Thanks for the feedback, I've implemented some lift between steps, though unfortunately there's only so much that can be done with the granularity of the globalstep (and the performance of the code).
As for laggy servers, all of the animation is driven by the server, so it will not work well with higher pings. There's a bit of desync already between the body and the legs due to the body being the only entity with "real" movement, which I suspect gets worse with ping and globalstep latency.
Thanks for the feedback, I've pushed an update that switches things over to right click so there's no damage when mounting.
Thanks for the feedback, I've implemented some lift between steps, though unfortunately there's only so much that can be done with the granularity of the globalstep (and the performance of the code).
As for laggy servers, all of the animation is driven by the server, so it will not work well with higher pings. There's a bit of desync already between the body and the legs due to the body being the only entity with "real" movement, which I suspect gets worse with ping and globalstep latency.