Thanks for the review. The zoom key will give you and overhead view, which might help. I left it undocumented because I couldn't get rid of the warning that zoom is disabled.
I'm sorry you don't like the inventory system. Most players in my playtests found a loadout that was comfortable for them to complete most statements with minimal switching. I'm somewhat limited by the required variety of blocks and the way Luanti's inventory system works.
I understand that the game can be frustrating. This is by design, though some might not like it.
In later levels it is actually not about comparing to min/max x and min/max y. But, in the mid-levels it is about that. There is far more challenge to the puzzles in the end.
Regarding the hues/shades, this is a consequence of the way Luanti deals with light. Even if I adjusted the inventory images to match the shade at one particular time of day, they wouldn't match as the time changes. This is most pronounced with white/gray, but even these are easy to distinguish with experience. In my playtests, people rarely made a color error twice.
Thanks for the review. The zoom key will give you and overhead view, which might help. I left it undocumented because I couldn't get rid of the warning that zoom is disabled.
Thanks for playing and for your detailed review.
I'm sorry you don't like the inventory system. Most players in my playtests found a loadout that was comfortable for them to complete most statements with minimal switching. I'm somewhat limited by the required variety of blocks and the way Luanti's inventory system works.
I understand that the game can be frustrating. This is by design, though some might not like it.
In later levels it is actually not about comparing to min/max x and min/max y. But, in the mid-levels it is about that. There is far more challenge to the puzzles in the end.
Regarding the hues/shades, this is a consequence of the way Luanti deals with light. Even if I adjusted the inventory images to match the shade at one particular time of day, they wouldn't match as the time changes. This is most pronounced with white/gray, but even these are easy to distinguish with experience. In my playtests, people rarely made a color error twice.