This is a game without gameplay. Technically, from the engine's terminology, the name is correct, but from the users' point of view, it is of course a failure, I completely agree with you :) However, technically, it is a very useful "game" as an example for creating a real game.
Thank you for understanding. I'm changing the rating to neutral :D As for the spawn bug, I'm not sure, but it seems to have been fixed in version 5.9.1. Unfortunately, it's not in my repositories yet, so I wrote a mod to solve this problem, but for some reason it doesn't work in your game. It's very nice that you're working so hard on your project. I wish you success!
I don’t understand why I should hide this author. It’s not at all difficult for me, as a thank, to indicate his name and link to his repo “in the credits” in some readme file with a list of MIT projects included in my product. What is the problem?
Yes, I understand these legally and technically cases, but I don’t understand people who litter their heads with this, instead of concentrating on the main goal - developing the game. I don't see nothing terrible in MIT.
Thank you! I appreciate your review, but unfortunately, I don't have free time for this mod right now, and, of course, I can't test it on all possible architectures or screen resolutions. If you have specific improvement suggestions, feel free to create a pull request.
Hello! I haven't tried your mod yet, but I really like the concept. Maybe someday I'll fork you. Let me ask, why aren't you using an API, such as Creatura or Mobs Redo?
Brr! This is something very complicated 😀. Now you can simply hold down the sneak/aux key to disable mod functionality, or if you have to work a lot with wooden structures, you can enable the "reverse behavior" option in the settings. This will disable the mod's functionality by default and only activate it when the button is held down.
I have added 2 out of 3 of your improvements and enabled them by default. I decided not to add the 'restrict horizontal digging' feature. I agree that it's needed, and I like the idea itself, but I'm not satisfied with the implementation. I would like the mod to work well with all types of trees without requiring any special configurations. Creating a list of special blocks is not very user-friendly. In the future, I'll try to come up with an alternative. Thanks again!
I love how mobs turn their heads and look at you in Animalia 😻! For me, such small details are the main indicator of quality. Many people appreciate high performance. Honestly, I'm not sure if it's perfect here, but it's not an issue for me at all. In case of any performance problems, I can optimize it myself and submit a pull request.
Of course, the leaves fall on their own, but for large trees, this process takes about a minute and it looks unnatural. Actually, it's not a problem and I wouldn't complicate the code for this purpose, but if possible, I would like to capture leaves along with adding other improvements.
I apologize for my inattentiveness. I watched the GIFs, but somehow I didn't notice the link to your repo. As soon as I have some free time, I will check out your fork. Thank you very much!
Pink trees spawning particles on a schedule is very unrealistic. It feels like ticking clocks. Furthermore, at the moment of each such spawn, the FPS drops from 60 to 30.
May I ask, I see that you are familiar with Git and Lua, so you are likely a programmer. But why don't you have a GitHub account? Is it because you don't trust Microsoft?
I completely agree with your suggestions, especially the first one. Currently, the mod does not affect the foliage because all the jungles share the same foliage. However, if we dig strictly from bottom to top and set some additional limits, it would be possible to remove the foliage as well.
Unfortunately, I currently don't have time for Minetest, but thank you very much for your suggestions. I will try to implement them in the future. If you had a GitHub account, I would accept your PR. Alternatively, you can fork the project and upload it under your name, or provide me with a link to your repository on another site. In that case, I could simply copy your code, make any necessary adjustments, and publish it.
I like everything about this texture pack, maybe except a formspecs. In Mineclone they don't look as good as in Minecraft, but here they are worse than in Mineclone. I hope it will be improved in the future.
This is a game without gameplay. Technically, from the engine's terminology, the name is correct, but from the users' point of view, it is of course a failure, I completely agree with you :) However, technically, it is a very useful "game" as an example for creating a real game.
Thank you for understanding. I'm changing the rating to neutral :D As for the spawn bug, I'm not sure, but it seems to have been fixed in version 5.9.1. Unfortunately, it's not in my repositories yet, so I wrote a mod to solve this problem, but for some reason it doesn't work in your game. It's very nice that you're working so hard on your project. I wish you success!
https://www.youtube.com/watch?v=Ogit1dktTTU
I don’t understand why I should hide this author. It’s not at all difficult for me, as a thank, to indicate his name and link to his repo “in the credits” in some readme file with a list of MIT projects included in my product. What is the problem?
Yes, I understand these legally and technically cases, but I don’t understand people who litter their heads with this, instead of concentrating on the main goal - developing the game. I don't see nothing terrible in MIT.
Nobody actually cares about license if it's MIT, including original game developers.
I think, in this case, your license should be unlicense or something like that.
Thank you! I appreciate your review, but unfortunately, I don't have free time for this mod right now, and, of course, I can't test it on all possible architectures or screen resolutions. If you have specific improvement suggestions, feel free to create a pull request.
Thanks! I appreciate it.
Hello! I haven't tried your mod yet, but I really like the concept. Maybe someday I'll fork you. Let me ask, why aren't you using an API, such as Creatura or Mobs Redo?
It seems to me, all this functionality is already presented in WorldEdit.
👍
Duplicate? https://content.minetest.net/threads/5172
Brr! This is something very complicated 😀. Now you can simply hold down the sneak/aux key to disable mod functionality, or if you have to work a lot with wooden structures, you can enable the "reverse behavior" option in the settings. This will disable the mod's functionality by default and only activate it when the button is held down.
I have added 2 out of 3 of your improvements and enabled them by default. I decided not to add the 'restrict horizontal digging' feature. I agree that it's needed, and I like the idea itself, but I'm not satisfied with the implementation. I would like the mod to work well with all types of trees without requiring any special configurations. Creating a list of special blocks is not very user-friendly. In the future, I'll try to come up with an alternative. Thanks again!
Thanks!
Done!
Thank you for your feedback. In the next version I'll add temporary disabling mod functionality when shift or control key is held down.
I use
creatura
+animalia
+draconis
mods, but/entity_lag_log_toggle
doesn't print anything for some reason.I love how mobs turn their heads and look at you in Animalia 😻! For me, such small details are the main indicator of quality. Many people appreciate high performance. Honestly, I'm not sure if it's perfect here, but it's not an issue for me at all. In case of any performance problems, I can optimize it myself and submit a pull request.
Awesome! Thanks.
Of course, the leaves fall on their own, but for large trees, this process takes about a minute and it looks unnatural. Actually, it's not a problem and I wouldn't complicate the code for this purpose, but if possible, I would like to capture leaves along with adding other improvements.
I apologize for my inattentiveness. I watched the GIFs, but somehow I didn't notice the link to your repo. As soon as I have some free time, I will check out your fork. Thank you very much!
Pink trees spawning particles on a schedule is very unrealistic. It feels like ticking clocks. Furthermore, at the moment of each such spawn, the FPS drops from 60 to 30.
May I ask, I see that you are familiar with Git and Lua, so you are likely a programmer. But why don't you have a GitHub account? Is it because you don't trust Microsoft?
I completely agree with your suggestions, especially the first one. Currently, the mod does not affect the foliage because all the jungles share the same foliage. However, if we dig strictly from bottom to top and set some additional limits, it would be possible to remove the foliage as well.
Unfortunately, I currently don't have time for Minetest, but thank you very much for your suggestions. I will try to implement them in the future. If you had a GitHub account, I would accept your PR. Alternatively, you can fork the project and upload it under your name, or provide me with a link to your repository on another site. In that case, I could simply copy your code, make any necessary adjustments, and publish it.
Yes, you are right. Now I see that there was a bug. Thank you very much!
To tell the truth, I doubt there is a connection between falling blocks and checking a digger for nil, but in any case this check won't hurt.
If this error occurs again, please try to figure out how to reproduce it.
Fixed in 1.2.3.
It would be nice if in addition to the buttons +1, +10, +100 you would add also -1, -10, -100 and a field to enter the exact number.
I like everything about this texture pack, maybe except a formspecs. In Mineclone they don't look as good as in Minecraft, but here they are worse than in Mineclone. I hope it will be improved in the future.
The best base texture pack. I would not recommend it as a full texture pack for a full game, but rather as a base for a game that is a fork of MTG.
Thanks for your feedback. This is my first mod here, so I really appreciate it.
Today I optimized the code and reduced its size by half (from 30 lines to 15)! Also fixed a small bug in multiplayer, so I advise you to update :)