the biomes are stunning and create interesting sights with the terrain. The perpetual twilight gives a relaxing vibe.
Once you encounter some monsters, you realize that perhaps you do need to keep an eye out, and be a bit more careful. Restoring your full health is a worthy challenge, if you choose to take it on.
Digging a bomb currently leaves a permanent stain in your world, which is an appealing alternative to nuking the whole world, though I'd love to get that hardcore option. The fact that digging takes some time makes the misclicks of classic minesweeper unlikely, though it also takes some of the pace out of the game.
The most glaring problem is that currently the game mostly plays itself. right-clicking flags bombs, but also reveals any non-bombs. Spam right-click to win.
Unlike classic game of life, the birth/death values make it quite difficult to get a reaction going. You get the option to tweak those values, but unless a first-time player's goal is to make a 3D version of the glider, these are going to disappoint.
You have very long reach, which is delightful for this type of game. Placing is instant, but destroying takes some time: Any cell misplacements really feel aggravating.
I'd recommend including some pre-filled map(gen?)s to show off what's possible.
the biomes are stunning and create interesting sights with the terrain. The perpetual twilight gives a relaxing vibe.
Once you encounter some monsters, you realize that perhaps you do need to keep an eye out, and be a bit more careful. Restoring your full health is a worthy challenge, if you choose to take it on.
Well designed action arcade game. The controls are super smooth.
Digging a bomb currently leaves a permanent stain in your world, which is an appealing alternative to nuking the whole world, though I'd love to get that hardcore option. The fact that digging takes some time makes the misclicks of classic minesweeper unlikely, though it also takes some of the pace out of the game.
The most glaring problem is that currently the game mostly plays itself. right-clicking flags bombs, but also reveals any non-bombs. Spam right-click to win.
Unlike classic game of life, the birth/death values make it quite difficult to get a reaction going. You get the option to tweak those values, but unless a first-time player's goal is to make a 3D version of the glider, these are going to disappoint.
You have very long reach, which is delightful for this type of game. Placing is instant, but destroying takes some time: Any cell misplacements really feel aggravating.
I'd recommend including some pre-filled map(gen?)s to show off what's possible.
The UI/UX is very well thought out.
I really enjoyed the ending, the whole concept suddenly clicked. Completed it in a day.
I'd recommend adding a level editor or some other way for people to share puzzles.