Spatially a small game but the 4th dimension, time, makes this game truly awsome! The idea alone is just genius. It is real fun to find your way to secret places in the citadel by cleverly going forth and back in time. I have been playing this now for ~10h and still I am not done yet. There's one artifact I cannot get hold of and one magic stone the function of which I could not find out yet. But I keep trying...
Only thing I consider a bug is that items already taken sometimes reappear in the game. Often after leaving and re-entering the game. This can break the game when you accidentally acquire a magic stone multiple times (you cannot drop it) because you then run out of slots.
No other bugs found so far.
I like the music, though it can get annoying after 1h of playing. As others said, some more sound fx could be nice. Light/shadow effects could improve the atmosphere, but that's not essential to the game.
Congratiulation for this piece of code. Level design alone must have taken forever.
The world looks a bit brighter with this pack. Also more colorful. The grass is greener, and I like the acorn :) With the default textures I always felt like I needed to turn the light on.
Brick walls also look nicer.
I tried this out of curiosity because nowadays it is so easy to try and add new games to Minetest. This game is really amazing. It will give you entertainment for several nights and sweaty hands. The difficulty starts low and keeps growing as you gain new capabilities. Many of the items and ways can be found by logical thinking, sometimes trying and guessing is required. And there are always a few extra challenges which are not exactly required to master, but .. well .. challenging :)
The key recognition can be sluggish now and then which can lead to frustrating moments, e.g., when the jump pad just won't fire when you cross it and press 'jump'. But all in all it works pretty well. Especially when you think about that this is a one-man show for a gaming competition.
Also for the second guy in this one-man show: cudos for the great music! This is how my Atari 2600 should have sounded like 8-D
In this game you don't build on craft tables etc. but you assemble everything in front of you on the ground. This feels very natural. I love the minimum set of nodes where game complexity emerges purely from combination of the few things you have. This is very different from, e.g., MT Game, where you have so many different ores and jewelery, most of which are more or less useless, or just for decoration. In Nodecore, the blocks themselves have only basic functionality, there are no sophisticated furnaces, doors, electronics, but only flammable materials, hinged blocks (nice idea) and other stuff I still need to discover.
The list of challenges usually gives you enough guidance to reduce the number of things you need to try. At least for me, that is. I got to metallurgy, hinged panels etc. without external help. Let's see if I can invent automats. The game has many ways to build machines from a handful of basic elements. Ways I still have to discover :)
But beware: the game is a time sink. I only got this far because I have played it for ~30h and more. In classic MT, this is enough time to gather tons of many different materials, build super-armor, weapons and a cool castle. Something that is not the goal in Nodecore. Already building a simple house from beautiful materials is tedious. You will know what I mean when you see that you need to mix materials with ash, put water on them, let them dry, shape them to your favourite look and finally cook them, and this for every single block of your house's walls.
On the other hand, in multiplayer, having a nice little house is something to be proud of in Nodecore :)
Excuse me, need to go now and find some of that darn "Lux" ore...
Spatially a small game but the 4th dimension, time, makes this game truly awsome! The idea alone is just genius. It is real fun to find your way to secret places in the citadel by cleverly going forth and back in time. I have been playing this now for ~10h and still I am not done yet. There's one artifact I cannot get hold of and one magic stone the function of which I could not find out yet. But I keep trying...
Only thing I consider a bug is that items already taken sometimes reappear in the game. Often after leaving and re-entering the game. This can break the game when you accidentally acquire a magic stone multiple times (you cannot drop it) because you then run out of slots. No other bugs found so far.
I like the music, though it can get annoying after 1h of playing. As others said, some more sound fx could be nice. Light/shadow effects could improve the atmosphere, but that's not essential to the game.
Congratiulation for this piece of code. Level design alone must have taken forever.
The world looks a bit brighter with this pack. Also more colorful. The grass is greener, and I like the acorn :) With the default textures I always felt like I needed to turn the light on. Brick walls also look nicer.
there is a secret level? Oh Dog, I think I will play it once more...
I tried this out of curiosity because nowadays it is so easy to try and add new games to Minetest. This game is really amazing. It will give you entertainment for several nights and sweaty hands. The difficulty starts low and keeps growing as you gain new capabilities. Many of the items and ways can be found by logical thinking, sometimes trying and guessing is required. And there are always a few extra challenges which are not exactly required to master, but .. well .. challenging :)
The key recognition can be sluggish now and then which can lead to frustrating moments, e.g., when the jump pad just won't fire when you cross it and press 'jump'. But all in all it works pretty well. Especially when you think about that this is a one-man show for a gaming competition.
Also for the second guy in this one-man show: cudos for the great music! This is how my Atari 2600 should have sounded like 8-D
In this game you don't build on craft tables etc. but you assemble everything in front of you on the ground. This feels very natural. I love the minimum set of nodes where game complexity emerges purely from combination of the few things you have. This is very different from, e.g., MT Game, where you have so many different ores and jewelery, most of which are more or less useless, or just for decoration. In Nodecore, the blocks themselves have only basic functionality, there are no sophisticated furnaces, doors, electronics, but only flammable materials, hinged blocks (nice idea) and other stuff I still need to discover. The list of challenges usually gives you enough guidance to reduce the number of things you need to try. At least for me, that is. I got to metallurgy, hinged panels etc. without external help. Let's see if I can invent automats. The game has many ways to build machines from a handful of basic elements. Ways I still have to discover :) But beware: the game is a time sink. I only got this far because I have played it for ~30h and more. In classic MT, this is enough time to gather tons of many different materials, build super-armor, weapons and a cool castle. Something that is not the goal in Nodecore. Already building a simple house from beautiful materials is tedious. You will know what I mean when you see that you need to mix materials with ash, put water on them, let them dry, shape them to your favourite look and finally cook them, and this for every single block of your house's walls. On the other hand, in multiplayer, having a nice little house is something to be proud of in Nodecore :)
Excuse me, need to go now and find some of that darn "Lux" ore...