All aspects of this game seem to fit together well, and the texture-work is very nice. It gives a calming and laid-back feeling. It also breaks some of the tradition with similar games, and I think it is for the better in almost all cases. Crafting works differently, farming is a bit different. Smelting and cooking is different. I also really enjoy that items dropped on the ground will lay flat on the surface in different rotations. This makes picking up everything dropped when chopping down a tree a bit more interesting, and it looks better than floating/rotating items in my opinion. And while talking about trees, there are also a lot more realism to them here than I am used to. There are branches and leaves that makes these trees seem less blocky, and I think it works well.
The weather-features are also very nicely done. Seeking shelter while caught in the rain and thunder feels very cozy, and the sound-design adds to that feeling.
There are weapons that can be used for hunting, or for defending yourself against the mobs. Right now there are a few different variations of mobs, and I think none of them are the traditional ones we are used to seeing in these kinds of games.
There are also items to help with your travel/exploration. These also work well even if they are works in progess, and I feel that this is the right approach to encourage players to explore the surface areas and occasional ruins that you come across. There is also much to see below ground!
All in all, I think this is very high quality already, and it takes a reductionist approach to the whole exploration/crafting voxel game that I think is fresh, and gives me the same feeling as in the old days. Even if it is currently expected to break worlds on occasion during development, I would recommend spending a few hours with it, because the author is clearly going somewhere very nice with this.
This game is very enjoyable to me. You can stroll through various different iterations of the "backrooms"-theme (like the pool-rooms etc) and each area comes with some unique things. You go through special doors to reach other areas and try to find them all and put them in your "album". The environments are very well made, and I really enjoyed the little details like dust blowing in the wind in one area for example. You have a flashlight that can be used to illuminate dark areas as well. There are no mobs, and you are utterly alone. You can sometimes hear footsteps in the distance, but that is about as scary as this gets.
All in all, this is a game I sometimes come back to just to stroll through the different environments and fanazise about what kind of world they are a part of. A very good take on the liminal theme indeed.
All aspects of this game seem to fit together well, and the texture-work is very nice. It gives a calming and laid-back feeling. It also breaks some of the tradition with similar games, and I think it is for the better in almost all cases. Crafting works differently, farming is a bit different. Smelting and cooking is different. I also really enjoy that items dropped on the ground will lay flat on the surface in different rotations. This makes picking up everything dropped when chopping down a tree a bit more interesting, and it looks better than floating/rotating items in my opinion. And while talking about trees, there are also a lot more realism to them here than I am used to. There are branches and leaves that makes these trees seem less blocky, and I think it works well.
The weather-features are also very nicely done. Seeking shelter while caught in the rain and thunder feels very cozy, and the sound-design adds to that feeling.
There are weapons that can be used for hunting, or for defending yourself against the mobs. Right now there are a few different variations of mobs, and I think none of them are the traditional ones we are used to seeing in these kinds of games.
There are also items to help with your travel/exploration. These also work well even if they are works in progess, and I feel that this is the right approach to encourage players to explore the surface areas and occasional ruins that you come across. There is also much to see below ground!
All in all, I think this is very high quality already, and it takes a reductionist approach to the whole exploration/crafting voxel game that I think is fresh, and gives me the same feeling as in the old days. Even if it is currently expected to break worlds on occasion during development, I would recommend spending a few hours with it, because the author is clearly going somewhere very nice with this.
This game is very enjoyable to me. You can stroll through various different iterations of the "backrooms"-theme (like the pool-rooms etc) and each area comes with some unique things. You go through special doors to reach other areas and try to find them all and put them in your "album". The environments are very well made, and I really enjoyed the little details like dust blowing in the wind in one area for example. You have a flashlight that can be used to illuminate dark areas as well. There are no mobs, and you are utterly alone. You can sometimes hear footsteps in the distance, but that is about as scary as this gets.
All in all, this is a game I sometimes come back to just to stroll through the different environments and fanazise about what kind of world they are a part of. A very good take on the liminal theme indeed.