Definitly still working on this, Im currently working through all the various tree mods to provide support for those and trying to compress the textures as much as possible to hopefully help decrease load time.
Chuckle, the original cow model I tinkered with didnt have udders so I didnt like to add any as ppl get attached to what they are used too....that and then we need bulls and calves and before you know it your down some cow model rabbit hole - https://github.com/sirrobzeroone/Animal_Models/tree/main/Auroch%20(Cow%20Ancestor) :)
Bugs me as well, I should tweak the texturing so it's a little smarter with the sides. The hard "cut" also bugs me when I view the sides of the slabs.
Just went a checked the code and remebered why I didn't fix this it would mean a special "top" and "bottom" slab would need to be registered bloating out the number of nodes registered even more.
I suspect the issue will be because I dont have an optional depends for that mod. If you add bakedclay to the comboblock mod.conf it should work so copy and replace the text in the current mod.conf in comboblock with the below. I'll add this in when I do the review to make sure it's working for MT 5.6, I'm very behind on everything.
name = comboblock
description = Allows the stacking of slabs vertically
depends = stairs
optional_depends = farming, cracked_castle, moreblocks, jonez, bakedclay
I really like this mod, it provides power outside of the concept of mesecon/redstone. ie pure electrical power. IcyDiamond has stopped work on this mod about 18months ago however I've picked it up and applied some fix's improvments hopefully in the direction Icy wanted. I've forked this to github and done a new alpha release if you wish to give it a try:
Definitly still working on this, Im currently working through all the various tree mods to provide support for those and trying to compress the textures as much as possible to hopefully help decrease load time.
Chuckle, the original cow model I tinkered with didnt have udders so I didnt like to add any as ppl get attached to what they are used too....that and then we need bulls and calves and before you know it your down some cow model rabbit hole - https://github.com/sirrobzeroone/Animal_Models/tree/main/Auroch%20(Cow%20Ancestor) :)
Bugs me as well, I should tweak the texturing so it's a little smarter with the sides. The hard "cut" also bugs me when I view the sides of the slabs.
Just went a checked the code and remebered why I didn't fix this it would mean a special "top" and "bottom" slab would need to be registered bloating out the number of nodes registered even more.
I suspect the issue will be because I dont have an optional depends for that mod. If you add bakedclay to the comboblock mod.conf it should work so copy and replace the text in the current mod.conf in comboblock with the below. I'll add this in when I do the review to make sure it's working for MT 5.6, I'm very behind on everything.
Give 5.6.0.2 a try, think I might have fixed this issue :)
The head issue was caused by skinsdb and this mod fighting each other for control. This should be fixed now as of 5.6.0.1
Working on skinsdb support, the head issue is a little strange are you using MT 5.3+
Fixed in 5.5.0.1 release
Thanks wwar, just did some minor fixes to fix some long standing issues.
Thanks, I'll have a look at the code, might not be much i can do. Any transitions in particular that were a bit delayed?
I really like this mod, it provides power outside of the concept of mesecon/redstone. ie pure electrical power. IcyDiamond has stopped work on this mod about 18months ago however I've picked it up and applied some fix's improvments hopefully in the direction Icy wanted. I've forked this to github and done a new alpha release if you wish to give it a try:
https://github.com/sirrobzeroone/elepower/releases/tag/a.20