The idea of having a drum that the player can play is nice, and it's something that I haven't seen other mods try and do. It's implemented quite well in fact.
Oh, I think there's an issue with the mod settings. The instruments you remember are still there, but just not active due to your settings. I set up the mod so that you can disable individual instruments that you don't want in your world. The fix is to go to Minetest settings and go to the mod settings section, find the Musical Instruments tab and disable, then re-enable each item there. I am trying to figure out what causes this bug so I can fix it. To make it easier to report bugs like this, I have published the repo online at https://gitlab.com/MadKamel/minetest_instruments. Thanks for the review!
This doesn't look golden or like lava. Besides that, this is entirely useless. I suppose as a starter project it's fine, liquids are one of the harder things to do as a beginner (from my experience) but it just does not add anything of value.
This mod is clearly a joke, infinite wood is already a thing. I like to see it as a social commentary, but I can't figure out what it commentates about. It´s like Rick and Morty; you need a pretty high IQ because the jokes are very subtle and without a solid grasp of theoretical physics, most of the jokes will go over a typical player's head. Aside from that, art style is stupidly bad, the among us reference nails in the idea that the mod is a joke perfectly and the crafts are just overall stupid with no actual benefit (You put in 4 logs, put in another 4 logs, get 8 logs back. The net gain is 0). I rate this mod 1 king chicken out of 10.
Ethereal NG is an absolutely classic mod, it's one of those things that you usually add to a minetest modded game right away because of just how simple it is and how much it adds.
For specifics, my favourite parts of Ethereal are probably the biomes. I love exploration, and it's always a treat to go from a plain ol' grassland to something exciting, like a crystal biome. I also love the fishing mechanics in this game. The new items such as food and tools (not to mention nodes like bamboo wood, walls and all that jazz) expand upon parts of Minetest Game that I found to be lacking. Overall, this mod takes what makes Minetest Game not very fun and adds something new to make it fun.
Right alongside Formspec Editor, Nodebox Editor and Schematic Editor mods, this mod adds a whole world of possibility to Minetest modding. It's also really fun to just screw around with in modded survival games. This is overall one of the most important mods to me.
The crafting recipes and game progression is very different from other Minetest games. For instance, your starting tool is an adze. You craft this with four sticks (three in the middle column, one in the top-left corner). Sticks are gathered by breaking leaves. (Probably needless to say, I was heavily inspired by Warr1024's NodeCore.)
I don't have a good guide right now, unfortunately. I will try and set up a wiki for KSurvive 2 to mitigate the issue of player confusion (as I don't really know how to make an in-game help feature). Thanks for the review!
It's a bunch of mods by other people gathered in one place. It's like Makeworld (if you know you know) but without the 5$ price tag. I mean, I guess it's interesting to play but only because it steals gameplay from other mods.
Kimapr, your problem is that your minetest configuration has disabled biome generation, I think. That happens after games are installed, occasionally. I would recommend seeing if you can search up mg_flags in your in-menu settings; the biomes flag might be disabled, causing the biome generation to not happen.
The idea of having a drum that the player can play is nice, and it's something that I haven't seen other mods try and do. It's implemented quite well in fact.
Oh, I think there's an issue with the mod settings. The instruments you remember are still there, but just not active due to your settings. I set up the mod so that you can disable individual instruments that you don't want in your world. The fix is to go to Minetest settings and go to the mod settings section, find the Musical Instruments tab and disable, then re-enable each item there. I am trying to figure out what causes this bug so I can fix it. To make it easier to report bugs like this, I have published the repo online at https://gitlab.com/MadKamel/minetest_instruments. Thanks for the review!
This doesn't look golden or like lava. Besides that, this is entirely useless. I suppose as a starter project it's fine, liquids are one of the harder things to do as a beginner (from my experience) but it just does not add anything of value.
This mod is clearly a joke, infinite wood is already a thing. I like to see it as a social commentary, but I can't figure out what it commentates about. It´s like Rick and Morty; you need a pretty high IQ because the jokes are very subtle and without a solid grasp of theoretical physics, most of the jokes will go over a typical player's head. Aside from that, art style is stupidly bad, the among us reference nails in the idea that the mod is a joke perfectly and the crafts are just overall stupid with no actual benefit (You put in 4 logs, put in another 4 logs, get 8 logs back. The net gain is 0). I rate this mod 1 king chicken out of 10.
Only problem is that mithril isn't silver, despite the name being elvish for silver-steel. Really good mod besides!
Ethereal NG is an absolutely classic mod, it's one of those things that you usually add to a minetest modded game right away because of just how simple it is and how much it adds.
For specifics, my favourite parts of Ethereal are probably the biomes. I love exploration, and it's always a treat to go from a plain ol' grassland to something exciting, like a crystal biome. I also love the fishing mechanics in this game. The new items such as food and tools (not to mention nodes like bamboo wood, walls and all that jazz) expand upon parts of Minetest Game that I found to be lacking. Overall, this mod takes what makes Minetest Game not very fun and adds something new to make it fun.
Right alongside Formspec Editor, Nodebox Editor and Schematic Editor mods, this mod adds a whole world of possibility to Minetest modding. It's also really fun to just screw around with in modded survival games. This is overall one of the most important mods to me.
It... makes sense in a weird way, actually. I like it because despite how strange the idea seems, it actually seems to hold up in practice.
You can check out the starter's guide I just hacked up, if you'd like. https://raw.githubusercontent.com/MadKamel/ks2_wiki_images/main/the_world.png
The crafting recipes and game progression is very different from other Minetest games. For instance, your starting tool is an adze. You craft this with four sticks (three in the middle column, one in the top-left corner). Sticks are gathered by breaking leaves. (Probably needless to say, I was heavily inspired by Warr1024's NodeCore.)
I don't have a good guide right now, unfortunately. I will try and set up a wiki for KSurvive 2 to mitigate the issue of player confusion (as I don't really know how to make an in-game help feature). Thanks for the review!
It's a bunch of mods by other people gathered in one place. It's like Makeworld (if you know you know) but without the 5$ price tag. I mean, I guess it's interesting to play but only because it steals gameplay from other mods.
Oh, shoot, sorry! I'll remove them from the files.
Thanks for letting me know! I forgot to disable that before release...
Kimapr, your problem is that your minetest configuration has disabled biome generation, I think. That happens after games are installed, occasionally. I would recommend seeing if you can search up mg_flags in your in-menu settings; the biomes flag might be disabled, causing the biome generation to not happen.