-- provides a craftable chest, that can be filled with a players personal respawn kit.
-- whatever the player puts in the chest, will be duplicated and put into the players main-inventory when he respawns after dying.
-- use either a Blacklist(default) or a Whitelist to control what can be put in the chest. Both lists will be created in the worldpath on first startup of the world:
BlackList = worldpath/respawn_kit_blacklist.txt
WhiteList = worldpath/respawn_kit_whitelist.txt
Both lists must contain the item-names of the black/white-listed items, one name per line.
BlackList comes preconfigured with all mt-default ores. WhiteList comes preconfigured with 2 example items.
default recipe for the "respawn_kit:respawn_chest"
'default:steelblock', 'default:mese', 'default:steelblock'
'default:steelblock', 'default:chest', 'default:steelblock'
'default:steelblock', 'default:diamondblock', 'default:steelblock'
Intent:
This mod is meant as an tool to change the balance of a server towards more Rogue-like experience. It's trying to encourage pvp and enganging in dangerous activities without totally negating the need for resource gathering.
I suggest to:
turn-off keep-inventory & keep-armor, disable the protection-time of the bone-block, don't give cepter of return/resurection_wand on death(make it craftable instead) & don't give any other "respawn-kits".
License: Code: MIT , Textures: CC0
Mod dependencies: default
Thanks:
My Knowledge about how to expand the player-inventory & how to do smth on player_death is based on parts of :
https://github.com/minefaco/death_cetro by 1faco &
https://github.com/MeseCraft/void_chest by MeseCraft