The boulders are breakable with pickaxes, like other types of stone. If you want to bulk remove them from an entire area, you could use worldedit to first select an area and then run //lt if string.find(minetest.get_node(pos).name, "beautifulboulders:stone") then minetest.set_node(pos, {name = "air"}) end to replace every boulder with air.
Good new, I have made the parkour easier in the most recent version. I also changed the wand usage slightly to give the user the ability to stop flying at any time.
I agree that I probably made the parkour waayy too hard for the average player lol. Perhaps I should make it easier in a future update.
Sorry about the errors haha. Most of them were fixed after the development period ended, but I have yet to release the changes to the contentdb until the rating ends (Which is very soon!)
Thanks for appreciating the cinematic screen effect :D It is really buggy with different screen sizes, but I'm glad you enjoyed it lol.
And yeah, I made all the music/models/textures. I personally don't think they are extremely good, but I'm glad you liked them :D
I agree that in hindsight the floating ability was not very well implemented; I really should have given the player more control over their flight, perhaps by allowing them to cancel the floating at any time or something.
I also felt that the game was a bit short (I could easily finish it in ~7-8 minutes). I was considering the idea of having more levels after the blue npc's identity was reveled, which would slowly build up to a bossfight at the end, but I kinda ran out of time, so I ended up cutting most of that out and going with a much simpler plot. I guess it's better than nothing lol
And yes, the game timer is far too precise for normal runs (but hey, having a built-in game timer encourages speedrunning, right? :D)
Thank you so much! And yeah, I kinda think I probably made the parkour way too hard. Maybe I should update it to make it easier after the game jam is over.
Thanks for your feedback!
I kinda agree that I could have done better regarding the theme. There is a slightly unexpected effect on your wand in room 5, but I see that for the most part it doesn't really have any "unexpectedness" to it.
(There is also a small plot twist at the end; you can do /grantme fly and skip through the levels to see it if you'd like :) )
The boulders are breakable with pickaxes, like other types of stone. If you want to bulk remove them from an entire area, you could use worldedit to first select an area and then run
//lt if string.find(minetest.get_node(pos).name, "beautifulboulders:stone") then minetest.set_node(pos, {name = "air"}) end
to replace every boulder with air.This hurts my eyes to read lol
Good new, I have made the parkour easier in the most recent version. I also changed the wand usage slightly to give the user the ability to stop flying at any time.
Hopefully it is playable now :D
Thank you so much!
I agree that I probably made the parkour waayy too hard for the average player lol. Perhaps I should make it easier in a future update.
Sorry about the errors haha. Most of them were fixed after the development period ended, but I have yet to release the changes to the contentdb until the rating ends (Which is very soon!)
Thanks for appreciating the cinematic screen effect :D It is really buggy with different screen sizes, but I'm glad you enjoyed it lol.
And yeah, I made all the music/models/textures. I personally don't think they are extremely good, but I'm glad you liked them :D
Thanks for your review!
I agree that in hindsight the floating ability was not very well implemented; I really should have given the player more control over their flight, perhaps by allowing them to cancel the floating at any time or something.
I also felt that the game was a bit short (I could easily finish it in ~7-8 minutes). I was considering the idea of having more levels after the blue npc's identity was reveled, which would slowly build up to a bossfight at the end, but I kinda ran out of time, so I ended up cutting most of that out and going with a much simpler plot. I guess it's better than nothing lol
And yes, the game timer is far too precise for normal runs (but hey, having a built-in game timer encourages speedrunning, right? :D)
Thank you so much! And yeah, I kinda think I probably made the parkour way too hard. Maybe I should update it to make it easier after the game jam is over.
Thank you so much! I'm glad you found the plot twist unexpected :D
Thanks for your feedback! I kinda agree that I could have done better regarding the theme. There is a slightly unexpected effect on your wand in room 5, but I see that for the most part it doesn't really have any "unexpectedness" to it. (There is also a small plot twist at the end; you can do
/grantme fly
and skip through the levels to see it if you'd like :) )Thanks alot! :) I fear that I may not have followed the theme too well, but I'm glad you found it fun!
Thanks so much :D