I'm impressed at the aesthetics of this game, and save for a few artifacts of the Luanti engine I could easily believe this is some Unity or Godot project. Additionally the mapgen is plenty competent.
That makes good sense to me. I don't disagree you, in fact it was my goal.
Eloagoht's mod, for example is not something I myself want. The simple, a-to-b is what I'm after and there wasn't a public mod to meet my need like there are plenty of for Minecraft mod loaders.
That said, I appreciate the feedback and will take some time to think whether I couldn't improve the mod's interesting-ness, as I'm not necessarily opposed, just wasn't my original goal as I said. Thanks again.
Saves one from being blown up by a creeper you can't see.
As everyone else's noted: does a small thing and does it well. Game mechanics are easy to pick up on and it's very replayable.
I'm impressed at the aesthetics of this game, and save for a few artifacts of the Luanti engine I could easily believe this is some Unity or Godot project. Additionally the mapgen is plenty competent.
Whether I want to copy builds from one world to another or spawn in a custom structure, the UI and border visualization make it painless to do.
Works the ol' brain and steps up in complexity and challenge well. Good job!
That makes good sense to me. I don't disagree you, in fact it was my goal. Eloagoht's mod, for example is not something I myself want. The simple, a-to-b is what I'm after and there wasn't a public mod to meet my need like there are plenty of for Minecraft mod loaders. That said, I appreciate the feedback and will take some time to think whether I couldn't improve the mod's interesting-ness, as I'm not necessarily opposed, just wasn't my original goal as I said. Thanks again.
I mean, a lot of the way there at any rate. Hardly feel the difference many times.
Works like a charm.