So this game is about throwing shit randomly on the wall hoping something sticks... (this is incredibly time consuming and tedious btw). It could be very fun if video game logic was intuitive, but it ain't...
It is a prime example of an idea executed poorly, most of the hints that are supposed to help you advance/progress through the game are too vague and confusing/hard to be interpreted. It is near darn impossible to figure them out on your own.
Also there is no documentation whatsoever to help you when you get stuck. I got a headache trying for hours to figure out the most trivial tasks like (an example) growing sedge on moist grass and still failed to do so. Don't get me started on melding and leaching and mixing how the heck could these be interpteted in the game..
I like the crafting mechanics in this game but I hate the completely esoteric vibe it has, It's as if only the guy that made it knows what the duck is going on with the "recipes".
So this game is about throwing shit randomly on the wall hoping something sticks... (this is incredibly time consuming and tedious btw). It could be very fun if video game logic was intuitive, but it ain't...
It is a prime example of an idea executed poorly, most of the hints that are supposed to help you advance/progress through the game are too vague and confusing/hard to be interpreted. It is near darn impossible to figure them out on your own.
Also there is no documentation whatsoever to help you when you get stuck. I got a headache trying for hours to figure out the most trivial tasks like (an example) growing sedge on moist grass and still failed to do so. Don't get me started on melding and leaching and mixing how the heck could these be interpteted in the game..
I like the crafting mechanics in this game but I hate the completely esoteric vibe it has, It's as if only the guy that made it knows what the duck is going on with the "recipes".