Interesting. It seems the proper way to reseed math.random is to use math.randomseed(os.time()), not just math.randomseed() like I had been using. I will push a fix. Hopefully since this is a game-breaking bug, it should be fine for me to update it even though the jam has started?
Playing this game made me realize I really like building bases.
The way you mine resources from trees and huge boulders was really neat! I loved the big boulder models. The crafting system was unique, and I liked it.
It was also super scary when I was minding my own business crafting, and in the corner of my screen I saw a creature moving! Fortunately those creatures didn't turn out to be overly hostile--Until I realized they can dig through your structures. I thought I was safe in the walls of my base, but they were just chewing right through!
I haven't finished the game yet; I still need to get more crystals and try out crafting all the different things. I also haven't yet made a network of beacons... maybe I should have done that before reviewing.
I loved the atmosphere of the game, it really made me scared in some parts when I thought I saw something disappear right after I looked away. I love games that are frightening like that!
It took me a while to realize that the rooms almost rearrange themselves and chests and stuff appear and disappear. Very cool!
The levels were very dark though, and it took me a while to find the keys with the small flashlight. For the level where you need two keys, I found the first, but I couldn't find the second one.
I loved the sky and the windy particles and the vibe of the landscape!
I haven't yet finished the game or gotten any of the advanced equipment, but it was cool to mine a bunch of aluminum and limestone, refine it, and sell it for money.
I enjoyed swinging around the levels. The game slowly ramps up in difficulty and introduces you to the different mecahnics/strategies. The final mission was a bit tricky, and it took me like 5 tries to complete, but I finally did it.
The boulders are breakable with pickaxes, like other types of stone. If you want to bulk remove them from an entire area, you could use worldedit to first select an area and then run //lt if string.find(minetest.get_node(pos).name, "beautifulboulders:stone") then minetest.set_node(pos, {name = "air"}) end to replace every boulder with air.
Good new, I have made the parkour easier in the most recent version. I also changed the wand usage slightly to give the user the ability to stop flying at any time.
I agree that I probably made the parkour waayy too hard for the average player lol. Perhaps I should make it easier in a future update.
Sorry about the errors haha. Most of them were fixed after the development period ended, but I have yet to release the changes to the contentdb until the rating ends (Which is very soon!)
Thanks for appreciating the cinematic screen effect :D It is really buggy with different screen sizes, but I'm glad you enjoyed it lol.
And yeah, I made all the music/models/textures. I personally don't think they are extremely good, but I'm glad you liked them :D
I agree that in hindsight the floating ability was not very well implemented; I really should have given the player more control over their flight, perhaps by allowing them to cancel the floating at any time or something.
I also felt that the game was a bit short (I could easily finish it in ~7-8 minutes). I was considering the idea of having more levels after the blue npc's identity was reveled, which would slowly build up to a bossfight at the end, but I kinda ran out of time, so I ended up cutting most of that out and going with a much simpler plot. I guess it's better than nothing lol
And yes, the game timer is far too precise for normal runs (but hey, having a built-in game timer encourages speedrunning, right? :D)
Thank you so much! And yeah, I kinda think I probably made the parkour way too hard. Maybe I should update it to make it easier after the game jam is over.
Thanks for your feedback!
I kinda agree that I could have done better regarding the theme. There is a slightly unexpected effect on your wand in room 5, but I see that for the most part it doesn't really have any "unexpectedness" to it.
(There is also a small plot twist at the end; you can do /grantme fly and skip through the levels to see it if you'd like :) )
WHOOPS I forgot the second occurance, let me fix that again.
Interesting. It seems the proper way to reseed
math.randomis to usemath.randomseed(os.time()), not justmath.randomseed()like I had been using. I will push a fix. Hopefully since this is a game-breaking bug, it should be fine for me to update it even though the jam has started?Playing this game made me realize I really like building bases.
The way you mine resources from trees and huge boulders was really neat! I loved the big boulder models. The crafting system was unique, and I liked it.
It was also super scary when I was minding my own business crafting, and in the corner of my screen I saw a creature moving! Fortunately those creatures didn't turn out to be overly hostile--Until I realized they can dig through your structures. I thought I was safe in the walls of my base, but they were just chewing right through!
I haven't finished the game yet; I still need to get more crystals and try out crafting all the different things. I also haven't yet made a network of beacons... maybe I should have done that before reviewing.
But in any case, I think it's really neat!
I loved the atmosphere of the game, it really made me scared in some parts when I thought I saw something disappear right after I looked away. I love games that are frightening like that!
It took me a while to realize that the rooms almost rearrange themselves and chests and stuff appear and disappear. Very cool!
The levels were very dark though, and it took me a while to find the keys with the small flashlight. For the level where you need two keys, I found the first, but I couldn't find the second one.
Was there an error message or anything?
I loved the sky and the windy particles and the vibe of the landscape!
I haven't yet finished the game or gotten any of the advanced equipment, but it was cool to mine a bunch of aluminum and limestone, refine it, and sell it for money.
I enjoyed swinging around the levels. The game slowly ramps up in difficulty and introduces you to the different mecahnics/strategies. The final mission was a bit tricky, and it took me like 5 tries to complete, but I finally did it.
I also loved the music!
TYYY <3 I loved your game too!
The boulders are breakable with pickaxes, like other types of stone. If you want to bulk remove them from an entire area, you could use worldedit to first select an area and then run
//lt if string.find(minetest.get_node(pos).name, "beautifulboulders:stone") then minetest.set_node(pos, {name = "air"}) endto replace every boulder with air.This hurts my eyes to read lol
Good new, I have made the parkour easier in the most recent version. I also changed the wand usage slightly to give the user the ability to stop flying at any time.
Hopefully it is playable now :D
Thank you so much!
I agree that I probably made the parkour waayy too hard for the average player lol. Perhaps I should make it easier in a future update.
Sorry about the errors haha. Most of them were fixed after the development period ended, but I have yet to release the changes to the contentdb until the rating ends (Which is very soon!)
Thanks for appreciating the cinematic screen effect :D It is really buggy with different screen sizes, but I'm glad you enjoyed it lol.
And yeah, I made all the music/models/textures. I personally don't think they are extremely good, but I'm glad you liked them :D
Thanks for your review!
I agree that in hindsight the floating ability was not very well implemented; I really should have given the player more control over their flight, perhaps by allowing them to cancel the floating at any time or something.
I also felt that the game was a bit short (I could easily finish it in ~7-8 minutes). I was considering the idea of having more levels after the blue npc's identity was reveled, which would slowly build up to a bossfight at the end, but I kinda ran out of time, so I ended up cutting most of that out and going with a much simpler plot. I guess it's better than nothing lol
And yes, the game timer is far too precise for normal runs (but hey, having a built-in game timer encourages speedrunning, right? :D)
Thank you so much! And yeah, I kinda think I probably made the parkour way too hard. Maybe I should update it to make it easier after the game jam is over.
Thank you so much! I'm glad you found the plot twist unexpected :D
Thanks for your feedback! I kinda agree that I could have done better regarding the theme. There is a slightly unexpected effect on your wand in room 5, but I see that for the most part it doesn't really have any "unexpectedness" to it. (There is also a small plot twist at the end; you can do
/grantme flyand skip through the levels to see it if you'd like :) )Thanks alot! :) I fear that I may not have followed the theme too well, but I'm glad you found it fun!
Thanks so much :D