i had made a clone mod that allowed me to add quests to a specific quest line. also the item lists are hidden so i can add quests but not items to trigger them
also any chance you can make the warpshroom, pyrograss, and fiberweed families public as well as expose the quest api as i did in my modpack so that mods can create quests
I am the creator of the modpack Skyblock: One. In my next modpack update I wanted to add Reinforced Tubes, this would be so more items could be ran through a tube without it breaking. I wanted to ask if you could change it so that in your next update you could make it so the max_tube_limit variable wasn't static and was on a per tube basis so reinforced tubes could be a thing
I'm doing this from a phone right now I just know git commands on a phone I will create a GitHub repository though and I have fixed the mod will upload momentarily
the achievement_table, achievement_in_inventory_table, and achievement_on_dig_table variables are local so mods can't add indexes to them
i had made a clone mod that allowed me to add quests to a specific quest line. also the item lists are hidden so i can add quests but not items to trigger them
also any chance you can make the warpshroom, pyrograss, and fiberweed families public as well as expose the quest api as i did in my modpack so that mods can create quests
I am the creator of the modpack Skyblock: One. In my next modpack update I wanted to add Reinforced Tubes, this would be so more items could be ran through a tube without it breaking. I wanted to ask if you could change it so that in your next update you could make it so the max_tube_limit variable wasn't static and was on a per tube basis so reinforced tubes could be a thing
I'm doing this from a phone right now I just know git commands on a phone I will create a GitHub repository though and I have fixed the mod will upload momentarily
i do know that it is broken
sorry i was making this mod on a raspberry pi and i have corrupted the card... no updates will be made for now... sorry again