Soul Sand and Magma Elevators with kelp bubble streams? : A soul sand bubble elevator would be really great to have as a very fast way to transport yourself and other mobs upwords, with kelp, being able to let you breathe forever. Vice versa with magma (opposite direction). BTW- could you fix kelp so that it grows on any thing that is underwater, so it can be grown on soul sand?
Swift Sneak Enchantment: I know that this a relatively new one, but it would be useful to have.
Firework rockets have more usages? It would be really cool if firework cross bows and fireworks with patterns could be used and crafted.
locking maps with a cartography table? I know this is a big ask but it would be really convient to lock maps with glass panes to easier create map art.
I know these are all really big asks, but I would be immensefully gratefully if at least one of these would be considered. Thank you for the amazing work you've done.
P.S: Is it just me or did blue ice and chiseled book shelves, and maybe glow lichen just randomly get added without release notes?
Water logging blocks: For some reason, the mangrove root is the only block you can waterlog. It would be great to see blocks like leaves, stairs, slabs and signs waterloggable so more farms can be possible.
Trident: It would be great to add a trident with its enchantments as a new weapon and transportation method.
Trapdoor Bug: For whatever reason, trapdoors flip when you place a block next to them.
Trial Chambers?? Since most of the blocks are in the game to create the trial chambers, why not just create it, or maybe a smaller version like with the other big structures.
Drowned: It would be much appreciated to add this zombie variant for better gameplay.
Wardens and Allays: Wardens add a greater challenge and allays allow better item sorters.
Adding leaf litter: With wild flowers already in the game, why not add leaf litter as well?
Add a brightness setting: Caves are annoyingly pitch black, so adding a brightness setting would be much appreciated to make traversing caves easier.
Dripstone functionality: Please make dripstone able to drip lava if lava is above it into cauldrons to create lava farms. Plus make it possible for dripstone to convert dirt into mud if water is above it.
Maybe add more sculk variants?? Adding sculk shriekers, sensors and calibrated sensors could be great.
Offhand items: More offhand items would be very handy.
I understand if you can't implement some of these features but I would be extremely grateful if some of these were implemented, thankyou.
For some reason, baby villagers are able to phase through walls , which is breaking my villager breeder. Could you get this fixed as soon as possible? (for some reason this has been posted 3 times, I don't know why)
Hey, I've recently tried to build an iron farm in my survival world, which uses the mechanic of 3 villagers spawning iron golems when encountering threats like zombies. As someone who transferred from voxelibre to mineclonia, which i find personally more stable with more features, I also expected this iron golem spawning feature which is present in voxelibre, but it unfortunately wasn't after building various different iron farm designs, and it turns out, it takes a whopping 20 villagers to make this farm, similar to bedrock edition. I know this is a bit of an ask but it would be great if you made the game recognise a village as 3 villagers and 3 beds instead of 20 villagers and 20 beds.
oh ok
For some reason, baby villagers are able to phase through walls , which is breaking my villager breeder. Could you get this fixed as soon as possible?
For some reason, baby villagers are able to phase through walls , which is breaking my villager breeder. Could you get this fixed as soon as possible?
For some reason, baby villagers are able to phase through walls , which is breaking my villager breeder. Could you get this fixed as soon as possible? (for some reason this has been posted 3 times, I don't know why)
Hey, I've recently tried to build an iron farm in my survival world, which uses the mechanic of 3 villagers spawning iron golems when encountering threats like zombies. As someone who transferred from voxelibre to mineclonia, which i find personally more stable with more features, I also expected this iron golem spawning feature which is present in voxelibre, but it unfortunately wasn't after building various different iron farm designs, and it turns out, it takes a whopping 20 villagers to make this farm, similar to bedrock edition. I know this is a bit of an ask but it would be great if you made the game recognise a village as 3 villagers and 3 beds instead of 20 villagers and 20 beds.