Title says it all. Great development tool, especially combined with itemedit (please upload that to contentdb too!) so you can distinguish all the wands you'll make
When I try to right click the ghost right after the title appears, I get
AsyncErr: Lua: Runtime error from mod 'citadel_core' in callback luaentity_run_simple_callback(): ...fgaz/.minetest/games/citadel/mods/citadel_core/ghost.lua:27: attempt to concatenate a nil value
stack traceback:
...fgaz/.minetest/games/citadel/mods/citadel_core/ghost.lua:27: in function <...fgaz/.minetest/games/citadel/mods/citadel_core/ghost.lua:22>
Just a suggestion: more people will know about your mod if your license wouldn't require to open source server code too
It doesn't matter to me, I prefer the code to remain free for all users. Besides, the EUPL doesn't require you to open source all your server, just this mod and its derivatives. Other mods and the game you are applying the mod to are not considered modifications/derivatives. At most they are aggregations. Sources:
This "game" includes a lot of tools that exercise all kinds of Minetest features. Very useful during mod development to test how your mod interacts with various types of nodes, items, entities...
Every item has a purpose, there are no decorative nodes (in fact the textures are quite ugly). There is one grass, one wood, one stone... on the other hand there are many variations of item/nodes with different properties, such as liquids with many different ranges and viscosities that you won't find in a regular game.
As others already wrote, this is not for playing. Well, except if you enjoy messing with the engine.
I love the ambience you built! The intro sequence was really good (maybe even a first among minetest games?), the helpers are super cute (even though it's a parkour game I wish there were more optional interactions!), and the maps play well.
Good choice of soundtrack too.
In general the game looks very polished for a game jam entry, congrats!
The controls surprised me at times (long slide, unexpected momentum when jumping off, abilities not working at the edge of blocks), but I quickly got used to them.
Maybe I’m supposed to play in third person? That would explain the slide distance.
Title says it all. Great development tool, especially combined with itemedit (please upload that to contentdb too!) so you can distinguish all the wands you'll make
The same bug happens when trying to place a matter generator over a block that has an inventory. In this case, the global energy is decreased
If the engine itself is crashing you should report the bug in the minetest issue tracker https://github.com/minetest/minetest/issues/
When I try to right click the ghost right after the title appears, I get
AsyncErr: Lua: Runtime error from mod 'citadel_core' in callback luaentity_run_simple_callback(): ...fgaz/.minetest/games/citadel/mods/citadel_core/ghost.lua:27: attempt to concatenate a nil value stack traceback: ...fgaz/.minetest/games/citadel/mods/citadel_core/ghost.lua:27: in function <...fgaz/.minetest/games/citadel/mods/citadel_core/ghost.lua:22>
You can do something like this:
Thank you!
It doesn't matter to me, I prefer the code to remain free for all users. Besides, the EUPL doesn't require you to open source all your server, just this mod and its derivatives. Other mods and the game you are applying the mod to are not considered modifications/derivatives. At most they are aggregations. Sources:
This "game" includes a lot of tools that exercise all kinds of Minetest features. Very useful during mod development to test how your mod interacts with various types of nodes, items, entities...
Every item has a purpose, there are no decorative nodes (in fact the textures are quite ugly). There is one grass, one wood, one stone... on the other hand there are many variations of item/nodes with different properties, such as liquids with many different ranges and viscosities that you won't find in a regular game.
As others already wrote, this is not for playing. Well, except if you enjoy messing with the engine.
I love the ambience you built! The intro sequence was really good (maybe even a first among minetest games?), the helpers are super cute (even though it's a parkour game I wish there were more optional interactions!), and the maps play well. Good choice of soundtrack too. In general the game looks very polished for a game jam entry, congrats!
The controls surprised me at times (long slide, unexpected momentum when jumping off, abilities not working at the edge of blocks), but I quickly got used to them. Maybe I’m supposed to play in third person? That would explain the slide distance.
Version 2.0.0 adds a remove function. Could you update your review?
Thanks!
That's actually planned, along with setting the amount to extrude. By the way, which of these options do you think is better?
Option 1:
Option 2:
I'm leaning towards the second