I use these textures all the time because I can't tolerate the ugly looking default Nodecore textures. (Even by MTG standards they are ugly) Such a shame the pack isn't complete though. Or maybe you just have decided not to edit certain textures, I don't know.
An interesting take on the classic voxel survival formula, Nodecore requires you to craft things physically in the world, and use node interactions to create new nodes and materials. You'll certainly be scratching your head trying to figure out what to do next sometimes, however the ingame hints are there to assist you.(Even if sometimes you'll need to search up a tutorial) Either way, the game is still fun, even if I never got that far in it. I'd suggest you give it a roll, and likely hood is you'll get further then me.
I had fun playing this, up to a point. The only issue that I currently have with this game is that when you run out of vials you have no choice but to restart the entire game from chamber 1. This is such a small thing that completely ruins it for me. Especially since your vials dont get completely reset and just get added on, meaning you could've used 1 too many vials a few chambers ago and it makes the next one impossible to complete.
Either reset the vials to a full stack every chamber, give the player unlimited vials, or make it so losing just brings you back to the last chamber.
A really fun concept completely soured by the game over mechanic. I think a lot of people will just say I'm raging and maybe I am, but I genuinely can't imagine having to restart the entire game because a mistake made a few chambers ago.
Incomplete, but great!
I use these textures all the time because I can't tolerate the ugly looking default Nodecore textures. (Even by MTG standards they are ugly) Such a shame the pack isn't complete though. Or maybe you just have decided not to edit certain textures, I don't know.
Difficult and Fun.
An interesting take on the classic voxel survival formula, Nodecore requires you to craft things physically in the world, and use node interactions to create new nodes and materials. You'll certainly be scratching your head trying to figure out what to do next sometimes, however the ingame hints are there to assist you.(Even if sometimes you'll need to search up a tutorial) Either way, the game is still fun, even if I never got that far in it. I'd suggest you give it a roll, and likely hood is you'll get further then me.
Fun Concept, and decent execution, however..
I had fun playing this, up to a point. The only issue that I currently have with this game is that when you run out of vials you have no choice but to restart the entire game from chamber 1. This is such a small thing that completely ruins it for me. Especially since your vials dont get completely reset and just get added on, meaning you could've used 1 too many vials a few chambers ago and it makes the next one impossible to complete. Either reset the vials to a full stack every chamber, give the player unlimited vials, or make it so losing just brings you back to the last chamber.
A really fun concept completely soured by the game over mechanic. I think a lot of people will just say I'm raging and maybe I am, but I genuinely can't imagine having to restart the entire game because a mistake made a few chambers ago.