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Voxel Dungeon
NoodlemireThis is a recreation and adaptation of an Android rogue-like game, Pixel Dungeon by Watabou.
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Projectiles
NoodlemireAdds various projectile weapons which work based off of MT 5.3.0's new collision info provided to objects' on_step functions.
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Placeable Buckets for Catching Rainwater
NoodlemireAllows empty buckets to be placed as nodes in order to collect rainwater.
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Entity Control Function Library
NoodlemireAdds functions to override and unregister entities.
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Research N' Duplicate
NoodlemireObtain and research enough of a specific item to unlock the ability to infinitely duplicate it.
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Clump Fall Nodes
NoodlemireMakes most nodes able to fall without enough support.
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Node Damage
NoodlemireEnables nodes to be partially damaged, and to be repaired afterwards.
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Template to Easily Make Fancy Voxelized Models
NoodlemireProvides voxelmodel.obj, a model designed to be shaped by changing its texture, in order to easily create fancy voxelized models.
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Smart Vector Table
NoodlemireAPI that adds a way to create tables indexed by 3D Vectors.
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Tools Using the Node Damage and Repair System
NoodlemireOverrides pre-existing tools to make them cause persistent node damage.
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Complete and Total Lua-Only Inventory Rewrite
NoodlemireCreates a completely custom inventory system, which doesn't rely at all on any of the usual UserData objects.