Sorry, I didn't know that feature existed. I don't like an owner's manuel for a mod, though I like full flexibillity. I also think a mod shouldn't require a wiki. :P
I'll look into it, though right now I don't have excess to somewhere where I could edit it. Thank you for making your feedback productive!
AI almost literally copied the world_edit code, which I did not remember existed. I also wish to point out that I, at least, can never remember to put // in front of the command rather than /. There's no confusion in simple_replace_plus; each boundary is clearly staked out, and I told what it did. Were you expecting hidden 'bounty commands' that would 'edit' the mobs in the world for you?
I don't like placing each block in a wall; I'd rather have a mod do that. Yes, world_edit does have my equivelent of /fill, but it doesn't (correct me if I'm wrong) have any version of /airfill. For me, at least, it's easier, and it was targeted for beginners. This is meant to be simple, and while I don't have anything against world_edit (other than it's too complicated) I prefer to use my own plugin, and I thought maybe other people would too. Do you want a different mod for that? Go ahead. I made this mod for personal use, and I was willing to let other people use it. But if people press me, I will shut it down or ignore comments—which would hurt those who actually want something fixed.
I can be driven too far.
I'm not saying that little three-sentence comment can throw me off guard and make me take the mod down, but if you don't want it, don't use it. I'm not forcing it on you.
It's easier for me and for other beginners. It is simple replace_plus, plus because it is better than the original version (which is even simpler and has less commands.) This was targeted at newer audiences, not long-time members. I use it because world_edit is more confusing.
I made a mod very similar to this, called simple_replace, abd it did almost the same thing. You set corners by pos1 and pos2, then can edit the area in between...
My apologies for almost completely stealing your code. I thought I was basing it off Edit, which is similar.
But thank you for the fun mod anyway! At some point I'll show some screenshots of an obsidian brick castle...
I played this for around two hours, getting shot by (at last!) smart skeletons and getting eaten alive by whistling stalkers. I love the way you can make pillagers shoot themselves, but it's sad that stalkers don't drop gunpowder when they blow up on your shield. I turned to luanti because it's easier to mod, but this nice game stays tucked away in the back of my mind, ready for me to play.
Once I made a mod like this, but it replaced all stone, didn't work and generally made a horrid problem with other mods. I deleted it, but I've been looking for a mod like it (I tried with simple_replace_plus, which I ahem AI is proud of) Thank you very much!
It was creepy but not scary, and I kept on imagining I heard the swish, swish of a dryer running in the background, and I also don't play horror games, but there's still that shock that comes when you meet something unexpectedly. Sometimes when I play with a timer on something and it goes off, be it a world with no mobs at all, I still jump. Literally.
I run into a different texture suddenly or my flashlight fails—both of those creep me out.
I played this a while ago, and I enjoyed it, but I feel that it's too hard for beginners. I've aleays flattered (or at least, pretended that I do) myself that I have a quick reflex time, but it was the third time when I caught hold of the impurity.
I'd like it if you saved the progress; otherwise, there's no use in creating seperate worlds, and if you barely managed to do it one time you might not the next.
I got rather confused trying to place one elevator. I would set the label, and try crazy ways to put motors underneath it etc, so I've got a piece of advice (probably everyone already knows it, but oh well) you must put elevators on every floor you want to have the elevator reach.
I was very happy to find I didn't beed to wait for the elevator in a video game.
I found it works suprising well with my (AI's) simple_replace_plus mod. Take a look and find out!
Sorry, I didn't know that feature existed. I don't like an owner's manuel for a mod, though I like full flexibillity. I also think a mod shouldn't require a wiki. :P
I'll look into it, though right now I don't have excess to somewhere where I could edit it. Thank you for making your feedback productive!
AI almost literally copied the world_edit code, which I did not remember existed. I also wish to point out that I, at least, can never remember to put // in front of the command rather than /. There's no confusion in simple_replace_plus; each boundary is clearly staked out, and I told what it did. Were you expecting hidden 'bounty commands' that would 'edit' the mobs in the world for you?
I don't like placing each block in a wall; I'd rather have a mod do that. Yes, world_edit does have my equivelent of /fill, but it doesn't (correct me if I'm wrong) have any version of /airfill. For me, at least, it's easier, and it was targeted for beginners. This is meant to be simple, and while I don't have anything against world_edit (other than it's too complicated) I prefer to use my own plugin, and I thought maybe other people would too. Do you want a different mod for that? Go ahead. I made this mod for personal use, and I was willing to let other people use it. But if people press me, I will shut it down or ignore comments—which would hurt those who actually want something fixed.
I can be driven too far.
I'm not saying that little three-sentence comment can throw me off guard and make me take the mod down, but if you don't want it, don't use it. I'm not forcing it on you.
red rider
It's easier for me and for other beginners. It is simple replace_plus, plus because it is better than the original version (which is even simpler and has less commands.) This was targeted at newer audiences, not long-time members. I use it because world_edit is more confusing.
I'll look again at the code.
I also did not market it for more than it is.
You're welcome! Have a good day!
I made a mod very similar to this, called simple_replace, abd it did almost the same thing. You set corners by pos1 and pos2, then can edit the area in between...
My apologies for almost completely stealing your code. I thought I was basing it off Edit, which is similar.
But thank you for the fun mod anyway! At some point I'll show some screenshots of an obsidian brick castle...
red rider
Yes, but any that work are a blessing, and quite a few do!
Very fun textures, and I really like the faces on one of the screenshots you had. Thank you!
I played this for around two hours, getting shot by (at last!) smart skeletons and getting eaten alive by whistling stalkers. I love the way you can make pillagers shoot themselves, but it's sad that stalkers don't drop gunpowder when they blow up on your shield. I turned to luanti because it's easier to mod, but this nice game stays tucked away in the back of my mind, ready for me to play.
graphics 10/10
gameplay 10/10
structures 9/10
Thank you for this fun game!
I like this. 'toadstools,' I think, then I remind myself that toads don't exist. Wolfstools?
I like it, though it kinda creeps me out if I have nssm installed as well. I don't want to take a trip to Morlendor. ;)
I stand in awe of this. Nicely done! It will be very helpful.
Though I do like the gold... ;)
Says what it does and does what it says! Thank you!
God bless you!
red rider
I like it! Nothing to commend!
God bless you!
red rider
Once I made a mod like this, but it replaced all stone, didn't work and generally made a horrid problem with other mods. I deleted it, but I've been looking for a mod like it (I tried with simple_replace_plus, which I ahem AI is proud of) Thank you very much!
God bless you!
red rider
I like it, but sometimes it causes errors in mods that depend upon it mostly alien tools. Give it a go and see what you find.
God bless you!
red rider
It was creepy but not scary, and I kept on imagining I heard the swish, swish of a dryer running in the background, and I also don't play horror games, but there's still that shock that comes when you meet something unexpectedly. Sometimes when I play with a timer on something and it goes off, be it a world with no mobs at all, I still jump. Literally.
I run into a different texture suddenly or my flashlight fails—both of those creep me out.
Bbbrrrr!
God bless you!
red rider
I've always wondered why Animalia wasn't for VoxeLibre, but now I know the answer; it is! Thanks!
God bless you!
red rider
I played this a while ago, and I enjoyed it, but I feel that it's too hard for beginners. I've aleays flattered (or at least, pretended that I do) myself that I have a quick reflex time, but it was the third time when I caught hold of the impurity.
I'd like it if you saved the progress; otherwise, there's no use in creating seperate worlds, and if you barely managed to do it one time you might not the next.
On the whole, I like it.
Gameplay: 10/10 Map design: 8/10 Map colors: 4/10 Idea: 100/5
The metal bricks should be a bit more shiny, but I like. Thank you for the great mod!
God bless you!
red rider
Nice mod! In the main Luanti game I looked around but couldn't find any of the potions/enchanted arrows that Multicraft has. Good work!
God bless you!
red rider
I got rather confused trying to place one elevator. I would set the label, and try crazy ways to put motors underneath it etc, so I've got a piece of advice (probably everyone already knows it, but oh well) you must put elevators on every floor you want to have the elevator reach.
I was very happy to find I didn't beed to wait for the elevator in a video game.
I found it works suprising well with my (AI's) simple_replace_plus mod. Take a look and find out!
God bless you!
red rider
Thank you! I really like that branch. Had a lot of fun!
God bless you!
red rider