

Packages
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Arrow Boards
Arrow boards for road construction
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celevator
Fully functional realistic elevators
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Digiscreen
Digilines graphical screen
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Drop The Caps
Kicks players that spew all-caps messages
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Hand Dryer
Decorative hand dryers
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Ice Machine
A machine that makes ice cubes.
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LTC-4000E
Advanced traffic signal controller
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Mesecons Cart Control
Mesecons and digilines-controllable rails
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newplayer
Yet another show-people-the-rules thing
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Prefab Redo
Cheapie's version of Dan's old prefab mod, which adds pre-fabricated concrete elements: catwalks, benches, ladders, railings...
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Protector Blocks
Simple protector block for ShadowNinja's areas system
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Roads
Advanced modern road infastructure (fork)
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Solid Color Blocks
Colorable (via unifieddyes) solid-color blocks.
Maintained Packages
This user is also a maintainer of the following packages
The most fun I've ever had wandering around doing nothing
As you probably already know if you've read the description, there isn't really a whole lot to do in this game. But that's fine - the custom mapgen is amazing, the textures go great with each other, and I often find myself taking notes about some of the structures I see so that I can replicate them in a more "normal" game.
From the point of view of exploring backrooms, as it's meant for, I think my favorite level is probably 62. From the point of view of just being impressed by the mapgen, easily level 96. Level 37 has to be in second place there, that one just seems to go on forever vertically.
If I had to complain about something - I've never cared much for the FOV change while sprinting. That's such an incredibly minor thing though.
Best tech modpack so far
I've tried a few other tech modpacks (technic is the big one that comes to mind) but I like this one best - it has a lot to do, more so than most, and yet it feels less "grindy" than most of the others and more like you're always making progress. There is a lot to do in it, and you're sort of gradually eased into things like fluid transport, electric cabling, automation, and complex multi-node structures.
Do keep in mind that this is one of those big modpacks that changes a LOT about the game and kind of turns it into a whole different game. Don't expect it to get along very well with anything that isn't Minetest Game (to be fair, it says that in the listing metadata).
If I had to complain about something, it would probably be the collider. Building it is fine (it's big and expensive, but... they're like that in real life too) but I'd like to be able to run more than one in order to get experience points a bit faster. Some of the automation components aren't quite to my liking either, but it includes a mesecons adapter and someone else made a digilines one elsewhere on ContentDB, so that's not a big deal.
The backbone of nearly all complex technology in Minetest
On its own, this mod doesn't do much - you get a mediocre LCD that can display a bit of text, two sensors that hardly anyone seems to ever use, and some blue wires (the digilines themselves). But once you get some other mods that work with this, that's when the fun starts...
Mesecons Luacontrollers (and similar mods, like mooncontroller) are the use that's initially most obvious. Connect two or more of them with digilines, and now you can pass arbitrary data back and forth between them. Now you can use multiple Luacontrollers working together to get more I/O pins, have two machines that run independently but also communicate with each other, or even just simplify wiring.
But then there are the peripherals (digistuff, LED Marquee, digiterms, Nixie Tubes...) - add some of those and now you can wire up a Luacontroller to just about anything you want. Just run digilines over to where you want it and place a button, sensor, piston, text or graphical display, touchscreen, light, or whatever, and now your Luacontroller can control an entire machine, moving parts and all, with just one wire.
By now, I've built hundreds of electronic devices using digilines, some of which have upwards of 1000 lines of code in the Luacontroller and over 100 digilines devices connected. Even at this scale the wiring was still practical - try doing that with just mesecons.
The elevator mod I see used most, and for good reason
I think this mod manages a pretty good balance of realism vs. practicality for use in a survival environment. It's rather straightforward to set up (just place elevators where you want, connect them with shafts, and put a motor on top) and yet doesn't feel too overpowered.
For creative use it's a little more lacking - it still works fine, it's just less realistic than creative builds tend to usually go for.
Something I would like to see is smoother motion - the sudden start/stop can be rather disorientating, and the doors just switch between open and closed with no animation. It's something you get used to after a while, but sometimes when you're in an unfamiliar building, a ride on one of these can turn into just a few seconds of having no idea what's going on, then suddenly ending up on a different floor.
Decent attempt, but let down by bugs
This is certainly an interesting attempt at an elevator mod - it tries much harder to be realistic than any of the others that were available at the time, and generally succeeds at that (the smooth motion is especially nice, and I haven't seen the animated hoist ropes in any other elevator mod yet).
Unfortunately there are a few issues that prevent it from being much use:
Despite all that, it's still a fun mod to play with in singleplayer sometimes.