Probably more platformer than puzzle but still quite fun
The dialogue is clearly Portal inspired. I'm pretty certain one of the lines about the buttons near the start is taken directly from GLaDOS describing the weighted storage cube. But I don't care because I like Portal.
Cool little puzzle game. The vibe sort of reminds me of Portal, with you having to aim at spots on distant walls and guess trajectories to fling yourself at the objective. I'd be interested to see what further levels are added after the game jam.
The gameplay is minimal and the story is practically non-existent - instead most of the game revolves around getting high off of as many drugs as possible simultaneously just to find out what they all do, while talking to NPCs who talk like they've been doing the same. Also, one of the area's grasses literally just gives you schizophrenia. 10/10, would definitely recommend.
A very funny little game, if you overlook the rather trite acronym for the title... bouncing around and shooting lasers while dodging a hail of bullets is quite fun, it seems. I only wish the matches lasted longer so I could bounce around and dodge bullets even more.
You place little beacons, kill the occasional buggy monster that comes to destroy them, use their drops to make more beacons. That and a small progression system with resource nodes on the surface. I think the idea is that you spread your network of beacons across the land, but it doesn't seem to work since as the network gets bigger, you become unable to protect all of them at once - remember, the monsters destroy your beacons and torches.
Has potential but there are a few problems which make it unplayable in its current state
It's essentially just a mining game, you start with a few workbenches and a pickaxe, go mine stuff, process the ores, craft better stuff (or sell your ores and buy them), repeat. The guide is hidden in the inventory menu and is more like documentation rather than a tutorial, but that's excusable since this is for a game jam. I also quite like the ambiance on the surface, although the custom mapgen is a little slow and I initially spawned underground. The only real problem is the apparent lack of any light sources for lighting up mines, like torches or lamps, which makes it practically impossible to actually mine since you can't see anything. I went all the way through the shop and the recipes and couldn't see any light sources - am I missing something?
I don't think anyone's mentioned it here yet (perhaps the game's too obscure?) but this game is basically the same as "My Little Universe" which you can find on Google Play or Steam and is much better and more diverse.
This game here is well-coded though, a good implementation of the basic parts of it, but I'm giving this a negative review because it doesn't seem to credit the game at all even though it's clearly based on it.
Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.
Probably more platformer than puzzle but still quite fun
The dialogue is clearly Portal inspired. I'm pretty certain one of the lines about the buttons near the start is taken directly from GLaDOS describing the weighted storage cube. But I don't care because I like Portal.
Simple yet polished and fun
Cool little puzzle game. The vibe sort of reminds me of Portal, with you having to aim at spots on distant walls and guess trajectories to fling yourself at the objective. I'd be interested to see what further levels are added after the game jam.
Far more funny than it has any right to be
The gameplay is minimal and the story is practically non-existent - instead most of the game revolves around getting high off of as many drugs as possible simultaneously just to find out what they all do, while talking to NPCs who talk like they've been doing the same. Also, one of the area's grasses literally just gives you schizophrenia. 10/10, would definitely recommend.
Cow
A very funny little game, if you overlook the rather trite acronym for the title... bouncing around and shooting lasers while dodging a hail of bullets is quite fun, it seems. I only wish the matches lasted longer so I could bounce around and dodge bullets even more.
Quite boring
You place little beacons, kill the occasional buggy monster that comes to destroy them, use their drops to make more beacons. That and a small progression system with resource nodes on the surface. I think the idea is that you spread your network of beacons across the land, but it doesn't seem to work since as the network gets bigger, you become unable to protect all of them at once - remember, the monsters destroy your beacons and torches.
Has potential but there are a few problems which make it unplayable in its current state
It's essentially just a mining game, you start with a few workbenches and a pickaxe, go mine stuff, process the ores, craft better stuff (or sell your ores and buy them), repeat. The guide is hidden in the inventory menu and is more like documentation rather than a tutorial, but that's excusable since this is for a game jam. I also quite like the ambiance on the surface, although the custom mapgen is a little slow and I initially spawned underground. The only real problem is the apparent lack of any light sources for lighting up mines, like torches or lamps, which makes it practically impossible to actually mine since you can't see anything. I went all the way through the shop and the recipes and couldn't see any light sources - am I missing something?
Very suspicious
I think I saw the sand vent in electrical
Doesn't turn the world upside down.
Shocking, isn't it?
Ripoff of a mobile game
I don't think anyone's mentioned it here yet (perhaps the game's too obscure?) but this game is basically the same as "My Little Universe" which you can find on Google Play or Steam and is much better and more diverse.
This game here is well-coded though, a good implementation of the basic parts of it, but I'm giving this a negative review because it doesn't seem to credit the game at all even though it's clearly based on it.
Nice little game, has lots of potential
Admittedly the code is a bit spaghettified and there are a few balancing issues but I'm sure they'll fix themselves as more content is added. I'm excited to see where this goes.