Hello again. I removed the Cloudcraft folder (removing the other 3 folders caused an enormous amount of errors, lol, so they got put back!). Crash, with message saying asuna_awards is missing: cloudcraft. Removed asuna awards from asuna/mods/asuna, and turned off anything cloudcraft/asuna awards in main settings, and everything's fine now ... running updated Asuna, and Techpack is producing ores and coal.
Hello Emptystar and thank you very much for kindly testing techpack. Really appreciate, and great to know exactly what the issue is. I'll update Asuna and remove cloudcraft. On looking at the cloudcraft page, I can see some dependencies to remove ... abdecor, armor_monoid, player_monoids ... so will be sure to remove them, after checking if anything else needs them. Was really enjoying the Asuna update, including Astralcraft, so it'll be great to play it, and thank you again for such a lovely game.
Thanks for making this mod. It's been working brilliantly on 5.11, Asuna v1.0.7. I'd not upgraded anything as didn't want to risk techpack or petz affected, but just thought would try out the latest Asuna, v1.1.5, and unfortunately gravel sieve won't output anything but gravel or sieved gravel. Briefly tried the 5.12 appimage, but only reverting Asuna to v1.0.7 fixed things.
Thank you very much for such a quick response in fixing the issue; no problems when place the powered furnace now.
Used creative mode to try out some other things ... just the simple machines, as I'm really not good at anything more complex in the game, lol. The harvester/planter is amazing! Very easy to understand and use. If that was released as an early standalone mod version, 100% win, for sure, and an insta-install!
I had a few issues with various ('ignoring escape sequence'), but understand fully that the mod is overall in early development, as is the tome, and that people are busy. No pressure at all, and look forward to installing Elepower if the tome/machines are completed at some point. Thank you again for your positive response.
Thanks for quick response. Prefer not to use github tbh, and not sure what cdb thread is referring to, but just leaving the feedback incase it's useful.
Had noticed the forum thread, and, because lots of illustrations and clear explanations, had thought may manage the mod. Was doing okay until placed the powered furnace, inbetween the generator underneath and a normal furnace above; unfortunately the game crashed, and unable to reload, requiring backup copied over so restore game.
This is what showed on first crashing:
AsyncErr: Lua: Runtime error from mod '??' in callback item_OnPlace(): "Runtime error from mod '??' in callback node_on_construct(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value
stack traceback:
...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:316: in function 'original_on_construct'
...ership/.minetest/mods/elepower/elepower_papi/machine.lua:276: in function <...ership/.minetest/mods/elepower/elepower_papi/machine.lua:268>
[C]: in function 'add_node'
/usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>"
stack traceback:
[C]: in function 'add_node'
/usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>
On trying to get back in:
AsyncErr: Lua: Runtime error from mod '??' in callback node_on_timer(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value
stack traceback:
...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:277: in function <...ds/elepower/elepower_machines/machines/bases/crafter.lua:155>
Am not technical, so best I can do is provide feedback and hope it's helpful. [Linux, Luanti 5.11, Asuna]
Thank you for making this beautiful game. Am very new to Luanti, and having mods integrated, and so beautifully, was the best introduction I could have had. Great that things are straightforward and not obstructive at all: helps a lot when learning things, and also when trying mods ... I noticed today that 25 pages of mods are runnable with Asuna, which is incredible. And I always learn something positive when seeing responses to people's questions. Very glad to continue with Asuna, and thank you again.
A big thank you for this mod; makes doing repairs really easy, and like that it's really straightforward and can see the red bar turn green as repair item.
Very nice range of earthy colours, no issues displaying a rune block via creative mode, and really good to be able to do this in the game. Have hit an issue when playing with creative mode off though, and, sorry, but prefer to not use github, so I hope it's okay to briefly report issue here. (Also never know if mod is being maintained, so other eyes can see the issue if it's here.)
Linux/Luanti 5.11/Asuna. Burin worked fine at mine entrance. Jealous miner fight. Used unified inventory plus waypoint to go down to around 2500 chunks deep. Hitting diamond/stone area and game crashed. Continued to crash each time tried to use burin.
AsyncErr: Lua: Runtime error from mod '??' in callback node_on_punch(): "Invalid vector coordinate x (expected number got nil)."
stack traceback:
[C]: in function 'get_objects_inside_radius'
/home/*username/.minetest/mods/mobs/api.lua:4520: in function 'sound_play'
/home/*username/.minetest/mods/ancientrunes/init.lua:139: in function 'callback'
/usr/share/luanti/builtin/game/item.lua:459: in function </usr/share/luanti/builtin/game/item.lua:452>
Thanks for making this mod. Really well made, great textures and sounds. Good clear notes that are easy to understand are very helpful. Cybermen and daleks fighting is very cool. Walking into the Tardis for the 1st time was incredible, with it being so big and so many rooms available. Findbiome gui and waypoints in the Tardis is very good, and pulling the lever for the first travel was very cool; just the right sound and effects. The giant 240-slot chests have meant I can reduce the size of overbig storage area. Sonic screwdriver is a gift e.g. being able to change sand to silver sand helps a lot, with silver sand being challenging to find. If I had one little request it would be to ask if shift-click items into the chests is planned, and the hold-shift/run mouse over lots of items to put them in inventory. 100% recommend this mod; adds a lot of fun, and thank you very much again for making it.
Hello again. I removed the Cloudcraft folder (removing the other 3 folders caused an enormous amount of errors, lol, so they got put back!). Crash, with message saying asuna_awards is missing: cloudcraft. Removed asuna awards from asuna/mods/asuna, and turned off anything cloudcraft/asuna awards in main settings, and everything's fine now ... running updated Asuna, and Techpack is producing ores and coal.
Thank you for this very useful little mod. Saves a lot of time moving storage, and even works with Connected Chests, which is awesome.
Hello Emptystar and thank you very much for kindly testing techpack. Really appreciate, and great to know exactly what the issue is. I'll update Asuna and remove cloudcraft. On looking at the cloudcraft page, I can see some dependencies to remove ... abdecor, armor_monoid, player_monoids ... so will be sure to remove them, after checking if anything else needs them. Was really enjoying the Asuna update, including Astralcraft, so it'll be great to play it, and thank you again for such a lovely game.
Thanks for making this mod. It's been working brilliantly on 5.11, Asuna v1.0.7. I'd not upgraded anything as didn't want to risk techpack or petz affected, but just thought would try out the latest Asuna, v1.1.5, and unfortunately gravel sieve won't output anything but gravel or sieved gravel. Briefly tried the 5.12 appimage, but only reverting Asuna to v1.0.7 fixed things.
Thank you very much! :-)
Thank you very much for such a quick response in fixing the issue; no problems when place the powered furnace now.
Used creative mode to try out some other things ... just the simple machines, as I'm really not good at anything more complex in the game, lol. The harvester/planter is amazing! Very easy to understand and use. If that was released as an early standalone mod version, 100% win, for sure, and an insta-install!
I had a few issues with various ('ignoring escape sequence'), but understand fully that the mod is overall in early development, as is the tome, and that people are busy. No pressure at all, and look forward to installing Elepower if the tome/machines are completed at some point. Thank you again for your positive response.
Thanks for quick response. Prefer not to use github tbh, and not sure what cdb thread is referring to, but just leaving the feedback incase it's useful.
Had noticed the forum thread, and, because lots of illustrations and clear explanations, had thought may manage the mod. Was doing okay until placed the powered furnace, inbetween the generator underneath and a normal furnace above; unfortunately the game crashed, and unable to reload, requiring backup copied over so restore game.
This is what showed on first crashing:
AsyncErr: Lua: Runtime error from mod '??' in callback item_OnPlace(): "Runtime error from mod '??' in callback node_on_construct(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value stack traceback: ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:316: in function 'original_on_construct' ...ership/.minetest/mods/elepower/elepower_papi/machine.lua:276: in function <...ership/.minetest/mods/elepower/elepower_papi/machine.lua:268> [C]: in function 'add_node' /usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>" stack traceback: [C]: in function 'add_node' /usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>
On trying to get back in:
stack traceback: ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:277: in function <...ds/elepower/elepower_machines/machines/bases/crafter.lua:155>
Am not technical, so best I can do is provide feedback and hope it's helpful. [Linux, Luanti 5.11, Asuna]
Thank you for making this beautiful game. Am very new to Luanti, and having mods integrated, and so beautifully, was the best introduction I could have had. Great that things are straightforward and not obstructive at all: helps a lot when learning things, and also when trying mods ... I noticed today that 25 pages of mods are runnable with Asuna, which is incredible. And I always learn something positive when seeing responses to people's questions. Very glad to continue with Asuna, and thank you again.
A big thank you for this mod; makes doing repairs really easy, and like that it's really straightforward and can see the red bar turn green as repair item.
Very nice range of earthy colours, no issues displaying a rune block via creative mode, and really good to be able to do this in the game. Have hit an issue when playing with creative mode off though, and, sorry, but prefer to not use github, so I hope it's okay to briefly report issue here. (Also never know if mod is being maintained, so other eyes can see the issue if it's here.)
Linux/Luanti 5.11/Asuna. Burin worked fine at mine entrance. Jealous miner fight. Used unified inventory plus waypoint to go down to around 2500 chunks deep. Hitting diamond/stone area and game crashed. Continued to crash each time tried to use burin.
AsyncErr: Lua: Runtime error from mod '??' in callback node_on_punch(): "Invalid vector coordinate x (expected number got nil)." stack traceback: [C]: in function 'get_objects_inside_radius' /home/*username/.minetest/mods/mobs/api.lua:4520: in function 'sound_play' /home/*username/.minetest/mods/ancientrunes/init.lua:139: in function 'callback' /usr/share/luanti/builtin/game/item.lua:459: in function </usr/share/luanti/builtin/game/item.lua:452>
Thanks again for releasing this great little mod.
You're welcome! And thanks about possibly looking into the chest settings. Yes, the standard chest does the shift-click and the shift/mouse-over.
Thanks for making this mod. Really well made, great textures and sounds. Good clear notes that are easy to understand are very helpful. Cybermen and daleks fighting is very cool. Walking into the Tardis for the 1st time was incredible, with it being so big and so many rooms available. Findbiome gui and waypoints in the Tardis is very good, and pulling the lever for the first travel was very cool; just the right sound and effects. The giant 240-slot chests have meant I can reduce the size of overbig storage area. Sonic screwdriver is a gift e.g. being able to change sand to silver sand helps a lot, with silver sand being challenging to find. If I had one little request it would be to ask if shift-click items into the chests is planned, and the hold-shift/run mouse over lots of items to put them in inventory. 100% recommend this mod; adds a lot of fun, and thank you very much again for making it.