,
Currently I'm trying to get upright sprite to work but the movement seems to be an issue. The Vex has custom movement and doesnt override the mob api from what i understand. This probaply is the main issue with Kodama as of right now.
yes. i agree as well and am working on a new update. there are a few funny things about the vex that don't work for kodama yet. i'm having real trouble to get 'check_travel_to_owner' to work and also found that the vex has custom ai and physics. this will take a bit of work with kodama. also he needs to become b3d mesh which im working on atm.
the issue with the light nodes will be solved by just removing the immumination for now until i get kodama to float like the little spirit he is.
yes, that is true! thanks to you i found and read the mob api. on_step and the 100% ai made physics (i dont get) are gone.
'after which AI functions must be defined to perform the functions which these methods previously did'
that will be a whole new update eventually. kodama needs to become a mesh and an actual mob first i guess.
vex testing is happening! i used the parrot as base layer before.
Thank you for this very helpful comment. The information you gave about the mob_API is what i'm currently trying to understand and solve.
I have marked the mod as WIP as i'm new to this and am trying to learn how the system works.
'The code in this package was generated by an LLM', yes. And that's why i indicated this in the description as well as the readme and lua files of the package.
If you can give me more feedback and maybe a few hints as to what needs to change with the highest priority i would be very thankful.
look at the files, i guess it's possible?! not sure but looks like it!
it's essential. just download it! you have hands right?
a great mod that makes traveling the map so much more fun while not changing gameplay significantly. traversing the terrain feels way more efficient and 'fair' given the epic map gen with big cliffs and all. 10/10 mod!
Thank you repetitivestrain, Currently I'm trying to get upright sprite to work but the movement seems to be an issue. The Vex has custom movement and doesnt override the mob api from what i understand. This probaply is the main issue with Kodama as of right now.
yes. i agree as well and am working on a new update. there are a few funny things about the vex that don't work for kodama yet. i'm having real trouble to get 'check_travel_to_owner' to work and also found that the vex has custom ai and physics. this will take a bit of work with kodama. also he needs to become b3d mesh which im working on atm. the issue with the light nodes will be solved by just removing the immumination for now until i get kodama to float like the little spirit he is.
yes, that is true! thanks to you i found and read the mob api. on_step and the 100% ai made physics (i dont get) are gone. 'after which AI functions must be defined to perform the functions which these methods previously did' that will be a whole new update eventually. kodama needs to become a mesh and an actual mob first i guess. vex testing is happening! i used the parrot as base layer before.
Thank you for this very helpful comment. The information you gave about the mob_API is what i'm currently trying to understand and solve. I have marked the mod as WIP as i'm new to this and am trying to learn how the system works. 'The code in this package was generated by an LLM', yes. And that's why i indicated this in the description as well as the readme and lua files of the package. If you can give me more feedback and maybe a few hints as to what needs to change with the highest priority i would be very thankful.
Yours, PsyMops
this mod changed my life. now i can go mine in the dark caves without fear. i can see while walking o.O nvidia needs to buy this tech asap 15/10.
A very nice and balanced texture pack. Played with it on for days now and everything is just so fitting.