This mod came in handy for me. I was making an inventory for a node with flow and it turned out there wasn't a way to specitfy the background image for a slot. Luckily i found this mod
Otherwise i would have needed to create formspecs the old way (oh the horror)
Really should be a feature of original flow, but i digress. Im just happy there is a drop in replacement that works!
There is another issue with non standard lua functionality.
You're using table.move in agent_x/mods/agent_x/lang.lua:408 which also doesn't exist
As for the reason im using PUC lua. Lowk i didn't even know i wasn't using luaJIT anymore. Looking at my USE flags, i forgot to copy them over when renaming my build
Really happy this library exists and i never needed to bother with the pain of formspecs. I would rather use a toilet scraper to get a deep cleaning of my throat than to write formspec code
Tried it out and i enjoyed it for the most part. But some glaring issues took away from my enjoyment
Most of the time is spent looking for the tiles in your inventory, which is very clunky and sluggish
If you make any mistake, you have to restart from the beginning. Which means more sluggish inventory juggling
In the later levels, it just boils down to writing the same expression over and over "x >= <min x> and x <= <max x> and y >= <min y> and y <= <max y>" to draw a rectangle. I liked the frog level though, it had some satisfying modulo solutions
The preview's board colors have a slightly different hue than the color blocks. This is especially apparent with "light grey" and "white" colors. I used white as image's background and after like 15 minutes of inputting the expressions, it turns out it was supposed to be light grey. I stopped playing after that
Most of these problems should be pretty easy to fix, so im hopeful that the game will be much better in the future :)
this texture pack fixes a lot of issues of minecolonia's textures that are sometimes unfinished (villagers) or inconsitent (stone and stone bricks), overall its basically an upgrade in all regards over normal textures
since its WIP, heres some textures i'd love to see improved:
netherack - looks too much like some kind of brick
obsidian - has a weird border which makes the end pillars look weird, also too noisy of a texture imo
sand - i dont like the pattern it creates when in a desert
This mod came in handy for me. I was making an inventory for a node with flow and it turned out there wasn't a way to specitfy the background image for a slot. Luckily i found this mod
Otherwise i would have needed to create formspecs the old way (oh the horror)
Really should be a feature of original flow, but i digress. Im just happy there is a drop in replacement that works!
The mod uses goto statements, which only works for luaJIT
There is another issue with non standard lua functionality.
You're using
table.moveinagent_x/mods/agent_x/lang.lua:408which also doesn't existAs for the reason im using PUC lua. Lowk i didn't even know i wasn't using luaJIT anymore. Looking at my USE flags, i forgot to copy them over when renaming my build
Seemingly the game depends on some non standard lua extension that adds goto statements:
agent_x/mods/agent_x/lang.lua:526This crashes my game when trying to join a world
Here is the output of
luanti --version(note: this was compiled on gentoo, with a patched ebuild to rename the engine and have the newest version)
Wish granted mister chat bot. There are now sound effects
Really happy this library exists and i never needed to bother with the pain of formspecs. I would rather use a toilet scraper to get a deep cleaning of my throat than to write formspec code
Tried it out and i enjoyed it for the most part. But some glaring issues took away from my enjoyment
Most of these problems should be pretty easy to fix, so im hopeful that the game will be much better in the future :)
This mod is essential if you want to write performant code. I coulding recomend it more
My mod is 10 times faster because of this mod and helped me optimize mineclonia loading time significantly
This mod is very useful for checking if your mod works as expected. I cant imagine modding without being able to look at what my mod is doing
I wish the snippets saved between worlds, but that probably impossible with the API
this texture pack fixes a lot of issues of minecolonia's textures that are sometimes unfinished (villagers) or inconsitent (stone and stone bricks), overall its basically an upgrade in all regards over normal textures
since its WIP, heres some textures i'd love to see improved: