It is not compatible with Mesecraft, but I modified the init.lua file in order to fix the missing ingredient. Just adding the top condition in line 291 to include mesecraft_mobs:leather :
-- use leather if mesecraft_mobs found
if minetest.get_modpath("mesecraft_mobs") then
item1 = "mesecraft_mobs:leather"
-- use leather if mobs redo found
elseif minetest.get_modpath("mobs") then
item1 = "mobs:leather"
-- use leather if petz found
elseif minetest.get_modpath("petz") then
item1 = "petz:leather"
end
Please add it to the main source code, I wasn't sure how to make the request.
Nice, Thanks.
It is not compatible with Mesecraft, but I modified the init.lua file in order to fix the missing ingredient. Just adding the top condition in line 291 to include mesecraft_mobs:leather :
Please add it to the main source code, I wasn't sure how to make the request.
Thanks for the mod.