The idea is very good. There is no wind in techage, but you could realize some kind of thermal (slope where the sun shines). I've had something like this on my mind for a while. But it's not finished yet...
Techage is a mod that influences the game through its ages. This means that items and recipes will be changed to fit Techage. This is easier to do with MTG. MTG is the ideal basis for this. In other games this is not so easy.
Devaluing techage because it can't be used for other games is pointless.
For me there is only one answer: Techage as its own game.
Thanks for the explanation and your rating. I'll check whether it's easily possible to support other cobblestones without suffering too much performance.
Update: The following list of cobblestone is supported: default:cobble", "default:desert_cobble", "default:mossycobble", "techage:basalt_cobble", "techage:bauxite_cobble"
Right, totally forgotten :)
That was a player's request. I have never tested this.
I added 2 grinder recipes for "skytest:dust" and "skytest:powder".
As long as the skytest mod has these items, it should work.
I've been running a Techage server for almost 5 years. Hundreds of players made it through the first four ages without issue.
Maybe you should play on a public server and ask other players there for advice.
Unfortunately I don't know. TechPack is not optionally dependent on SkyTest. If SkyTest is optionally dependent on TechPack, you have to ask the author of SkyTest
I added this documentation, because obviously some players haven't read the in-game manual or, depending on the mods installed ('doc' and 'unified_inventory' or now also 'techage'), don't have access to it.
Each power network needs enough storage capacity. Otherwise you will see strange effects. See: Importance of storage systems
Unloaded Areas will not be udated. This can be the reason for don't reacting lights . But if you come closer, the lights should react.
TNT is always a bad idea. So never use TNT or other node manipulating tools. From the readme:
Techage blocks store information outside of the block. This is for performance reasons. If you move, place, or remove blocks with any tool, at best, only the information is lost. In the worst case, the server crashes.
The 900 km/h comes from an article about a real Hyperloop project.
I don't want to disappoint you, but there is no movement in the game. :)
Players will be teleported to the destination station after a few seconds. This produces less server lag than quick moves. This means there is no real speed limit in the game, but the trip has to take a few seconds to accelerate and decelerate, also to create the illusion of movement.
The longer the distance, the higher the speed. A trip lasts a maximum of 32 seconds. With a distance of 64 km (once across the whole map) 2 km/s or 120/min or 7200 km/h are reached!
This mod brings the topic of "tables and chairs" to the point.
It is a lightweight alternative to other furniture mods without its own models and textures.
The optional "Kneeling Bench" is particularly useful for church or cathedral projects.
Only Minetest Game. I test with nothing else.
Ok, good news. Thanks for your response :)
What did you change? Have you updated mods or installed new ones?
It's difficult to help like this. Of course
dig_front
should work. Can you make a video showing the code in the sign and also the bot?One hint: The dig position must not be protected, or if it is, it must only be protected by the bot owner.
Ore check this: https://www.youtube.com/@simple4braingaming The author has some nice videos about the signs bot.
This is part of the game concept. Otherwise TA1 and TA2 would be too simple.
The recipe is shown in the crafting guide/menu: picture
As player or as server admin?
That was the brutal way to change this. Actually, it should also work the standard way.
See https://github.com/joe7575/techpack/issues/126
I don't know why that didn't work for you
Check the file "debug.txt". You should find something like that:
That means mese should be dropped every 218 times (statistically)
You have to configure it in the file "minetest.conf". The location of "minetest.conf" is operating system and installation dependent.
gravelsieve_ore_rarity = 0.6
at the end of the file (this will double the output)to quadruple the rate change the value to: 0.3
Yes, you can configure the aging value:
see readme
Have you installed the unifieddyes mod? In this case you have to use the airbrush from unifieddyes
See: https://github.com/joe7575/techpack/wiki/addons2#tubelib-color-lamp
Have you tried to replace it and then change the color?
simply right-click an a newly placed color lamp
The idea is very good. There is no wind in techage, but you could realize some kind of thermal (slope where the sun shines). I've had something like this on my mind for a while. But it's not finished yet...
Techage is a mod that influences the game through its ages. This means that items and recipes will be changed to fit Techage. This is easier to do with MTG. MTG is the ideal basis for this. In other games this is not so easy.
Devaluing techage because it can't be used for other games is pointless.
For me there is only one answer: Techage as its own game.
Thanks for the explanation and your rating. I'll check whether it's easily possible to support other cobblestones without suffering too much performance.
Update: The following list of cobblestone is supported: default:cobble", "default:desert_cobble", "default:mossycobble", "techage:basalt_cobble", "techage:bauxite_cobble"
Is this a reason to give a negative rating?
Thanks, the link has been updated
Right, totally forgotten :) That was a player's request. I have never tested this. I added 2 grinder recipes for "skytest:dust" and "skytest:powder". As long as the skytest mod has these items, it should work.
I've been running a Techage server for almost 5 years. Hundreds of players made it through the first four ages without issue. Maybe you should play on a public server and ask other players there for advice.
Unfortunately I don't know. TechPack is not optionally dependent on SkyTest. If SkyTest is optionally dependent on TechPack, you have to ask the author of SkyTest
But what does "Not recommended till it's updated" mean?
None of these, it just works with minetest_game
Unfortunately, it is sad that players first give negative reviews before delving deeper into the mod or even reading the manual.
I added this documentation, because obviously some players haven't read the in-game manual or, depending on the mods installed ('doc' and 'unified_inventory' or now also 'techage'), don't have access to it.
I can't understand it like this:
Ah okay. But it depends a lot on your initial stuff, when you join the server for the first time and on your mining luck.
Thanks for your review.
What do you mean with: "TA1 is a bit slow"? Do you mean, it needs to much time to reach TA2?
Server lag is unlikely, more of a cabling issue
Thanks for your Review.
Some hints to your problems:
The 900 km/h comes from an article about a real Hyperloop project. I don't want to disappoint you, but there is no movement in the game. :)
Players will be teleported to the destination station after a few seconds. This produces less server lag than quick moves. This means there is no real speed limit in the game, but the trip has to take a few seconds to accelerate and decelerate, also to create the illusion of movement.
The longer the distance, the higher the speed. A trip lasts a maximum of 32 seconds. With a distance of 64 km (once across the whole map) 2 km/s or 120/min or 7200 km/h are reached!
Many thanks. The XP rate can be configured in the meantime. So this can be adjusted by the server owner.
Yes, should be possible. But actually the carts are less intended for the player transport. But I will check the code...
This mod brings the topic of "tables and chairs" to the point. It is a lightweight alternative to other furniture mods without its own models and textures. The optional "Kneeling Bench" is particularly useful for church or cathedral projects.
Thanks a lot! Do you know techage? It is even better :)