add an api to create bosses
//Functions Create entity
function register_monster(
name,
mesh,
textures,
attack_type,
pasivo,
size_x,
size_y,
speed,
hp,
sound,
name_entity
)
name = name of the entity (with the mod name before the :) example --"boss:boss"--
mesh = 3d model to use for the entity, example --"name.b3d"-- most common formats supported by minetest: b3d, obj
textures = texture to use for the entity, example --"name.png"
attack_type = type of attack, ground ("land") or air ("air")
pasivo = indicates whether or not the entity is passive, false or true
size_x = indicates the size in x of the entity (only the number)
size_y = indicates the size in y of the entity (only the number)
speed = indicates the speed of the entity (only the number)
hp = indicates the max hp that the entity will have (only the number)
sound = indicates the sound when attack,example "punch"
name_entity = indicates the name of entity in hud ,example "boss"
example with everything mentioned
register_monster("boss:boss","boss.b3d","boss.png","land",false,50,50,4,1000,"punch")
//Create egg
function register_egg(name,textures,description)
name = name of the entity (with the mod name before the :) example --"boss:boss"-- must match the previously created entity
textures = texture to use for the egg, example "name.png"
description = description of the egg