But the anvil has a bug. It always crashes the server after completing a repair.
It's not gamebraking and the repair is completed.
Here's the error report.
Would be great if you fix it.
AsyncErr: Lua: Runtime error from mod 'cottages' in callback environment_Step(): /home/rtz/.minetest/mods/cottages/nodes_anvil.lua:233: bad argument #1 to 'hud_remove' (number expected, got nil)
stack traceback:
[C]: in function 'hud_remove'
/home/rtz/.minetest/mods/cottages/nodes_anvil.lua:233: in function 'func'
/usr/share/minetest/builtin/common/after.lua:20: in function </usr/share/minetest/builtin/common/after.lua:5>
/usr/share/minetest/builtin/game/register.lua:431: in function </usr/share/minetest/builtin/game/register.lua:417>
It's nice.
But the anvil has a bug. It always crashes the server after completing a repair. It's not gamebraking and the repair is completed.
Here's the error report. Would be great if you fix it.
AsyncErr: Lua: Runtime error from mod 'cottages' in callback environment_Step(): /home/rtz/.minetest/mods/cottages/nodes_anvil.lua:233: bad argument #1 to 'hud_remove' (number expected, got nil) stack traceback: [C]: in function 'hud_remove' /home/rtz/.minetest/mods/cottages/nodes_anvil.lua:233: in function 'func' /usr/share/minetest/builtin/common/after.lua:20: in function </usr/share/minetest/builtin/common/after.lua:5> /usr/share/minetest/builtin/game/register.lua:431: in function </usr/share/minetest/builtin/game/register.lua:417>