Tested with: Minetest_game default farming, and mod bonemeal
The scythe is great for replanting cotton 3 blocks at a time, and sickle is great for wheat, by replanting as wheat_3 instead of seed_wheat.
Any future mtg worlds I make will absolutely need this mod!
I know your commit messages talk about increasing the pull physics, but it felt like walking away didn't drag the animal at all. The lead would get really long, and it was almost like the lead wasn't doing anything. Is there a way to "pull the rope in" to drag the animal to you?
Tested with: Minetest_game default farming, and mod bonemeal
The scythe is great for replanting cotton 3 blocks at a time, and sickle is great for wheat, by replanting as wheat_3 instead of seed_wheat. Any future mtg worlds I make will absolutely need this mod!
According to issue https://github.com/t-affeldt/sickles/issues/5 a fork https://gitlab.com/validandloved/sickles has the mythril tool.
I am embarrased to report that I merely needed to adjust the settings directly in minetest.conf, and now the leads pull the animals the way I want.
I know your commit messages talk about increasing the pull physics, but it felt like walking away didn't drag the animal at all. The lead would get really long, and it was almost like the lead wasn't doing anything. Is there a way to "pull the rope in" to drag the animal to you?