also, @thematrix9675, i didn't see some of your messages, that was most likely a contentDB bug, it would be nice if you repeated those in a github issue
hello @thematrix9675, frog here!
There is an api for quests
You have 3 options, all of them have their code in sbz_progression/quests.lua:
A) use the global quests table
Example:
quests[#quests+1] = quest_definition
B) you can use sbz_api.register_quest(quest_definition) which does the same thing
C)You can use sbz_api.quests_from_file(path) which will load quests from the file, example: see sbz_progression/quests/<any of those>
As for modifying pipeworks in that specific way:
1) sadly it would take a lot of work to make it possible
2) There is a reason why the limit is in place, if you have too many items, it encourages you to compact them using a storinator and a filter injector, because if you have too many items the game becomes laggy
3) I made instatubes specifically for this purpourse, you can have an insane amount of itemstacks going through them, and also same applies for filter injectors
If you really want reinforced tubes, i guess i could change pipeworks to allow you to do this, or you could submit a pull requesst
Also joke-ish side note: it would be funny if, once i get an account on tilde.team, maybe i could make like a forum for sbz and i would make that the main discussion place xD
Anyway, going foward, please use github to communicate, it is the place where you will be heard the most
"Crystal of yendor" you mean the amulet xD
i think a cooler name for this would be voxel dungeon xD
Issues (posted here, because i don't have a gitlab account):
- a bug i found:
With random mod load order enabled, a lot of stuff breaks (e.g. the mod mg_chest doesn't correctly depend on mg_media, so it crashes sometimes, same with mg_traps and mg_mapgen, it took me quite a few tries to load the game)
- the inventory says "Armor not initialized"
- you are forcing me to hurt cats in the sewers :{
- i don't know which rooms i didn't explore fully and it's annoying, it would be nice to have a minimap (that worked)
- sometimes it just lets me unequip a cursed weapon(?) I dont really know how i managed to do that
- unlike in regular pixel dungeon, the strength values for armor aren't shown anywhere(?) before equipping it which makes it kinda confusing
(later you made a github issue that
habitat regulators create a large amount of lag on your phone, update your review if you think that is worth mentioning {skyblock zero is not made for weak hardware})
oh ok, also you should make your github repository be whats on contentDB, that way its easy to contribute (so no random zip file, just have it be exactly the same as is on contentDB, consider also learning git if you need to)
Your mod has been broken by newer upgrades (which removes the sbz_api.cjh2cj function in favour of sbz_api.format_power), it would be a lot easier to give you the needed fixes if you made a github repository for skyblock one
oh... well... yeah... ummmm.... i can argue its a feature, to get you to make your own editor (see the "basic editor disk" 's code to get started, and you can add in that formspec_escape yourself :D)
also, @thematrix9675, i didn't see some of your messages, that was most likely a contentDB bug, it would be nice if you repeated those in a github issue
hello @thematrix9675, frog here! There is an api for quests
You have 3 options, all of them have their code in sbz_progression/quests.lua:
A) use the global
quests
table Example:B) you can use
sbz_api.register_quest(quest_definition)
which does the same thingC)You can use
sbz_api.quests_from_file(path)
which will load quests from the file, example: seesbz_progression/quests/<any of those>
As for modifying pipeworks in that specific way:
1) sadly it would take a lot of work to make it possible
2) There is a reason why the limit is in place, if you have too many items, it encourages you to compact them using a storinator and a filter injector, because if you have too many items the game becomes laggy
3) I made instatubes specifically for this purpourse, you can have an insane amount of itemstacks going through them, and also same applies for filter injectors
If you really want reinforced tubes, i guess i could change pipeworks to allow you to do this, or you could submit a pull requesst
Also joke-ish side note: it would be funny if, once i get an account on tilde.team, maybe i could make like a forum for sbz and i would make that the main discussion place xD
Anyway, going foward, please use github to communicate, it is the place where you will be heard the most
oh wait... i just realised that there is a voxel dungeon... oh
"Crystal of yendor" you mean the amulet xD i think a cooler name for this would be voxel dungeon xD
Issues (posted here, because i don't have a gitlab account): - a bug i found: With random mod load order enabled, a lot of stuff breaks (e.g. the mod mg_chest doesn't correctly depend on mg_media, so it crashes sometimes, same with mg_traps and mg_mapgen, it took me quite a few tries to load the game) - the inventory says "Armor not initialized" - you are forcing me to hurt cats in the sewers :{ - i don't know which rooms i didn't explore fully and it's annoying, it would be nice to have a minimap (that worked) - sometimes it just lets me unequip a cursed weapon(?) I dont really know how i managed to do that - unlike in regular pixel dungeon, the strength values for armor aren't shown anywhere(?) before equipping it which makes it kinda confusing
(later you made a github issue that habitat regulators create a large amount of lag on your phone, update your review if you think that is worth mentioning {skyblock zero is not made for weak hardware})
oh ok, also you should make your github repository be whats on contentDB, that way its easy to contribute (so no random zip file, just have it be exactly the same as is on contentDB, consider also learning git if you need to)
oh wait no thats literally just a repo containing some zip file and license stuff...
Oh, it sounds like you do have a github repository for it, please mention it in the package
Your mod has been broken by newer upgrades (which removes the sbz_api.cjh2cj function in favour of sbz_api.format_power), it would be a lot easier to give you the needed fixes if you made a github repository for skyblock one
oh... well... yeah... ummmm.... i can argue its a feature, to get you to make your own editor (see the "basic editor disk" 's code to get started, and you can add in that formspec_escape yourself :D)
i dont know what to put here... its just fun :D
wtf
any suggestions?
The interface is weird, typing a thing using the on-formspec keyboard is just painful
And also its insecure, there are at least 50 different ways to freeze a server and completely ignore the limiter hook
But its still great, i love the idea of being able to pause the sandbox thats why i am giving it a neutral